2020-04-07 17:50:31 +02:00
<?xml version="1.0" encoding="utf-8"?>
2020-05-05 16:09:47 +02:00
<Project ToolsVersion= "12.0" DefaultTargets= "Build" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<Import Project= "..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props" Condition= "Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" />
<Import Project= "..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props" Condition= "Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" />
2020-04-07 17:50:31 +02:00
<Import Project= "$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition= "Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup >
<Configuration Condition= " '$(Configuration)' == '' " > Debug</Configuration>
<Platform Condition= " '$(Platform)' == '' " > x86</Platform>
<ProductVersion > 8.0.30703</ProductVersion>
<SchemaVersion > 2.0</SchemaVersion>
<ProjectGuid > {650E4519-2DEF-496F-AC3B-3C794DC7CF0D}</ProjectGuid>
<OutputType > WinExe</OutputType>
<AppDesignerFolder > Properties</AppDesignerFolder>
<RootNamespace > Game1</RootNamespace>
<AssemblyName > Game1</AssemblyName>
<FileAlignment > 512</FileAlignment>
<MonoGamePlatform > Windows</MonoGamePlatform>
2020-05-05 16:09:47 +02:00
<TargetFrameworkVersion > v4.6.1</TargetFrameworkVersion>
<TargetFrameworkProfile />
<NuGetPackageImportStamp >
</NuGetPackageImportStamp>
2020-04-07 17:50:31 +02:00
</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Debug|x86' " >
<PlatformTarget > x86</PlatformTarget>
<DebugSymbols > true</DebugSymbols>
<DebugType > full</DebugType>
<Optimize > false</Optimize>
<OutputPath > bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants > DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition= " '$(Configuration)|$(Platform)' == 'Release|x86' " >
<PlatformTarget > x86</PlatformTarget>
<DebugType > pdbonly</DebugType>
<Optimize > true</Optimize>
<OutputPath > bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants > TRACE;WINDOWS</DefineConstants>
<ErrorReport > prompt</ErrorReport>
<WarningLevel > 4</WarningLevel>
</PropertyGroup>
<PropertyGroup >
<ApplicationIcon > Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup >
<ApplicationManifest > app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup >
<Compile Include= "Game1.cs" />
<Compile Include= "Program.cs" />
<Compile Include= "Properties\AssemblyInfo.cs" />
2020-05-03 13:05:05 +02:00
<Compile Include= "Sources\Objects\House.cs" />
<Compile Include= "Sources\Crops\Crops.cs" />
<Compile Include= "Sources\Crops\Farm.cs" />
<Compile Include= "Sources\Controlls\Input.cs" />
2020-05-05 16:27:45 +02:00
<Compile Include= "Sources\Objects\Inventory.cs" />
2020-05-03 13:05:05 +02:00
<Compile Include= "Sources\Objects\tractorPositionCorrector.cs" />
<Compile Include= "Sources\Pathing\A-Star\Astar.cs" />
2020-05-03 22:28:52 +02:00
<Compile Include= "Sources\Pathing\A-Star\PathSaver\MinHeap.cs" />
2020-05-03 13:05:05 +02:00
<Compile Include= "Sources\Pathing\A-Star\PathSaver\Nodes.cs" />
<Compile Include= "Sources\Pathing\A-Star\PathSaver\Path.cs" />
<Compile Include= "Sources\Pathing\A-Star\PathSaver\PriorityQueue.cs" />
<Compile Include= "Sources\Controlls\Controller.cs" />
2020-05-05 16:27:45 +02:00
<Compile Include= "Sources\Smart\AI.cs" />
2020-05-03 13:05:05 +02:00
<Compile Include= "Sources\Smart\ScoreSystem.cs" />
<Compile Include= "Sources\Smart\SmartTractor.cs" />
<Compile Include= "Sources\Objects\Tractor.cs" />
2020-04-07 17:50:31 +02:00
</ItemGroup>
<ItemGroup >
2020-05-05 16:09:47 +02:00
<Reference Include= "Microsoft.ML.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Core.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.ML.CpuMath, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\Microsoft.ML.CpuMath.1.4.0\lib\netstandard2.0\Microsoft.ML.CpuMath.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.ML.Data, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Data.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.ML.DataView, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\Microsoft.ML.DataView.1.4.0\lib\netstandard2.0\Microsoft.ML.DataView.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.ML.KMeansClustering, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.KMeansClustering.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.ML.PCA, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.PCA.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.ML.StandardTrainers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.StandardTrainers.dll</HintPath>
