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ProjektAI/kelner/venv/Lib/site-packages/pygame/examples/freetype_misc.py

104 lines
3.5 KiB
Python

import sys, os
import pygame
from pygame.locals import *
try:
import pygame.freetype as freetype
except ImportError:
print ("No FreeType support compiled")
sys.exit ()
colors = {
"grey_light" : pygame.Color(200, 200, 200),
"grey_dark" : pygame.Color(100, 100, 100),
"green" : pygame.Color(50, 255, 63),
"red" : pygame.Color(220, 30, 30),
"blue" : pygame.Color(50, 75, 245)
}
def run():
pygame.init()
fontdir = os.path.dirname(os.path.abspath (__file__))
font = freetype.Font(os.path.join (fontdir, "data", "sans.ttf"))
screen = pygame.display.set_mode((800, 600))
screen.fill (colors["grey_light"])
font.underline_adjustment = 0.5
font.pad = True
font.render_to(screen, (32, 32), "Hello World", colors["red"],
colors['grey_dark'], size=64,
style=freetype.STYLE_UNDERLINE|freetype.STYLE_OBLIQUE)
font.pad = False
font.render_to(screen, (32, 128), "abcdefghijklm", colors["grey_dark"],
colors["green"], size=64)
font.vertical = True
font.render_to(screen, (32, 200), "Vertical?", colors["blue"],
None, size=32)
font.vertical = False
font.render_to(screen, (64, 190), "Let's spin!", colors["red"],
None, size=48, rotation=55)
font.render_to(screen, (160, 290), "All around!", colors["green"],
None, size=48, rotation=-55)
font.render_to(screen, (250, 220), "and BLEND",
pygame.Color(255, 0, 0, 128), None, size=64)
font.render_to(screen, (265, 237), "or BLAND!",
pygame.Color(0, 0xCC, 28, 128), None, size=64)
# Some pinwheels
font.origin = True
for angle in range(0, 360, 45):
font.render_to(screen, (150, 420), ")", pygame.Color('black'),
size=48, rotation=angle)
font.vertical = True
for angle in range(15, 375, 30):
font.render_to(screen, (600, 400), "|^*", pygame.Color('orange'),
size=48, rotation=angle)
font.vertical = False
font.origin = False
utext = pygame.compat.as_unicode(r"I \u2665 Unicode")
font.render_to(screen, (298, 320), utext, pygame.Color(0, 0xCC, 0xDD),
None, size=64)
utext = pygame.compat.as_unicode(r"\u2665")
font.render_to(screen, (480, 32), utext, colors["grey_light"],
colors["red"], size=148)
font.render_to(screen, (380, 380), "...yes, this is an SDL surface",
pygame.Color(0, 0, 0),
None, size=24, style=freetype.STYLE_STRONG)
font.origin = True
r = font.render_to(screen, (100, 530), "stretch",
pygame.Color('red'),
None, size=(24, 24), style=freetype.STYLE_NORMAL)
font.render_to(screen, (100 + r.width, 530), " VERTICAL",
pygame.Color('red'),
None, size=(24, 48), style=freetype.STYLE_NORMAL)
r = font.render_to(screen, (100, 580), "stretch",
pygame.Color('blue'),
None, size=(24, 24), style=freetype.STYLE_NORMAL)
font.render_to(screen, (100 + r.width, 580), " HORIZONTAL",
pygame.Color('blue'),
None, size=(48, 24), style=freetype.STYLE_NORMAL)
pygame.display.flip()
while 1:
if pygame.event.wait().type in (QUIT, KEYDOWN, MOUSEBUTTONDOWN):
break
pygame.quit()
if __name__ == "__main__":
run ()