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ProjektAI/kelner/venv/Lib/site-packages/pygame/tests/mouse_test.py

151 lines
5.5 KiB
Python

import unittest
class MouseModuleTest(unittest.TestCase):
def todo_test_get_cursor(self):
# __doc__ (as of 2008-08-02) for pygame.mouse.get_cursor:
# pygame.mouse.get_cursor(): return (size, hotspot, xormasks, andmasks)
# get the image for the system mouse cursor
#
# Get the information about the mouse system cursor. The return value
# is the same data as the arguments passed into
# pygame.mouse.set_cursor().
#
self.fail()
def todo_test_get_focused(self):
# __doc__ (as of 2008-08-02) for pygame.mouse.get_focused:
# pygame.mouse.get_focused(): return bool
# check if the display is receiving mouse input
#
# Returns true when pygame is receiving mouse input events (or, in
# windowing terminology, is "active" or has the "focus").
#
# This method is most useful when working in a window. By contrast, in
# full-screen mode, this method always returns true.
#
# Note: under MS Windows, the window that has the mouse focus also has
# the keyboard focus. But under X-Windows, one window can receive
# mouse events and another receive keyboard events.
# pygame.mouse.get_focused() indicates whether the pygame window
# receives mouse events.
#
self.fail()
def todo_test_get_pos(self):
# __doc__ (as of 2008-08-02) for pygame.mouse.get_pos:
# pygame.mouse.get_pos(): return (x, y)
# get the mouse cursor position
#
# Returns the X and Y position of the mouse cursor. The position is
# relative the the top-left corner of the display. The cursor position
# can be located outside of the display window, but is always
# constrained to the screen.
#
self.fail()
def todo_test_get_pressed(self):
# __doc__ (as of 2008-08-02) for pygame.mouse.get_pressed:
# pygame.moouse.get_pressed(): return (button1, button2, button3)
# get the state of the mouse buttons
#
# Returns a sequence of booleans representing the state of all the
# mouse buttons. A true value means the mouse is currently being
# pressed at the time of the call.
#
# Note, to get all of the mouse events it is better to use either
# pygame.event.wait() or pygame.event.get() and check all of those events
# to see if they are MOUSEBUTTONDOWN, MOUSEBUTTONUP, or MOUSEMOTION.
# Note, that on X11 some XServers use middle button emulation. When
# you click both buttons 1 and 3 at the same time a 2 button event can
# be emitted.
#
# Note, remember to call pygame.event.get() before this function.
# Otherwise it will not work.
#
self.fail()
def todo_test_get_rel(self):
# __doc__ (as of 2008-08-02) for pygame.mouse.get_rel:
# pygame.mouse.get_rel(): return (x, y)
# get the amount of mouse movement
#
# Returns the amount of movement in X and Y since the previous call to
# this function. The relative movement of the mouse cursor is
# constrained to the edges of the screen, but see the virtual input
# mouse mode for a way around this. Virtual input mode is described
# at the top of the page.
#
self.fail()
def todo_test_set_cursor(self):
# __doc__ (as of 2008-08-02) for pygame.mouse.set_cursor:
# pygame.mouse.set_cursor(size, hotspot, xormasks, andmasks): return None
# set the image for the system mouse cursor
#
# When the mouse cursor is visible, it will be displayed as a black
# and white bitmap using the given bitmask arrays. The size is a
# sequence containing the cursor width and height. Hotspot is a
# sequence containing the cursor hotspot position. xormasks is a
# sequence of bytes containing the cursor xor data masks. Lastly is
# andmasks, a sequence of bytes containting the cursor bitmask data.
#
# Width must be a multiple of 8, and the mask arrays must be the
# correct size for the given width and height. Otherwise an exception
# is raised.
#
# See the pygame.cursor module for help creating default and custom
# masks for the system cursor.
#
self.fail()
def todo_test_set_pos(self):
# __doc__ (as of 2008-08-02) for pygame.mouse.set_pos:
# pygame.mouse.set_pos([x, y]): return None
# set the mouse cursor position
#
# Set the current mouse position to arguments given. If the mouse
# cursor is visible it will jump to the new coordinates. Moving the
# mouse will generate a new pygaqme.MOUSEMOTION event.
#
self.fail()
def todo_test_set_visible(self):
# __doc__ (as of 2008-08-02) for pygame.mouse.set_visible:
# pygame.mouse.set_visible(bool): return bool
# hide or show the mouse cursor
#
# If the bool argument is true, the mouse cursor will be visible. This
# will return the previous visible state of the cursor.
#
self.fail()
################################################################################
if __name__ == '__main__':
unittest.main()