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AI_Waiter/src/main.py

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import sys
import pygame
pygame.init()
screen = pygame.display.set_mode((700, 750))
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done = False
block_size = 50
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WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
screen.fill(WHITE)
def main():
for y in range(15):
for x in range(14):
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rect = pygame.Rect(x * block_size, y * block_size, block_size - 1, block_size - 1)
pygame.draw.rect(screen, BLUE, rect)
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
main()