forked from s425077/PotatoPlan
yolo
This commit is contained in:
parent
710cd8581e
commit
32370470b5
@ -248,6 +248,30 @@
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/processorParam:TextureFormat=Color
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/build:PulsesIcon.png
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#begin rain.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:rain.png
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#begin rain.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:rain.png
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#begin Right.png
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/importer:TextureImporter
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/processor:TextureProcessor
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BIN
Game1/Content/Rainfall.bmp
Normal file
BIN
Game1/Content/Rainfall.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.7 MiB |
BIN
Game1/Content/rain.png
Normal file
BIN
Game1/Content/rain.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.3 KiB |
@ -21,6 +21,7 @@ namespace Game1
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private Texture2D house;
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private Texture2D markers;
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private Texture2D mouseCursor;
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private Texture2D Rain;
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string directory = Directory.GetCurrentDirectory();
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@ -43,6 +44,10 @@ namespace Game1
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MouseState state;
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private int cloudAnimationSpeed = 2;
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private int cloudFrame = 0;
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private int cloudSprite;
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public Game1()
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{
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@ -86,7 +91,7 @@ namespace Game1
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graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
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graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 300;
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graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 380;
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graphics.ApplyChanges();
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}
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@ -108,6 +113,8 @@ namespace Game1
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tileConnected[2] = Content.Load<Texture2D>("Right");
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tileConnected[3] = Content.Load<Texture2D>("Bottom");
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Rain = Content.Load<Texture2D>("rain");
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@ -191,11 +198,11 @@ namespace Game1
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for (int i = 0; i < 5; i++)
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{
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spriteBatch.Draw(ProgressionBar, new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 295), Color.White);
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spriteBatch.Draw(tile[0], new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 350), Color.White);
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}
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for (int i = 0; i < 15; i++)
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for (int i = 0; i < 17; i++)
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{
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spriteBatch.Draw(ProgressionBar, new Rectangle(0, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())) + i * 20, (int)(input.getSize().X * (input.getTileSize() + input.getSpacing())), 1), Color.White);
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spriteBatch.Draw(tile[0], new Rectangle(0, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())) + i * 20, (int)(input.getSize().X * (input.getTileSize() + input.getSpacing())), 1), Color.White);
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}
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spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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@ -239,10 +246,9 @@ namespace Game1
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{
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for (int j = 0; j < input.getSize().Y; j++)
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{
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Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
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spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
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if (i > 0)
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{
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@ -306,6 +312,23 @@ namespace Game1
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}
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}
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cloudFrame++;
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if (cloudFrame > cloudAnimationSpeed)
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{
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cloudSprite++;
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if (cloudSprite > 4)
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{
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cloudSprite = 0;
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}
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cloudFrame = 0;
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}
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for (int i = -1; i < input.getSize().X + 1; i++) //Draw the tiles
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{
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for (int j = -1; j < input.getSize().Y + 1; j++)
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{
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spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), new Rectangle(0, cloudSprite * 96, input.getTileSize(), input.getTileSize()), Color.White);
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}
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}
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}
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public void InspectTile()
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@ -89,8 +89,6 @@
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<Compile Include="Sources\Crops\CropTypesHolder.cs" />
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<Compile Include="Sources\Crops\PerlinNoise.cs" />
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<Compile Include="Sources\Crops\SoilProperties.cs" />
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<Compile Include="Sources\ML-Joel\ImageData.cs" />
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<Compile Include="Sources\ML-Joel\InMemoryImageData.cs" />
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<Compile Include="Sources\ML\Engine.cs" />
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<Compile Include="Sources\Objects\DayNightCycle.cs" />
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<Compile Include="Sources\Objects\Fertilizer.cs" />
