project s444519
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AI_projecty.py
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354
AI_projecty.py
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import pandas as pd
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import pygame
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from sklearn.model_selection import train_test_split
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from sklearn.preprocessing import LabelEncoder
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from sklearn.tree import DecisionTreeClassifier
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from sklearn.metrics import accuracy_score
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from sklearn.metrics import confusion_matrix
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from pygame.locals import *
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import numpy as np
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import matplotlib.pyplot as plt
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from sklearn import tree
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import random
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from textpygame import get_key, ask, display_box
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#read csv file
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dataset= pd.read_csv("veganism.csv")
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#show shape of dataset
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print(dataset.shape)
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#create a new dataset
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newdataset = pd.DataFrame(dataset, columns=['ethnicity', 'gender', 'appearence', 'vegan'])
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# creating instance of labelencoder
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labelencoder = LabelEncoder()
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# Assigning numerical values and storing in another column
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newdataset['ethnicity_no'] = labelencoder.fit_transform(newdataset['ethnicity'])
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newdataset['gender_no']= labelencoder.fit_transform(newdataset['gender'])
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newdataset['appearence_no']= labelencoder.fit_transform(newdataset['appearence'])
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print(newdataset)
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# for x values drop unimportant columns, axis=1 specifies that we want the columns not rows
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Y=newdataset['vegan']
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X=newdataset.drop(newdataset.columns[0:4], axis=1)
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print(X,Y)
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#test 14% of the data
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X_train, X_test, Y_train, Y_test = train_test_split(X, Y, test_size=0.15)
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classifier = DecisionTreeClassifier()
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classifier.fit(X_train, Y_train)
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y_pred = classifier.predict(X_test)
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#ignores minority groups which results in 0 for prediction. to solve this i have to use smthing else
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print(pd.DataFrame(confusion_matrix(Y_test, y_pred),columns=['Predicted not vegan', 'Predicted vegan'], index=['Actually not vegan', 'Actually vegan']))
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#accuracy score is high as expected
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print(accuracy_score(Y_test, y_pred))
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fn=['ethnicity','gender','appearence']
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cn=['yes', 'no']
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# Setting dpi = 300 to make image clearer than default
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fig, axes = plt.subplots(nrows = 1,ncols = 1,figsize = (4,4), dpi=300)
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tree.plot_tree(classifier,
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feature_names = fn,
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class_names=cn,
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filled = True);
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fig.savefig('imagenamenew.png')
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#using the my_grid3 program
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# Colors:
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# Define some colors
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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BLUE = (0, 0, 240)
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MAGENTA=(255, 0, 255)
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# Width and Height of each square:
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WIDTH = 20
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HEIGHT = 20
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# Margin:
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MARGIN = 5
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grid = [[0 for x in range(16)] for y in range(16)]
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def change_value(i, j, width, n):
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for r in range(i, i + width):
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for c in range(j, j + width):
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grid[r][c] = n
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if grid[r][c]==5:
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break
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class Table:
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def __init__(self, coordinate_i, coordinate_j):
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self.coordinate_i = coordinate_i
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self.coordinate_j = coordinate_j
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change_value(coordinate_i, coordinate_j, 2, 1)
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class Kitchen:
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def __init__(self, coordinate_i, coordinate_j):
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self.coordinate_i = coordinate_i
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self.coordinate_j = coordinate_j
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change_value(coordinate_i, coordinate_j, 3, 2)
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class Agent:
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def __init__(self, orig_coordinate_i, orig_coordinate_j):
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self.orig_coordinate_i = orig_coordinate_i
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self.orig_coordinate_j = orig_coordinate_j
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self.state = np.array([1, 2])
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change_value(orig_coordinate_j, orig_coordinate_j, 1, 3)
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self.state_update(orig_coordinate_i, orig_coordinate_j)
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def state_update(self, c1, c2):
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self.state[0] = c1
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self.state[1] = c2
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print(self.state)
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def leave(self):
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change_value(self.state[0], self.state[1], 1, 0)
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def move_up(self):
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self.leave()
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self.state_update(x - 1, y)
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change_value(self.state[0], self.state[1], 1, 3)
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def move_down(self):
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self.leave()
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change_value(self.state[0], self.state[1], 1, 0)
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self.state_update(x + 1, y)
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change_value(self.state[0], self.state[1], 1, 3)
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def move_right(self):
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self.leave()
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self.state_update(x, y + 1)
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change_value(self.state[0], self.state[1], 1, 3)
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def move_left(self):
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self.leave()
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self.state_update(x, y - 1)
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change_value(self.state[0], self.state[1], 1, 3)
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class Customer:
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def __init__(self, coordinate_i, coordinate_j):
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self.coordinate_i = coordinate_i
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self.coordinate_j = coordinate_j
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change_value(coordinate_i, coordinate_j,1 , 4)
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class CustomerPlace:
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def __init__(self, coordinate_i, coordinate_j):
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self.coordinate_i = coordinate_i
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self.coordinate_j = coordinate_j
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change_value(coordinate_i, coordinate_j,1 , 5)
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## default positions of the agent:
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x = 11
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y = 11
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agent = Agent(x, y)
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table1 = Table(2, 2)
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table2 = Table(2, 7)
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table3 = Table(2, 12)
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table4 = Table(7, 2)
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table5 = Table(7, 7)
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table6 = Table(7, 12)
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table7 = Table(12, 2)
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table8 = Table(12, 7)
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pygame.init()
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# create a font object.
