2020-04-08 20:04:31 +02:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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class Farm
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{
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private Crops[,] crops;
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private Random r;
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2020-05-03 13:05:05 +02:00
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//initializes the crops
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2020-04-08 20:04:31 +02:00
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public void init(Vector2 Size)
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{
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r = new Random();
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2020-05-03 13:05:05 +02:00
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crops = new Crops[100, 100];
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2020-04-08 20:04:31 +02:00
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for (int i = 0; i < Size.X; i++)
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{
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for (int j = 0; j < Size.Y; j++)
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{
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2020-05-03 13:05:05 +02:00
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int x = r.Next(0, 3);
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if (x == 0)
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{
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x = r.Next(0, 2);
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}
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2020-05-03 19:30:41 +02:00
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if (x == 2)
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{
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x = r.Next(1, 3);
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}
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2020-04-08 20:04:31 +02:00
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crops[i, j] = new Crops();
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crops[i, j].Status = x;
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}
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}
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}
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public void updateFarm(Vector2 Size)
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{
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for (int i = 0; i > Size.X; i++)
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{
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for (int j = 0; j > Size.Y; j++)
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{
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crops[i, j].updateCrop();
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}
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}
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}
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2020-05-03 13:05:05 +02:00
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//Changes the properties of the tile when the tractor reaches this tile.
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2020-04-08 20:04:31 +02:00
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public void setCropStatus(float xfloat, float yfloat, int Spacing)
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{
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int x = (int)xfloat / Spacing;
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int y = (int)yfloat / Spacing;
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2020-05-03 13:05:05 +02:00
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if (crops[x, y].Status == 4)
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2020-04-08 20:04:31 +02:00
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{
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2020-05-03 13:05:05 +02:00
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crops[x, y].Status = 2;
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2020-04-08 20:04:31 +02:00
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}
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else if(crops[x, y].Status == 0)
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{
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//do nothing
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}
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else if (crops[x, y].Status == 2)
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{
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crops[x, y].Status = 3;
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}
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2020-05-03 13:05:05 +02:00
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else if (crops[x, y].Status == 3)
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{
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crops[x, y].Status = 4;
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}
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2020-04-08 20:04:31 +02:00
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}
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public Crops getCrop(int x, int y)
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{
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return crops[x,y];
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}
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public Crops[,] getCrops()
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{
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return crops;
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}
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public void updateSize(Vector2 Size, int tileSize, int Spacing)
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{
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for (int i = 0; i < (int)Size.X; i++)
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{
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for (int j = 0; j < (int)Size.Y; j++)
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{
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crops[i, j].x = (tileSize + Spacing) * i;
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crops[i, j].y = (tileSize + Spacing) * j;
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}
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}
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}
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}
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