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@ -32,13 +32,13 @@ class Controller
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if (state.IsKeyDown(Keys.W) && Size.Y < 20)
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{
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Size.Y++;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
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}
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if (state.IsKeyDown(Keys.S) && Size.Y > 2)
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{
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Size.Y--;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
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}
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return Size;
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}
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@ -17,18 +17,21 @@ class Crops
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private float fullTimer;
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private bool housePos = false;
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private Vector2 Size;
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private Random r = new Random();
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private CropTypes DataSet;
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SoilProperties soilProperties = new SoilProperties();
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private float ProductionRate;
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private float tempRain;
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public void updateCrop(Vector2 newSize)
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public void updateCrop(Vector2 newSize, float Rain)
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{
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tempRain = Rain;
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getProductionRate(DataSet);
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if (UpdateCrop == 60)
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{
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degradeSoil();
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degradeSoil(Rain);
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UpdateCrop = 0;
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}
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@ -195,7 +198,7 @@ class Crops
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}
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}
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public void degradeSoil()
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public void degradeSoil(float Rain)
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{
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if (soilProperties.Nitrogen > 4.0f)
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@ -211,6 +214,22 @@ class Crops
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soilProperties.Potassium = soilProperties.Potassium - (soilProperties.PotassiumDegradeRate * (float)Math.Pow(ProductionRate, 2));
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}
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if (Rain >= 0.5f)
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{
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soilProperties.Rainfall = soilProperties.Rainfall + (float)Math.Pow(Rain, 1.5f);
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}
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else
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{
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soilProperties.Rainfall = soilProperties.Rainfall - 0.1f;
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}
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}
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public void setPrevRainfall(float nRainfall)
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{
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soilProperties.prevRainfall = nRainfall;
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soilProperties.Rainfall = 0;
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}
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@ -413,6 +432,12 @@ class Crops
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spriteBatch.DrawString(Bold, Math.Round(soilProperties.Nitrogen, 1).ToString(), new Vector2(370, Size.Y * (tileSize + Spacing) + 262), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Production Rate: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 282), Color.DarkRed);
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spriteBatch.DrawString(Bold, Math.Round((ProductionRate * 100), 1).ToString() + "%", new Vector2(370, Size.Y * (tileSize + Spacing) + 282), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Last Years Rainfall: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 302), Color.DarkRed);
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spriteBatch.DrawString(Bold, Math.Round((soilProperties.prevRainfall), 1).ToString() + "mm", new Vector2(370, Size.Y * (tileSize + Spacing) + 302), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Rainfall: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 322), Color.DarkRed);
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spriteBatch.DrawString(Bold, Math.Round((soilProperties.Rainfall), 1).ToString() + "mm", new Vector2(370, Size.Y * (tileSize + Spacing) + 322), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Rain mm/s: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 342), Color.DarkRed);
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spriteBatch.DrawString(Bold, Math.Round((tempRain * 2), 2).ToString() + "mm", new Vector2(370, Size.Y * (tileSize + Spacing) + 342), Color.DarkBlue);
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spriteBatch.End();
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}
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}
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@ -14,8 +14,12 @@ class Farm
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private int Update;
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private Astar astar = new Astar();
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private PerlinNoise perlin = new PerlinNoise();
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private Vector2 RainPosition;
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private Vector2 WindSpeed;
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private System.Drawing.Color[][] RainfallMap;
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private float[][] whiteNoise;
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private float[][] perlinNoise;
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private int resetBitMap = 0;
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//initializes the crops
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@ -32,17 +36,7 @@ class Farm
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for (int j = 0; j < 99; j++)
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{
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int x = 0;
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/*
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int x = r.Next(0, 3);
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if (x == 0)
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{
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x = r.Next(0, 2);
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}
