1
0
forked from s425077/PotatoPlan
JoelForkTest/Game1/Sources/Crops/Crops.cs

165 lines
3.2 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class Crops
{
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private int Status;
private int originalStatus;
private int cropType = 0;
private int Timer = 1;
private int fullTimer;
private bool housePos = false;
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public void updateCrop()
{
Timer--;
}
public int getCropTimer()
{
return Timer;
}
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public int getCropTimerBar(int tileSize)
{
int x = (int)(( 1 - ((float)Timer / fullTimer)) * (tileSize - tileSize / 3));
return x;
}
// Changes the time required for the crops to be harvestable
public void setCropTimer()
{
if (cropType == 0) // Carrots
{
Timer = 300;
fullTimer = Timer;
}
else if (cropType == 1) // Wheat
{
Timer = 600;
fullTimer = Timer;
}
else if (cropType == 2) // Berries
{
Timer = 1200;
fullTimer = Timer;
}
else // Fruit Trees
{
Timer = 2400;
fullTimer = Timer;
}
}
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public int getCostOnMovement()
{
if (Status == 1) //grass
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{
return 1;
}
else if (Status == 2) //dirt
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{
return 8;
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}
else if (Status == 3) //crops
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{
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if (cropType == 0)
{
return 15; //Carrots
}
else if (cropType == 1)
{
return 30; //Wheat
}
else if (cropType == 2)
{
return 40; //Berries
}
else
{
return 50; //Fruit Trees
}
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}
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else //Harvestable Crops
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{
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if (cropType == 0)
{
return 30; //Carrots
}
else if (cropType == 1)
{
return 40; //Wheat
}
else if (cropType == 2)
{
return 50; //Berries
}
else
{
return 100; //Fruit Trees
}
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}
}
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public void setCropType(int Type)
{
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cropType = Type;
}
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public int getStatus()
{
if (Status != 4)
{
return Status;
}
else
{
return Status; // + cropType; When unique crop textures have been added
}
}
public int getCropType()
{
return cropType;
}
public void setStatus(int newStatus)
{
Status = newStatus;
}
public void setOriginalStatus()
{
originalStatus = Status;
}
public void setHousePos(bool state)
{
housePos = state;
if (state)
{
Status = 1;
}
else
{
Status = originalStatus;
}
}
public bool getHousePos()
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{
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return housePos;
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}
}