forked from s425077/PotatoPlan
210 lines
14 KiB
XML
210 lines
14 KiB
XML
|
<?xml version="1.0" encoding="utf-8"?>
|
|||
|
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|||
|
<Import Project="..\packages\LightGBM.2.3.1\build\LightGBM.props" Condition="Exists('..\packages\LightGBM.2.3.1\build\LightGBM.props')" />
|
|||
|
<Import Project="..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props" Condition="Exists('..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props')" />
|
|||
|
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" />
|
|||
|
<Import Project="..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props" Condition="Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" />
|
|||
|
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
|||
|
<PropertyGroup>
|
|||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|||
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
|||
|
<ProductVersion>8.0.30703</ProductVersion>
|
|||
|
<SchemaVersion>2.0</SchemaVersion>
|
|||
|
<ProjectGuid>{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}</ProjectGuid>
|
|||
|
<OutputType>WinExe</OutputType>
|
|||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|||
|
<RootNamespace>Game1</RootNamespace>
|
|||
|
<AssemblyName>Game1</AssemblyName>
|
|||
|
<FileAlignment>512</FileAlignment>
|
|||
|
<MonoGamePlatform>Windows</MonoGamePlatform>
|
|||
|
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
|||
|
<TargetFrameworkProfile />
|
|||
|
<NuGetPackageImportStamp>
|
|||
|
</NuGetPackageImportStamp>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
|||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
|||
|
<DebugSymbols>true</DebugSymbols>
|
|||
|
<DebugType>full</DebugType>
|
|||
|
<Optimize>false</Optimize>
|
|||
|
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
|||
|
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
|||
|
<ErrorReport>prompt</ErrorReport>
|
|||
|
<WarningLevel>4</WarningLevel>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
|||
|
<PlatformTarget>x86</PlatformTarget>
|
|||
|
<DebugType>pdbonly</DebugType>
|
|||
|
<Optimize>true</Optimize>
|
|||
|
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
|||
|
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
|||
|
<ErrorReport>prompt</ErrorReport>
|
|||
|
<WarningLevel>4</WarningLevel>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup>
|
|||
|
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup>
|
|||
|
<ApplicationManifest>app.manifest</ApplicationManifest>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
|||
|
<DebugSymbols>true</DebugSymbols>
|
|||
|
<OutputPath>bin\x64\Debug\</OutputPath>
|
|||
|
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
|||
|
<DebugType>full</DebugType>
|
|||
|
<PlatformTarget>x64</PlatformTarget>
|
|||
|
<ErrorReport>prompt</ErrorReport>
|
|||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|||
|
<Prefer32Bit>true</Prefer32Bit>
|
|||
|
</PropertyGroup>
|
|||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
|||
|
<OutputPath>bin\x64\Release\</OutputPath>
|
|||
|
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
|||
|
<Optimize>true</Optimize>
|
|||
|
<DebugType>pdbonly</DebugType>
|
|||
|
<PlatformTarget>x64</PlatformTarget>
|
|||
|
<ErrorReport>prompt</ErrorReport>
|
|||
|
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
|||
|
<Prefer32Bit>true</Prefer32Bit>
|
|||
|
</PropertyGroup>
|
|||
|
<ItemGroup>
|
|||
|
<Compile Include="Game1.cs" />
|
|||
|
<Compile Include="Program.cs" />
|
|||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|||
|
<Compile Include="Properties\Resources.Designer.cs">
|
|||
|
<AutoGen>True</AutoGen>
|
|||
|
<DesignTime>True</DesignTime>
|
|||
|
<DependentUpon>Resources.resx</DependentUpon>
|
|||
|
</Compile>
|
|||
|
<Compile Include="Sources\ML\MLModel.cs" />
|
|||
|
<Compile Include="Sources\ML\ModelOutput.cs" />
|
|||
|
<Compile Include="Sources\ML\ModelInput.cs" />
|
|||
|
<Compile Include="Sources\Objects\House.cs" />
|
|||
|
<Compile Include="Sources\Crops\Crops.cs" />
|
|||
|
<Compile Include="Sources\Crops\Farm.cs" />
|
|||
|
<Compile Include="Sources\Controlls\Input.cs" />
|
|||
|
<Compile Include="Sources\Objects\Inventory.cs" />
|
|||
|
<Compile Include="Sources\Objects\tractorPositionCorrector.cs" />
|
|||
|
<Compile Include="Sources\Pathing\A-Star\Astar.cs" />
|
|||
|
<Compile Include="Sources\Pathing\A-Star\PathSaver\MinHeap.cs" />
|
|||
|
<Compile Include="Sources\Pathing\A-Star\PathSaver\Nodes.cs" />
|
|||
|
<Compile Include="Sources\Pathing\A-Star\PathSaver\Path.cs" />
|
|||
|
<Compile Include="Sources\Pathing\A-Star\PathSaver\PriorityQueue.cs" />
|
|||
|
<Compile Include="Sources\Controlls\Controller.cs" />
|
|||
|
<Compile Include="Sources\Smart\AI.cs" />
|
|||
|
<Compile Include="Sources\Smart\ScoreSystem.cs" />
|
|||
|
<Compile Include="Sources\Smart\SmartTractor.cs" />
|
|||
|
<Compile Include="Sources\Objects\Tractor.cs" />
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