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# 1st parameter is the font file
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# which is present in pygame.
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# 2nd parameter is size of the font
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font = pygame.font.Font('freesansbold.ttf', 14)
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X = 400
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Y = 400
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# create a text suface object,
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# on which text is drawn on it.
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text = font.render('waiter: hello, let me help you with your order.', True, WHITE, BLACK)
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userText=font.render('user: ', True, BLUE, BLACK)
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# create a rectangular object for the
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# text surface object
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textRect = text.get_rect()
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inputRect = userText.get_rect()
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# set the center of the rectangular object.
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textRect.center= (200, 340)
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inputRect.center=(200,370)
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# class Kitchen:
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kitchen = Kitchen(13, 13)
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x=[2,7,12]
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y=[2,7]
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random_customer_seat_x=random.choice(x)
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random_customer_seat_y=random.choice(y)
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print(random_customer_seat_x,random_customer_seat_y)
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seat=Customer(random_customer_seat_x,random_customer_seat_y)
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next_to=CustomerPlace(random_customer_seat_x,random_customer_seat_y-1)
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WINDOW_SIZE = [405, 405]
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screen = pygame.display.set_mode(WINDOW_SIZE)
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pygame.display.set_caption("Waiter_Grid3")
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done = False
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print(random_customer_seat_x,random_customer_seat_y-1)
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clock = pygame.time.Clock()
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#updating the drawing
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def updateDraw():
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x = agent.state[0]
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y = agent.state[1]
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screen.fill(BLACK) # Background color
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for row in range(16): # Drawing the grid
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for column in range(16):
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color = WHITE
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if grid[row][column] == 1:
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color = GREEN
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if grid[row][column] == 2:
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color = RED
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if grid[row][column] == 3:
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color = BLUE
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if grid[row][column] == 4:
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color = MAGENTA
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surface = pygame.draw.rect(screen,
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color,
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[(MARGIN + WIDTH) * column + MARGIN,
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(MARGIN + HEIGHT) * row + MARGIN,
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WIDTH,
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HEIGHT])
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def customer():
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if x == random_customer_seat_x and y == random_customer_seat_y - 1:
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screen.blit(text, textRect)
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ethnicity3= ask(screen, question="ethnicity ")
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gender3= ask(screen,question="gender ")
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appearence3=ask(screen, question="appearence ")
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if ethnicity3 == "black":
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ethnicity3 = 1
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elif ethnicity3 == "asian":
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ethnicity3 = 0
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else:
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ethnicity3 = 2
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if gender3 == "male":
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gender3 = 0
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else:
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gender3 = 1
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if appearence3 == "hippie":
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appearence3= 0
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else:
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appearence3 = 1
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prediction = classifier.predict([[ethnicity3, gender3, appearence3]])
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pygame.quit()
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if prediction == [0]:
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print("You're probably not vegan. Would you like a regular menu?")
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else:
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print("It seems like youre vegan. Would you like a vegan menu?")
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exit()
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running=True
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# pick a font you have and set its size
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text2 = 'this text is editable'
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font2 = pygame.font.SysFont(None, 48)
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img2 = font.render(text2, True, RED)
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rect2 = img2.get_rect()
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rect2.topleft = (20, 20)
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background = BLACK
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# put the label object on the screen at point x=100, y=100
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cursor = Rect(rect2.topright, (3, rect2.height))
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while running:
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x = agent.state[0]
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y = agent.state[1]
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pygame.time.delay(100)
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for event in pygame.event.get(): # Checking for the event
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if event.type == pygame.QUIT: # If the program is closed:
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done = True # To exit the loop
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keys = pygame.key.get_pressed() # Moving the agent:
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if keys[pygame.K_LEFT]: # Left:
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# Checking if not a table, a kitchen, or a wall:
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if y - 1 < 0 or grid[x][y - 1] == 1:
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continue
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else:
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agent.move_left() # If okay, the move
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if keys[pygame.K_RIGHT]: # The same procedure with right:
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if y + 1 > 15 or grid[x][y + 1] == 1 or grid[x][y + 1] == 2:
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continue
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else:
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agent.move_right()
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if keys[pygame.K_UP]: # The same procedure with up:
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if x - 1 < 0 or grid[x - 1][y] == 1 or grid[x - 1][y] == 2:
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continue
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else:
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agent.move_up()
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if keys[pygame.K_DOWN]: # The same procedure with down
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if x + 1 > 15 or grid[x + 1][y] == 1 or grid[x + 1][y] == 2:
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continue
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else:
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agent.move_down()
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updateDraw()
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customer()
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clock.tick(60) # Limit to 60 frames per second
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pygame.display.flip() # Updating the screen
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