forked from s444417/ProjektAI
151 lines
5.3 KiB
Python
151 lines
5.3 KiB
Python
import unittest
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from pygame.tests.event_test import race_condition_notification
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import pygame
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from pygame import event, fastevent
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from pygame.compat import geterror
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################################################################################
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class FasteventModuleTest(unittest.TestCase):
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def setUp(self):
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pygame.display.init()
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fastevent.init()
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event.clear()
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def tearDown(self):
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# fastevent.quit() # Does not exist!
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pygame.display.quit()
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def test_init(self):
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# Test if module initialized after multiple init() calls.
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fastevent.init()
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fastevent.init()
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self.assertTrue(fastevent.get_init())
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def test_auto_quit(self):
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# Test if module uninitialized after calling pygame.quit().
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pygame.quit()
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self.assertFalse(fastevent.get_init())
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def test_get_init(self):
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# Test if get_init() gets the init state.
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self.assertTrue(fastevent.get_init())
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def test_get(self):
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# __doc__ (as of 2008-08-02) for pygame.fastevent.get:
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# pygame.fastevent.get() -> list of Events
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# get all events from the queue
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for _ in range(1, 11):
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event.post(event.Event(pygame.USEREVENT))
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self.assertListEqual([e.type for e in fastevent.get()],
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[pygame.USEREVENT] * 10,
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race_condition_notification)
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def test_poll(self):
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# __doc__ (as of 2008-08-02) for pygame.fastevent.poll:
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# pygame.fastevent.poll() -> Event
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# get an available event
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#
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# Returns next event on queue. If there is no event waiting on the
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# queue, this will return an event with type NOEVENT.
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self.assertEqual(fastevent.poll().type, pygame.NOEVENT,
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race_condition_notification)
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def test_post(self):
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# __doc__ (as of 2008-08-02) for pygame.fastevent.post:
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# pygame.fastevent.post(Event) -> None
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# place an event on the queue
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#
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# This will post your own event objects onto the event queue.
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# You can past any event type you want, but some care must be
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# taken. For example, if you post a MOUSEBUTTONDOWN event to the
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# queue, it is likely any code receiving the event will expect
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# the standard MOUSEBUTTONDOWN attributes to be available, like
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# 'pos' and 'button'.
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#
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# Because pygame.fastevent.post() may have to wait for the queue
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# to empty, you can get into a dead lock if you try to append an
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# event on to a full queue from the thread that processes events.
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# For that reason I do not recommend using this function in the
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# main thread of an SDL program.
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for _ in range(1, 11):
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fastevent.post(event.Event(pygame.USEREVENT))
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self.assertListEqual([e.type for e in event.get()],
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[pygame.USEREVENT] * 10,
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race_condition_notification)
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try:
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# Special case for post: METH_O.
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fastevent.post(1)
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except TypeError:
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e = geterror()
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msg = ("argument 1 must be %s, not %s" %
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(fastevent.Event.__name__, type(1).__name__))
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self.assertEqual(str(e), msg)
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else:
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self.fail()
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def test_post__clear(self):
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"""Ensure posted events can be cleared."""
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for _ in range(10):
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fastevent.post(event.Event(pygame.USEREVENT))
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event.clear()
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self.assertListEqual(fastevent.get(), [])
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self.assertListEqual(event.get(), [])
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def todo_test_pump(self):
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# __doc__ (as of 2008-08-02) for pygame.fastevent.pump:
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# pygame.fastevent.pump() -> None
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# update the internal messages
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#
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# For each frame of your game, you will need to make some sort
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# of call to the event queue. This ensures your program can internally
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# interact with the rest of the operating system. If you are not using
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# other event functions in your game, you should call pump() to allow
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# pygame to handle internal actions.
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#
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# There are important things that must be dealt with internally in the
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# event queue. The main window may need to be repainted. Certain joysticks
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# must be polled for their values. If you fail to make a call to the event
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# queue for too long, the system may decide your program has locked up.
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self.fail()
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def test_wait(self):
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# __doc__ (as of 2008-08-02) for pygame.fastevent.wait:
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# pygame.fastevent.wait() -> Event
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# wait for an event
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#
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# Returns the current event on the queue. If there are no messages
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# waiting on the queue, this will not return until one is
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# available. Sometimes it is important to use this wait to get
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# events from the queue, it will allow your application to idle
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# when the user isn't doing anything with it.
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event.post(pygame.event.Event(1))
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self.assertEqual(fastevent.wait().type, 1, race_condition_notification)
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################################################################################
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if __name__ == '__main__':
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unittest.main()
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