forked from s434673/AI_Waiter
Matrix of objects (class Tile)
This commit is contained in:
parent
5eb280929d
commit
12ecd02a27
19
src/main.py
19
src/main.py
@ -27,6 +27,12 @@ class Waiter(pygame.sprite.Sprite):
|
||||
screen.blit(self.imageWaiter, (self.moveX * block_size, self.moveY * block_size))
|
||||
|
||||
|
||||
# TILE
|
||||
class Tile:
|
||||
x_position = 0
|
||||
y_position = 0
|
||||
|
||||
|
||||
# SETUP
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((700, 750))
|
||||
@ -40,6 +46,7 @@ rect = 1
|
||||
floor = pygame.image.load('../resources/images/floor.jpg')
|
||||
table = pygame.image.load('../resources/images/table.png')
|
||||
waiter = pygame.image.load('../resources/images/waiter.png')
|
||||
matrix = []
|
||||
|
||||
|
||||
def drawBackground():
|
||||
@ -48,11 +55,23 @@ def drawBackground():
|
||||
screen.blit(floor, (x * block_size, y * block_size))
|
||||
|
||||
|
||||
def matrix_creator():
|
||||
for y in range(15):
|
||||
matrix.append([0] * 14)
|
||||
|
||||
for y in range(15):
|
||||
for x in range(14):
|
||||
matrix[y][x] = Tile()
|
||||
matrix[y][x].x_position = x
|
||||
matrix[y][x].y_position = y
|
||||
|
||||
|
||||
waiterPly = Waiter()
|
||||
|
||||
|
||||
def main():
|
||||
drawBackground()
|
||||
matrix_creator()
|
||||
|
||||
while not done:
|
||||
for event in pygame.event.get():
|
||||
|
Loading…
Reference in New Issue
Block a user