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if (x == 2)
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{
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x = r.Next(1, 3);
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}
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*/
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if (perlinNoise[i][j] > 0 && perlinNoise[i][j] < 0.15f)
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x = 0;
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else if (perlinNoise[i][j] >= 0.15f && perlinNoise[i][j] < 0.8f)
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@ -78,9 +72,19 @@ class Farm
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}
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if (dirtCount != 0)
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init(Size, housepos);
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RainPosition.X = r.Next(0, 1900);
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RainPosition.Y = r.Next(0, 1950);
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WindSpeed.X = r.Next(-1, 1);
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WindSpeed.Y = r.Next(-1, 1);
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RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.bmp");
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}
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public void updateFarm(Vector2 Size)
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public Rectangle getRainPosition(int TileSize, int x, int y)
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{
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return new Rectangle((int)(-TileSize * (RainPosition.X - Math.Truncate(RainPosition.X))) + TileSize * x, (int)(-TileSize * (RainPosition.Y - Math.Truncate(RainPosition.Y))) + TileSize * y, TileSize, TileSize);
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}
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public void updateFarm(Vector2 Size, int nDay)
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{
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Update++;
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if (Update == 30)
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@ -90,14 +94,16 @@ class Farm
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for (int j = 0; j < Size.Y; j++)
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{
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crops[i, j].updateCrop(Size);
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crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(RainPosition.X) + i][(int)Math.Round(RainPosition.Y) + j].GetBrightness());
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}
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}
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Update = 0;
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}
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updateRainMapPosition();
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}
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//Changes the properties of the tile when the tractor reaches this tile.
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public void setCropStatus(float xfloat, float yfloat)
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{
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@ -129,6 +135,48 @@ class Farm
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return crops;
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}
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private void updateRainMapPosition()
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{
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float x = WindSpeed.X + (float)r.Next(-5, 5) / 3000;
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float y = WindSpeed.Y + (float)r.Next(-5, 5) / 3000;
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if (x < 0.02f && x > -0.02f)
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{
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WindSpeed.X = x;
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}
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if (y < 0.02f && y > -0.02f)
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{
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WindSpeed.Y = y;
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}
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if (WindSpeed.X > 0 && RainPosition.X < 1900)
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{
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RainPosition.X = RainPosition.X + WindSpeed.X;
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}
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else if (WindSpeed.X < 0 && RainPosition.X > 1)
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{
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RainPosition.X = RainPosition.X + WindSpeed.X;
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}
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if (WindSpeed.Y > 0 && RainPosition.Y < 1900)
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{
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RainPosition.Y = RainPosition.Y + WindSpeed.Y;
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}
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else if (WindSpeed.Y < 0 && RainPosition.Y > 1)
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{
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RainPosition.Y = RainPosition.Y + WindSpeed.Y;
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}
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resetBitMap++;
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if (resetBitMap == 20000)
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{
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RainPosition.X = r.Next(700, 1300);
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RainPosition.Y = r.Next(700, 1300);
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resetBitMap = 0;
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}
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}
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public void setNewHousePos(Vector2 pos, bool newState)
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{
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crops[(int)pos.X, (int)pos.Y].setHousePos(newState);
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@ -176,6 +224,19 @@ class Farm
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return holderIndex;
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}
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public Color getRainAmount(int x, int y)
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{
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if (RainfallMap[x + (int)Math.Round(RainPosition.X)][y + (int)Math.Round(RainPosition.Y)].GetBrightness() < 0.60f)
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{
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return Color.FromNonPremultiplied(255, 255, 255, 0);
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}
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else
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{
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return Color.FromNonPremultiplied(255, 255, 255, (int)(300 * RainfallMap[x + (int)Math.Round(RainPosition.X)][y + (int)Math.Round(RainPosition.Y)].GetBrightness()));
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}
