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forked from s434673/AI_Waiter

graphics of table, double render

This commit is contained in:
s444427 2020-04-03 21:27:42 +02:00
parent dbcf1005f3
commit 80410b8438
4 changed files with 10 additions and 2 deletions

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@ -7,11 +7,19 @@ class Graphics:
'floor': pygame.image.load('../resources/images/floor.jpg'),
'table': pygame.image.load('../resources/images/table.png'),
'waiter': pygame.image.load('../resources/images/waiter.png'),
'table2': pygame.image.load('../resources/images/table2.png'),
'table3': pygame.image.load('../resources/images/table3.png')
}
self.screen = pygame.display.set_mode((700, 750))
self.block_size = 50
self.height = 15
self.width = 14
self.screen = pygame.display.set_mode((self.block_size*self.width, self.block_size*self.height))
def drawBackground(self, matrix):
for y in range(15):
for x in range(14):
self.screen.blit(self.image['floor'], (x * self.block_size, y * self.block_size))
for y in range(15):
for x in range(14):
self.screen.blit(self.image[matrix.get_type(x, y)], (x * self.block_size, y * self.block_size))

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@ -10,7 +10,7 @@ class Matrix:
for x in range(14):
for y in range(15):
self.matrix[x][y] = Tile(type_='floor', watch_through=1)
self.matrix[1][0].type = 'waiter'
self.matrix[1][0].type = 'table3'
self.matrix[1][0].walk_through = 0
def get_type(self, x, y):