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ProjektAI/kelner/venv/Lib/site-packages/pygame/freetype.py

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1.8 KiB
Python

"""Enhanced Pygame module for loading and rendering computer fonts"""
import sys
from pygame._freetype import (
Font,
STYLE_NORMAL, STYLE_OBLIQUE, STYLE_STRONG, STYLE_UNDERLINE, STYLE_WIDE,
STYLE_DEFAULT,
init, quit, get_init,
was_init, get_cache_size, get_default_font, get_default_resolution,
get_error, get_version, set_default_resolution,
_PYGAME_C_API, __PYGAMEinit__,
)
from pygame.sysfont import match_font, get_fonts, SysFont as _SysFont
from pygame import compat
def SysFont(name, size, bold=0, italic=0, constructor=None):
"""pygame.ftfont.SysFont(name, size, bold=False, italic=False, constructor=None) -> Font
create a pygame Font from system font resources
This will search the system fonts for the given font
name. You can also enable bold or italic styles, and
the appropriate system font will be selected if available.
This will always return a valid Font object, and will
fallback on the builtin pygame font if the given font
is not found.
Name can also be a comma separated list of names, in
which case set of names will be searched in order. Pygame
uses a small set of common font aliases, if the specific
font you ask for is not available, a reasonable alternative
may be used.
if optional contructor is provided, it must be a function with
signature constructor(fontpath, size, bold, italic) which returns
a Font instance. If None, a pygame.freetype.Font object is created.
"""
if constructor is None:
def constructor(fontpath, size, bold, italic):
font = Font(fontpath, size)
font.strong = bold
font.oblique = italic
return font
return _SysFont(name, size, bold, italic, constructor)