</Reference>
<Reference Include= "Microsoft.ML.Transforms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Transforms.dll</HintPath>
</Reference>
2020-04-07 17:50:31 +02:00
<Reference Include= "MonoGame.Framework" >
<HintPath > $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
2020-05-05 16:09:47 +02:00
<Reference Include= "Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL" >
<HintPath > ..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
2020-04-07 17:50:31 +02:00
<Reference Include= "System" />
2020-05-05 16:09:47 +02:00
<Reference Include= "System.Buffers, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll</HintPath>
</Reference>
<Reference Include= "System.CodeDom, Version=4.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\System.CodeDom.4.4.0\lib\net461\System.CodeDom.dll</HintPath>
</Reference>
<Reference Include= "System.Collections.Immutable, Version=1.2.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" >
<HintPath > ..\packages\System.Collections.Immutable.1.5.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include= "System.Memory, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL" >
<HintPath > ..\packages\System.Memory.4.5.1\lib\netstandard2.0\System.Memory.dll</HintPath>
</Reference>
<Reference Include= "System.Numerics" />
<Reference Include= "System.Numerics.Vectors, Version=4.1.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" >
<HintPath > ..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include= "System.Runtime.CompilerServices.Unsafe, Version=4.0.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" >
<HintPath > ..\packages\System.Runtime.CompilerServices.Unsafe.4.5.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include= "System.Threading.Tasks.Dataflow, Version=4.6.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" >
<HintPath > ..\packages\System.Threading.Tasks.Dataflow.4.8.0\lib\netstandard2.0\System.Threading.Tasks.Dataflow.dll</HintPath>
</Reference>
2020-04-07 17:50:31 +02:00
<Reference Include= "System.Xml" />
</ItemGroup>
<ItemGroup >
2020-04-08 20:04:31 +02:00
<Content Include= "Content\Crop.png" />
<Content Include= "Content\house.png" />
2020-05-05 16:27:45 +02:00
<Content Include= "Content\ProgressionBarStatus.png" />
<Content Include= "Content\ProgressionBar.png" />
2020-05-04 01:17:10 +02:00
<Content Include= "Content\Markers.png" />
2020-05-03 13:05:05 +02:00
<Content Include= "Content\Mountain.png" />
2020-04-08 20:04:31 +02:00
<Content Include= "Content\Planted.png" />
2020-04-07 17:50:31 +02:00
<Content Include= "Content\Tile.png" />
2020-04-08 20:04:31 +02:00
<Content Include= "Content\tileunplantable.png" />
2020-04-07 17:50:31 +02:00
<Content Include= "Content\Tractor.png" />
<Content Include= "Icon.ico" />
</ItemGroup>
<ItemGroup >
<MonoGameContentReference Include= "Content\Content.mgcb" />
2020-05-05 16:09:47 +02:00
<None Include= "app.config" />
2020-04-07 17:50:31 +02:00
<None Include= "app.manifest" />
2020-05-05 16:09:47 +02:00
<None Include= "packages.config" />
</ItemGroup>
<ItemGroup >
<Folder Include= "Sources\ML\Data\" />
2020-04-07 17:50:31 +02:00
</ItemGroup>
<Import Project= "$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project= "$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
2020-05-05 16:09:47 +02:00
<Target Name= "EnsureNuGetPackageBuildImports" BeforeTargets= "PrepareForBuild" >
<PropertyGroup >
<ErrorText > This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition= "!Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" Text= "$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props'))" />
<Error Condition= "!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" Text= "$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props'))" />
<Error Condition= "!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" Text= "$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets'))" />
</Target>
<Import Project= "..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets" Condition= "Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" />
2020-04-07 17:50:31 +02:00
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name= "BeforeBuild" >
</Target>
<Target Name= "AfterBuild" >
</Target>
-->
</Project>