import pygame import numpy as np import math import pickle # Colors: # Define some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) BLUE = (0, 0, 240) YELLOW = (255, 255, 0) #Width and Height of each square: WIDTH = 20 HEIGHT = 20 #Margin: MARGIN = 5 grid = [[0 for x in range(16)] for y in range(16)] def change_value(i, j, width, n): for r in range (i, i+width): for c in range (j, j+width): grid[r][c] = n class Table: def __init__(self, coordinate_i, coordinate_j): self.coordinate_i = coordinate_i self.coordinate_j = coordinate_j change_value(coordinate_i, coordinate_j, 2, 1) def get_destination_coor(self): return [self.coordinate_i, self.coordinate_j-1] class Kitchen: def __init__(self, coordinate_i, coordinate_j): self.coordinate_i = coordinate_i self.coordinate_j = coordinate_j change_value(coordinate_i, coordinate_j, 3, 2) class Agent: def __init__(self,orig_coordinate_i, orig_coordinate_j): self.orig_coordinate_i = orig_coordinate_i self.orig_coordinate_j = orig_coordinate_j self.state = np.array([orig_coordinate_i,orig_coordinate_j]) change_value(orig_coordinate_j, orig_coordinate_j, 1, 3) self.state_update(orig_coordinate_i, orig_coordinate_j) def state_update(self, c1, c2): self.state[0] = c1 self.state[1] = c2 def leave(self): change_value(self.state[0], self.state[1], 1, 0) def move_to(self, nextPos): self.leave() nextPos_x, nextPos_y = nextPos self.state_update(nextPos_x, nextPos_y) change_value(self.state[0], self.state[1], 1, 3) def check_done(): for event in pygame.event.get(): # Checking for the event if event.type == pygame.QUIT: # If the program is closed: return True # To exit the loop def draw_grid(visited): for row in range(16): # Drawing the grid for column in range(16): color = WHITE if grid[row][column] == 1: color = GREEN if grid[row][column] == 2: color = RED if grid[row][column] == 3: color = BLUE if (row, column) in visited or (row, column) in table_targets: color = YELLOW pygame.draw.rect(screen, color, [(MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT]) ## default positions of the agent: x = 12 y = 12 agent = Agent(x, y) table1 = Table(2, 2) table2 = Table (2,7) table3 = Table(2, 12) table4 = Table(7, 2) table5 = Table(7, 7) table6 = Table(7, 12) table7 = Table(12, 2) table8 = Table(12, 7) #class Kitchen: kitchen = Kitchen(13, 13) pygame.init() WINDOW_SIZE = [405, 405] screen = pygame.display.set_mode(WINDOW_SIZE) pygame.display.set_caption("Waiter_Grid3") done = False clock = pygame.time.Clock() with open('res_targets_4-1.data', 'rb') as filehandle: # read the data as binary data stream trained_route = pickle.load(filehandle) print(trained_route) destination = (9, 4) trained_route.append(destination) table_targets = [(4, 4),(4, 9),(4, 14),(9, 4)] # -------- Main Program Loop ----------- while not done: visited = set() screen.fill(BLACK) # Background color draw_grid(visited) done = check_done() new_route = trained_route[:] while len(new_route) != 0: x = agent.state[0] y = agent.state[1] agent.move_to(new_route[0]) new_route = new_route[1:] pygame.time.delay(150) screen.fill(BLACK) visited.add((x,y)) draw_grid(visited) # Drawing the grid clock.tick(100) # Limit to 60 frames per second pygame.display.flip() # Updating the screen pygame.quit()