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ProjektAI/kelner/venv/Lib/site-packages/pygame/tests/fastevent_test.py

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5.3 KiB
Python

import unittest
from pygame.tests.event_test import race_condition_notification
import pygame
from pygame import event, fastevent
from pygame.compat import geterror
################################################################################
class FasteventModuleTest(unittest.TestCase):
def setUp(self):
pygame.display.init()
fastevent.init()
event.clear()
def tearDown(self):
# fastevent.quit() # Does not exist!
pygame.display.quit()
def test_init(self):
# Test if module initialized after multiple init() calls.
fastevent.init()
fastevent.init()
self.assertTrue(fastevent.get_init())
def test_auto_quit(self):
# Test if module uninitialized after calling pygame.quit().
pygame.quit()
self.assertFalse(fastevent.get_init())
def test_get_init(self):
# Test if get_init() gets the init state.
self.assertTrue(fastevent.get_init())
def test_get(self):
# __doc__ (as of 2008-08-02) for pygame.fastevent.get:
# pygame.fastevent.get() -> list of Events
# get all events from the queue
for _ in range(1, 11):
event.post(event.Event(pygame.USEREVENT))
self.assertListEqual([e.type for e in fastevent.get()],
[pygame.USEREVENT] * 10,
race_condition_notification)
def test_poll(self):
# __doc__ (as of 2008-08-02) for pygame.fastevent.poll:
# pygame.fastevent.poll() -> Event
# get an available event
#
# Returns next event on queue. If there is no event waiting on the
# queue, this will return an event with type NOEVENT.
self.assertEqual(fastevent.poll().type, pygame.NOEVENT,
race_condition_notification)
def test_post(self):
# __doc__ (as of 2008-08-02) for pygame.fastevent.post:
# pygame.fastevent.post(Event) -> None
# place an event on the queue
#
# This will post your own event objects onto the event queue.
# You can past any event type you want, but some care must be
# taken. For example, if you post a MOUSEBUTTONDOWN event to the
# queue, it is likely any code receiving the event will expect
# the standard MOUSEBUTTONDOWN attributes to be available, like
# 'pos' and 'button'.
#
# Because pygame.fastevent.post() may have to wait for the queue
# to empty, you can get into a dead lock if you try to append an
# event on to a full queue from the thread that processes events.
# For that reason I do not recommend using this function in the
# main thread of an SDL program.
for _ in range(1, 11):
fastevent.post(event.Event(pygame.USEREVENT))
self.assertListEqual([e.type for e in event.get()],
[pygame.USEREVENT] * 10,
race_condition_notification)
try:
# Special case for post: METH_O.
fastevent.post(1)
except TypeError:
e = geterror()
msg = ("argument 1 must be %s, not %s" %
(fastevent.Event.__name__, type(1).__name__))
self.assertEqual(str(e), msg)
else:
self.fail()
def test_post__clear(self):
"""Ensure posted events can be cleared."""
for _ in range(10):
fastevent.post(event.Event(pygame.USEREVENT))
event.clear()
self.assertListEqual(fastevent.get(), [])
self.assertListEqual(event.get(), [])
def todo_test_pump(self):
# __doc__ (as of 2008-08-02) for pygame.fastevent.pump:
# pygame.fastevent.pump() -> None
# update the internal messages
#
# For each frame of your game, you will need to make some sort
# of call to the event queue. This ensures your program can internally
# interact with the rest of the operating system. If you are not using
# other event functions in your game, you should call pump() to allow
# pygame to handle internal actions.
#
# There are important things that must be dealt with internally in the
# event queue. The main window may need to be repainted. Certain joysticks
# must be polled for their values. If you fail to make a call to the event
# queue for too long, the system may decide your program has locked up.
self.fail()
def test_wait(self):
# __doc__ (as of 2008-08-02) for pygame.fastevent.wait:
# pygame.fastevent.wait() -> Event
# wait for an event
#
# Returns the current event on the queue. If there are no messages
# waiting on the queue, this will not return until one is
# available. Sometimes it is important to use this wait to get
# events from the queue, it will allow your application to idle
# when the user isn't doing anything with it.
event.post(pygame.event.Event(1))
self.assertEqual(fastevent.wait().type, 1, race_condition_notification)
################################################################################
if __name__ == '__main__':
unittest.main()