commit d79d503d03705d56f4d5ab0c1e4c2c25b067fba1 Author: soybby Date: Tue Apr 7 20:28:51 2020 +0200 hello diff --git a/my_grid3.py b/my_grid3.py new file mode 100644 index 0000000..2f89c0f --- /dev/null +++ b/my_grid3.py @@ -0,0 +1,143 @@ +import pygame +import numpy as np + + +# Colors: +# Define some colors +BLACK = (0, 0, 0) +WHITE = (255, 255, 255) +GREEN = (0, 255, 0) +RED = (255, 0, 0) +BLUE = (0, 0, 240) + +#Width and Height of each square: +WIDTH = 20 +HEIGHT = 20 + +#Margin: +MARGIN = 5 +grid = [[0 for x in range(16)] for y in range(16)] + +def change_value(i, j, width, n): + for r in range (i, i+width): + for c in range (j, j+width): + grid[r][c] = n + +class Table: + def __init__(self, coordinate_i, coordinate_j): + self.coordinate_i = coordinate_i + self.coordinate_j = coordinate_j + change_value(coordinate_i, coordinate_j, 2, 1) + +class Kitchen: + def __init__(self, coordinate_i, coordinate_j): + self.coordinate_i = coordinate_i + self.coordinate_j = coordinate_j + change_value(coordinate_i, coordinate_j,3 , 2) + +class Agent: + def __init__(self,orig_coordinate_i, orig_coordinate_j): + self.orig_coordinate_i = orig_coordinate_i + self.orig_coordinate_j = orig_coordinate_j + self.state = np.array([1,2]) + change_value(orig_coordinate_j, orig_coordinate_j, 1, 3) + self.state_update(orig_coordinate_i, orig_coordinate_j) + def state_update(self, c1, c2): + self.state[0] = c1 + self.state[1] = c2 + print(self.state) + def leave(self): + change_value(self.state[0], self.state[1], 1, 0) + def move_up (self): + self.leave() + self.state_update(x-1, y) + change_value(self.state[0], self.state[1], 1, 3) + def move_down(self): + self.leave() + change_value(self.state[0], self.state[1], 1, 0) + self.state_update(x+1, y) + change_value(self.state[0], self.state[1], 1, 3) + def move_right(self): + self.leave() + self.state_update(x, y+1) + change_value(self.state[0], self.state[1], 1, 3) + def move_left(self): + self.leave() + self.state_update(x, y-1) + change_value(self.state[0], self.state[1], 1, 3) +## default positions of the agent: +x = 11 +y = 11 +agent = Agent(x, y) + +table1 = Table(2, 2) +table2 = Table (2,7) +table3 = Table(2, 12) +table4 = Table(7, 2) +table5 = Table(7, 7) +table6 = Table(7, 12) +table7 = Table(12, 2) +table8 = Table(12, 7) +#class Kitchen: +kitchen = Kitchen(13, 13) + +pygame.init() +WINDOW_SIZE = [405, 405] +screen = pygame.display.set_mode(WINDOW_SIZE) + +pygame.display.set_caption("Waiter_Grid3") + +done = False + +clock = pygame.time.Clock() + +# -------- Main Program Loop ----------- +while not done: + x = agent.state[0] + y = agent.state[1] + pygame.time.delay(100) + for event in pygame.event.get(): # Checking for the event + if event.type == pygame.QUIT: # If the program is closed: + done = True # To exit the loop + screen.fill(BLACK) # Background color + for row in range(16): # Drawing the grid + for column in range(16): + color = WHITE + if grid[row][column] == 1: + color = GREEN + if grid[row][column] == 2: + color = RED + if grid[row][column] == 3: + color = BLUE + pygame.draw.rect(screen, + color, + [(MARGIN + WIDTH) * column + MARGIN, + (MARGIN + HEIGHT) * row + MARGIN, + WIDTH, + HEIGHT]) + keys = pygame.key.get_pressed() # Moving the agent: + if keys[pygame.K_LEFT]: # Left: + # Checking if not a table, a kitchen, or a wall: + if y-1 < 0 or grid[x][y-1] == 1: + continue + else: + agent.move_left() # If okay, the move + if keys[pygame.K_RIGHT]: # The same procedure with right: + if y+1> 15 or grid[x][y+1] == 1 or grid[x][y+1] == 2: + continue + else: + agent.move_right() + if keys[pygame.K_UP]: # The same procedure with up: + if x-1<0 or grid[x-1][y] == 1 or grid[x-1][y] == 2: + continue + else: + agent.move_up() + if keys[pygame.K_DOWN]: # The same procedure with down + if x +1 >15 or grid[x+1][y] == 1 or grid[x+1][y] == 2: + continue + else: + agent.move_down() + clock.tick(60) # Limit to 60 frames per second + pygame.display.flip() # Updating the screen + +pygame.quit() \ No newline at end of file