forked from s425077/PotatoPlan
MERGIN
This commit is contained in:
commit
0dfef73667
@ -318,7 +318,7 @@ namespace Game1
|
|||||||
{
|
{
|
||||||
for (int j = -1; j < input.getSize().Y + 1; j++)
|
for (int j = -1; j < input.getSize().Y + 1; j++)
|
||||||
{
|
{
|
||||||
spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), tractorUnit.getFarm().getDestinationRectangle(i, j, input.getSize()), tractorUnit.getFarm().getRainAmount(i, j, Time.GetTimeOfDay(), input.getSize()));
|
spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j, input.getSize()), tractorUnit.getFarm().getDestinationRectangle(i, j, input.getSize()), tractorUnit.getFarm().getRainAmount(i, j, Time.GetTimeOfDay(), input.getSize()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -272,6 +272,7 @@ class Crops
|
|||||||
housePos = state;
|
housePos = state;
|
||||||
if (state)
|
if (state)
|
||||||
{
|
{
|
||||||
|
Timer = 1;
|
||||||
Status = 1;
|
Status = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -72,14 +72,20 @@ class Farm
|
|||||||
init(Size, housepos);
|
init(Size, housepos);
|
||||||
RainPosition.X = r.Next(0, 1900);
|
RainPosition.X = r.Next(0, 1900);
|
||||||
RainPosition.Y = r.Next(0, 1950);
|
RainPosition.Y = r.Next(0, 1950);
|
||||||
RainPosition.X = 1000;
|
RainPosition.X = 1970;
|
||||||
RainPosition.Y = 1000;
|
RainPosition.Y = 155;
|
||||||
//RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
|
RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.png");
|
||||||
RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
|
//RainfallMap = PerlinNoise.LoadImage("C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/Rainfall.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
public Rectangle getRainPosition(int TileSize, int x, int y)
|
public Rectangle getRainPosition(int TileSize, int x, int y, Vector2 Size)
|
||||||
{
|
{
|
||||||
|
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
|
||||||
|
if (temp.X >= 1999 - Size.X - 1)
|
||||||
|
temp.X = x + (1999 - (int)Math.Round(RainPosition.X) - Size.X);
|
||||||
|
if (temp.Y >= 1999 - Size.Y - 1)
|
||||||
|
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
|
||||||
|
|
||||||
float xtrunc = RainPosition.X - (float)Math.Truncate(RainPosition.X);
|
float xtrunc = RainPosition.X - (float)Math.Truncate(RainPosition.X);
|
||||||
float ytrunc = RainPosition.Y - (float)Math.Truncate(RainPosition.Y);
|
float ytrunc = RainPosition.Y - (float)Math.Truncate(RainPosition.Y);
|
||||||
|
|
||||||
@ -99,14 +105,12 @@ class Farm
|
|||||||
|
|
||||||
public Rectangle getDestinationRectangle(int x, int y, Vector2 Size)
|
public Rectangle getDestinationRectangle(int x, int y, Vector2 Size)
|
||||||
{
|
{
|
||||||
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
|
Vector2 temp = new Vector2((int)Math.Round(x + RainPosition.X), y + (int)Math.Round(RainPosition.Y));
|
||||||
if (RainPosition.X >= 1999 - x)
|
if (temp.X >= 1999 - Size.X - 1)
|
||||||
temp.X = (1999 - (int)Math.Round(RainPosition.X));
|
temp.X = x + (1999 - (int)Math.Round(RainPosition.X));
|
||||||
//temp.X = temp.X + (x+1);
|
if (temp.Y >= 1999 - Size.Y - 1)
|
||||||
if (RainPosition.Y >= 1999 - y)
|
|
||||||
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
|
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
|
||||||
//temp.Y = temp.Y + (y+1);
|
return new Rectangle((int)temp.X, (int)temp.Y, 1, 1);
|
||||||
return new Rectangle(x + (int)temp.X, y + (int)temp.Y, 1, 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void drawWeatherInformation(SpriteBatch spriteBatch, SpriteFont Bold, Input input)
|
public void drawWeatherInformation(SpriteBatch spriteBatch, SpriteFont Bold, Input input)
|
||||||
@ -125,12 +129,14 @@ class Farm
|
|||||||
{
|
{
|
||||||
for (int j = 0; j < Size.Y; j++)
|
for (int j = 0; j < Size.Y; j++)
|
||||||
{
|
{
|
||||||
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
|
Vector2 temp = new Vector2((int)Math.Round(i + RainPosition.X), j + (int)Math.Round(RainPosition.Y));
|
||||||
if (RainPosition.X >= 1999 - i)
|
if (temp.X >= 1999 - Size.X - 1)
|
||||||
temp.X = (1999 - (int)Math.Round(RainPosition.X));
|
temp.X = i + ((1999 - (int)Math.Round(RainPosition.X)));
|
||||||
if (RainPosition.Y >= 1999 - j)
|
if (temp.Y >= 1999 - Size.Y - 1)
|
||||||
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
|
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
|
||||||
crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X) + i][(int)Math.Round(temp.Y) + j].GetBrightness());
|
if (temp.X == -1)
|
||||||
|
temp.X = 1999;
|
||||||
|
crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(temp.X)][(int)Math.Round(temp.Y)].GetBrightness());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -176,7 +182,7 @@ class Farm
|
|||||||
float x, y;
|
float x, y;
|
||||||
x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 2000;
|
x = WindSpeed.X + GetRandomNumber(-1f, 1f) / 2000;
|
||||||
y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 2000;
|
y = WindSpeed.Y + GetRandomNumber(-1f, 1f) / 2000;
|
||||||
//x = 0.02f;
|
x = 0.02f;
|
||||||
if (x <= 1f && x >= -1f)
|
if (x <= 1f && x >= -1f)
|
||||||
{
|
{
|
||||||
WindSpeed.X = x;
|
WindSpeed.X = x;
|
||||||
@ -198,12 +204,12 @@ class Farm
|
|||||||
RainPosition.Y = RainPosition.Y + WindSpeed.Y;
|
RainPosition.Y = RainPosition.Y + WindSpeed.Y;
|
||||||
|
|
||||||
if (Math.Round(RainPosition.X) == 1999 && WindSpeed.X > 0)
|
if (Math.Round(RainPosition.X) == 1999 && WindSpeed.X > 0)
|
||||||
RainPosition.X = 1;
|
RainPosition.X = 0;
|
||||||
else if (Math.Round(RainPosition.X) == 1 && WindSpeed.X < 0)
|
else if (Math.Round(RainPosition.X) == 1 && WindSpeed.X < 0)
|
||||||
RainPosition.X = 1999;
|
RainPosition.X = 1999;
|
||||||
|
|
||||||
if (Math.Round(RainPosition.Y) == 1999 - Size.Y - 1 && WindSpeed.Y > 0)
|
if (Math.Round(RainPosition.Y) == 1999 - Size.Y - 1 && WindSpeed.Y > 0)
|
||||||
RainPosition.Y = 1;
|
RainPosition.Y = 0;
|
||||||
if (Math.Round(RainPosition.Y) == 1 && WindSpeed.Y < 0)
|
if (Math.Round(RainPosition.Y) == 1 && WindSpeed.Y < 0)
|
||||||
RainPosition.Y = 1999 - Size.Y - 1;
|
RainPosition.Y = 1999 - Size.Y - 1;
|
||||||
}
|
}
|
||||||
@ -257,15 +263,13 @@ class Farm
|
|||||||
|
|
||||||
public Color getRainAmount(int x, int y, Color color, Vector2 Size)
|
public Color getRainAmount(int x, int y, Color color, Vector2 Size)
|
||||||
{
|
{
|
||||||
Vector2 temp = new Vector2((int)Math.Round(RainPosition.X), (int)Math.Round(RainPosition.Y));
|
Vector2 temp = new Vector2(x + (int)Math.Round(RainPosition.X), y + (int)Math.Round(RainPosition.Y));
|
||||||
if (RainPosition.X >= 1999 - (x + 1))
|
if (temp.X >= 1999)
|
||||||
temp.X = (1999 - (int)Math.Round(RainPosition.X));
|
temp.X = -(1999 - (int)Math.Round(temp.X));
|
||||||
temp.X = temp.X + (x + 1);
|
if (temp.Y >= 1999 - Size.Y - 1)
|
||||||
|
|
||||||
if (RainPosition.Y >= 1999 - (y + 1))
|
|
||||||
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
|
temp.Y = (1999 - (int)Math.Round(RainPosition.Y));
|
||||||
temp.Y = temp.Y + (y + 1);
|
if (temp.X == -1)
|
||||||
|
temp.X = 1999;
|
||||||
if (RainfallMap[(int)temp.X][(int)temp.Y].GetBrightness() < 0.4f)
|
if (RainfallMap[(int)temp.X][(int)temp.Y].GetBrightness() < 0.4f)
|
||||||
{
|
{
|
||||||
return Color.FromNonPremultiplied(color.R, color.G, color.B, (int)(0));
|
return Color.FromNonPremultiplied(color.R, color.G, color.B, (int)(0));
|
||||||
|
@ -20,9 +20,9 @@ class MLModel
|
|||||||
private static string modelpathBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/MLmodelBig";
|
private static string modelpathBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/MLmodelBig";
|
||||||
private static string reportBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/report_BigModel";
|
private static string reportBig = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/report_BigModel";
|
||||||
|
|
||||||
private static string path = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/Fertilizer_Prediction.csv";
|
private static string path = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/Fertilizer_Prediction.csv";
|
||||||
private static string modelpath = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/MLmodel";
|
private static string modelpath = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/MLmodel";
|
||||||
private static string report = "C:/Users/Oskar/source/repos/PotatoPlanFinal/Game1/Content/ML/report";
|
private static string report = "C:/Users/Joel/source/repos/Oskars Repo/Game1/Content/ML/report";
|
||||||
|
|
||||||
// Loading data, creatin and saving ML model for smaller dataset (100)
|
// Loading data, creatin and saving ML model for smaller dataset (100)
|
||||||
public static void CreateModel()
|
public static void CreateModel()
|
||||||
|
Loading…
Reference in New Issue
Block a user