<Reference Include="Microsoft.ML.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Core.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.CpuMath, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.CpuMath.1.4.0\lib\netstandard2.0\Microsoft.ML.CpuMath.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.Data, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Data.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.DataView, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.DataView.1.4.0\lib\netstandard2.0\Microsoft.ML.DataView.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.FastTree, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.FastTree.1.4.0\lib\netstandard2.0\Microsoft.ML.FastTree.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.KMeansClustering, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.KMeansClustering.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.LightGbm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.LightGbm.1.4.0\lib\netstandard2.0\Microsoft.ML.LightGbm.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.PCA, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.PCA.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.StandardTrainers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.StandardTrainers.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Microsoft.ML.Transforms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Microsoft.ML.1.4.0\lib\netstandard2.0\Microsoft.ML.Transforms.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="MonoGame.Framework">
|
|||
|
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="System" />
|
|||
|
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="System.CodeDom, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\System.CodeDom.4.7.0\lib\net461\System.CodeDom.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="System.Collections.Immutable, Version=1.2.5.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\System.Collections.Immutable.1.7.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\System.Memory.4.5.4\lib\net461\System.Memory.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="System.Numerics" />
|
|||
|
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.6.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.7.1\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="System.Threading.Tasks.Dataflow, Version=4.6.5.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
|||
|
<HintPath>..\packages\System.Threading.Tasks.Dataflow.4.11.0\lib\netstandard2.0\System.Threading.Tasks.Dataflow.dll</HintPath>
|
|||
|
</Reference>
|
|||
|
<Reference Include="System.Xml" />
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
<Content Include="Content\Crop.png" />
|
|||
|
<Content Include="Content\house.png" />
|
|||
|
<Content Include="Content\ProgressionBarStatus.png" />
|
|||
|
<Content Include="Content\ProgressionBar.png" />
|
|||
|
<Content Include="Content\Markers.png" />
|
|||
|
<Content Include="Content\Mountain.png" />
|
|||
|
<Content Include="Content\Planted.png" />
|
|||
|
<Content Include="Content\Tile.png" />
|
|||
|
<Content Include="Content\tileunplantable.png" />
|
|||
|
<Content Include="Content\Tractor.png" />
|
|||
|
<Content Include="Icon.ico" />
|
|||
|
<None Include="Resources\TextFile1.txt" />
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
<MonoGameContentReference Include="Content\Content.mgcb" />
|
|||
|
<None Include="app.config" />
|
|||
|
<None Include="app.manifest" />
|
|||
|
<None Include="packages.config" />
|
|||
|
<None Include="Sources\ML\Data\Fertilizer Prediction.csv" />
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
|||
|
<Generator>ResXFileCodeGenerator</Generator>
|
|||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|||
|
</EmbeddedResource>
|
|||
|
</ItemGroup>
|
|||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|||
|
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
|||
|
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
|||
|
<PropertyGroup>
|
|||
|
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
|||
|
</PropertyGroup>
|
|||
|
<Error Condition="!Exists('..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.CpuMath.1.4.0\build\netstandard2.0\Microsoft.ML.CpuMath.props'))" />
|
|||
|
<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.props'))" />
|
|||
|
<Error Condition="!Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets'))" />
|
|||
|
<Error Condition="!Exists('..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.ML.FastTree.1.4.0\build\netstandard2.0\Microsoft.ML.FastTree.props'))" />
|
|||
|
<Error Condition="!Exists('..\packages\LightGBM.2.3.1\build\LightGBM.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\LightGBM.2.3.1\build\LightGBM.props'))" />
|
|||
|
<Error Condition="!Exists('..\packages\LightGBM.2.3.1\build\LightGBM.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\LightGBM.2.3.1\build\LightGBM.targets'))" />
|
|||
|
</Target>
|
|||
|
<Import Project="..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets" Condition="Exists('..\packages\Microsoft.ML.1.4.0\build\netstandard2.0\Microsoft.ML.targets')" />
|
|||
|
<Import Project="..\packages\LightGBM.2.3.1\build\LightGBM.targets" Condition="Exists('..\packages\LightGBM.2.3.1\build\LightGBM.targets')" />
|
|||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|||
|
<Target Name="BeforeBuild">
|
|||
|
</Target>
|
|||
|
<Target Name="AfterBuild">
|
|||
|
</Target>
|
|||
|
-->
|
|||
|
</Project>
|