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forked from s425077/PotatoPlan
JoelForkTest/Game1/Game1.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{650E4519-2DEF-496F-AC3B-3C794DC7CF0D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Game1</RootNamespace>
<AssemblyName>Game1</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
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<ItemGroup>
<Compile Include="Game1.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Sources\Crops\CropType.cs" />
<Compile Include="Sources\Crops\CropTypesHolder.cs" />
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<Compile Include="Sources\Crops\SoilProperties.cs" />
<Compile Include="Sources\Objects\DayNightCycle.cs" />
<Compile Include="Sources\Objects\HandleRotation.cs" />
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<Compile Include="Sources\Objects\House.cs" />
<Compile Include="Sources\Crops\Crops.cs" />
<Compile Include="Sources\Crops\Farm.cs" />
<Compile Include="Sources\Controlls\Input.cs" />
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<Compile Include="Sources\Objects\InventorySystem\Cargo.cs" />
<Compile Include="Sources\Objects\InventorySystem\Inventory.cs" />
<Compile Include="Sources\Objects\InventorySystem\Items.cs" />
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<Compile Include="Sources\Objects\tractorPositionCorrector.cs" />
<Compile Include="Sources\Pathing\A-Star\Astar.cs" />
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<Compile Include="Sources\Pathing\A-Star\PathSaver\MinHeap.cs" />
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<Compile Include="Sources\Pathing\A-Star\PathSaver\Nodes.cs" />
<Compile Include="Sources\Pathing\A-Star\PathSaver\Path.cs" />
<Compile Include="Sources\Pathing\A-Star\PathSaver\PriorityQueue.cs" />
<Compile Include="Sources\Controlls\Controller.cs" />
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<Compile Include="Sources\Smart\AI.cs" />
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<Compile Include="Sources\Smart\ScoreSystem.cs" />
<Compile Include="Sources\Smart\SmartTractor.cs" />
<Compile Include="Sources\Objects\Tractor.cs" />
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</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Content\Crop.png" />
<Content Include="Content\house.png" />
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<Content Include="Content\ProgressionBarStatus.png" />
<Content Include="Content\ProgressionBar.png" />
<Content Include="Content\Markers.png" />
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<Content Include="Content\Mountain.png" />
<Content Include="Content\Planted.png" />
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<Content Include="Content\Tile.png" />
<Content Include="Content\tileunplantable.png" />
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<Content Include="Content\Tractor.png" />
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="app.config" />
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<None Include="app.manifest" />
</ItemGroup>
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<ItemGroup>
<PackageReference Include="LightGBM">
<Version>2.3.1</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML">
<Version>1.4.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML.CpuMath">
<Version>1.4.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML.FastTree">
<Version>1.4.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML.LightGbm">
<Version>1.4.0</Version>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>12.0.3</Version>
</PackageReference>
<PackageReference Include="System.CodeDom">
<Version>4.7.0</Version>
</PackageReference>
<PackageReference Include="System.Collections.Immutable">
<Version>1.7.0</Version>
</PackageReference>
<PackageReference Include="System.Memory">
<Version>4.5.4</Version>
</PackageReference>
<PackageReference Include="System.Reflection.Emit.Lightweight">
<Version>4.7.0</Version>
</PackageReference>
<PackageReference Include="System.Runtime.CompilerServices.Unsafe">
<Version>4.7.1</Version>
</PackageReference>
<PackageReference Include="System.Threading.Tasks.Dataflow">
<Version>4.11.0</Version>
</PackageReference>
</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>