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}
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public float getProductionRate(int x, int y, int Type)
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{
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return crops[x, y].getProductionRate(PresetCrops.getPresetCropTypes(Type));
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@ -17,6 +17,8 @@ class SoilProperties
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public float Nitrogen;
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public float Potassium;
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public float Phosphorous;
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public float Rainfall;
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public float prevRainfall;
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public float NitrogenDegradeRate = 1.0f - (1.0f/55 * 40);
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public float PotassiumDegradeRate = 1.0f - (1.0f/28 * 23);
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public float PhosphorousDegradeRate = 1.0f - (1.0f/60 * 37);
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@ -51,6 +53,7 @@ class SoilProperties
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Nitrogen = GetRandomNumber(4 , 42); //was 4, 60
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Potassium = GetRandomNumber(0.01f, 19); // was 0, 28
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Phosphorous = GetRandomNumber(0.01f, 42); // was 0, 60
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prevRainfall = r.Next(247, 3617);
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}
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public float GetRandomNumber(double minimum, double maximum)
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@ -1,17 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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public class ImageData
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{
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public ImageData(string imagePath, string label)
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{
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ImagePath = imagePath;
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Label = label;
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}
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public readonly string ImagePath;
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public readonly string Label;
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}
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@ -1,19 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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public class InMemoryImageData
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{
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public InMemoryImageData(byte[] image, string label, string imageFileName)
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{
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Image = image;
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Label = label;
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ImageFileName = imageFileName;
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}
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public readonly byte[] Image;
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public readonly string Label;
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public readonly string ImageFileName;
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}
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@ -54,11 +54,12 @@ class DayNightCycle
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public Color GetTimeOfDay()
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{
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int blue, red, brightness;
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int blue, red, brightness, green, potatorate = 255;
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if (nightTime == 0 && dayTime == 0)
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{
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red = 1;
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blue = 1;
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green = 1;
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brightness = 1;
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}
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@ -66,20 +67,29 @@ class DayNightCycle
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{
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if ((float)dayTime / lengthOfDay < 0.5)
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{
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blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)((1.0f - (float)dayTime / lengthOfDay) * 255);
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blue = (int)(((float)nightTime / lengthOfNight) * potatorate) + (int)((1.0f - (float)dayTime / lengthOfDay) * potatorate);
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}
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else
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{
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blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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blue = (int)(((float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
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}
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if ((float)nightTime / lengthOfNight < 0.5)
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{
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red = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
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red = (int)((1.0 - (float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
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}
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||||
else
|
||||
{
|
||||
red = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
|
||||
red = (int)(((float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
|
||||
}
|
||||
|
||||
if ((float)nightTime / lengthOfNight < 0.5)
|
||||
{
|
||||
green = (int)((1.0 - (float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
|
||||
}
|
||||
else
|
||||
{
|
||||
green = (int)(((float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
|
||||
}
|
||||
|
||||
if (Time)
|
||||
@ -98,8 +108,12 @@ class DayNightCycle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Color.FromNonPremultiplied(red, 255, blue, brightness);
|
||||
/*
|
||||
red = (int)(red / 1.2f);
|
||||
blue = (int)(blue / 1.2f);
|
||||
green = (int)(green / 1.2f);
|
||||
*/
|
||||
return Color.FromNonPremultiplied(red, green, blue, 255);
|
||||
}
|
||||
|
||||
public int GetTimeOfDayInt()
|
||||
|
@ -22,7 +22,7 @@ class Tractor
|
||||
Size = input.getSize();
|
||||
updatePosition(input.getSize(), Status);
|
||||
housePos = newHousePos;
|
||||
smartTractor.UpdateCrops(Speed);
|
||||
smartTractor.UpdateCrops(Speed, Time.getDays());
|
||||
|
||||
}
|
||||
|
||||
|
@ -73,11 +73,11 @@ class SmartTractor
|
||||
farm.setNewHousePos(pos, newState);
|
||||
}
|
||||
|
||||
public void UpdateCrops(int Speed)
|
||||
public void UpdateCrops(int Speed, int nDay)
|
||||
{
|
||||
for (int i = 0; i < Speed; i++)
|
||||
{
|
||||
farm.updateFarm(Size);
|
||||
farm.updateFarm(Size, nDay);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user