1
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forked from s425077/PotatoPlan
This commit is contained in:
Joel 2020-05-23 20:37:11 +02:00
parent 710cd8581e
commit 32370470b5
15 changed files with 186 additions and 74 deletions

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@ -248,6 +248,30 @@
/processorParam:TextureFormat=Color
/build:PulsesIcon.png
#begin rain.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:rain.png
#begin rain.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:rain.png
#begin Right.png
/importer:TextureImporter
/processor:TextureProcessor

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@ -21,6 +21,7 @@ namespace Game1
private Texture2D house;
private Texture2D markers;
private Texture2D mouseCursor;
private Texture2D Rain;
string directory = Directory.GetCurrentDirectory();
@ -43,6 +44,10 @@ namespace Game1
MouseState state;
private int cloudAnimationSpeed = 2;
private int cloudFrame = 0;
private int cloudSprite;
public Game1()
{
@ -86,7 +91,7 @@ namespace Game1
graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 300;
graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 380;
graphics.ApplyChanges();
}
@ -108,6 +113,8 @@ namespace Game1
tileConnected[2] = Content.Load<Texture2D>("Right");
tileConnected[3] = Content.Load<Texture2D>("Bottom");
Rain = Content.Load<Texture2D>("rain");
@ -191,11 +198,11 @@ namespace Game1
for (int i = 0; i < 5; i++)
{
spriteBatch.Draw(ProgressionBar, new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 295), Color.White);
spriteBatch.Draw(tile[0], new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 350), Color.White);
}
for (int i = 0; i < 15; i++)
for (int i = 0; i < 17; i++)
{
spriteBatch.Draw(ProgressionBar, new Rectangle(0, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())) + i * 20, (int)(input.getSize().X * (input.getTileSize() + input.getSpacing())), 1), Color.White);
spriteBatch.Draw(tile[0], new Rectangle(0, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())) + i * 20, (int)(input.getSize().X * (input.getTileSize() + input.getSpacing())), 1), Color.White);
}
spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
@ -239,10 +246,9 @@ namespace Game1
{
for (int j = 0; j < input.getSize().Y; j++)
{
Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
if (i > 0)
{
@ -306,6 +312,23 @@ namespace Game1
}
}
cloudFrame++;
if (cloudFrame > cloudAnimationSpeed)
{
cloudSprite++;
if (cloudSprite > 4)
{
cloudSprite = 0;
}
cloudFrame = 0;
}
for (int i = -1; i < input.getSize().X + 1; i++) //Draw the tiles
{
for (int j = -1; j < input.getSize().Y + 1; j++)
{
spriteBatch.Draw(Rain, tractorUnit.getFarm().getRainPosition(input.getTileSize(), i, j), new Rectangle(0, cloudSprite * 96, input.getTileSize(), input.getTileSize()), Color.White);
}
}
}
public void InspectTile()

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@ -89,8 +89,6 @@
<Compile Include="Sources\Crops\CropTypesHolder.cs" />
<Compile Include="Sources\Crops\PerlinNoise.cs" />
<Compile Include="Sources\Crops\SoilProperties.cs" />
<Compile Include="Sources\ML-Joel\ImageData.cs" />
<Compile Include="Sources\ML-Joel\InMemoryImageData.cs" />
<Compile Include="Sources\ML\Engine.cs" />
<Compile Include="Sources\Objects\DayNightCycle.cs" />
<Compile Include="Sources\Objects\Fertilizer.cs" />

View File

@ -32,13 +32,13 @@ class Controller
if (state.IsKeyDown(Keys.W) && Size.Y < 20)
{
Size.Y++;
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
}
if (state.IsKeyDown(Keys.S) && Size.Y > 2)
{
Size.Y--;
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 380;
}
return Size;
}

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@ -17,18 +17,21 @@ class Crops
private float fullTimer;
private bool housePos = false;
private Vector2 Size;
private Random r = new Random();
private CropTypes DataSet;
SoilProperties soilProperties = new SoilProperties();
private float ProductionRate;
private float tempRain;
public void updateCrop(Vector2 newSize)
public void updateCrop(Vector2 newSize, float Rain)
{
tempRain = Rain;
getProductionRate(DataSet);
if (UpdateCrop == 60)
{
degradeSoil();
degradeSoil(Rain);
UpdateCrop = 0;
}
@ -195,7 +198,7 @@ class Crops
}
}
public void degradeSoil()
public void degradeSoil(float Rain)
{
if (soilProperties.Nitrogen > 4.0f)
@ -211,6 +214,22 @@ class Crops
soilProperties.Potassium = soilProperties.Potassium - (soilProperties.PotassiumDegradeRate * (float)Math.Pow(ProductionRate, 2));
}
if (Rain >= 0.5f)
{
soilProperties.Rainfall = soilProperties.Rainfall + (float)Math.Pow(Rain, 1.5f);
}
else
{
soilProperties.Rainfall = soilProperties.Rainfall - 0.1f;
}
}
public void setPrevRainfall(float nRainfall)
{
soilProperties.prevRainfall = nRainfall;
soilProperties.Rainfall = 0;
}
@ -413,6 +432,12 @@ class Crops
spriteBatch.DrawString(Bold, Math.Round(soilProperties.Nitrogen, 1).ToString(), new Vector2(370, Size.Y * (tileSize + Spacing) + 262), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Production Rate: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 282), Color.DarkRed);
spriteBatch.DrawString(Bold, Math.Round((ProductionRate * 100), 1).ToString() + "%", new Vector2(370, Size.Y * (tileSize + Spacing) + 282), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Last Years Rainfall: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 302), Color.DarkRed);
spriteBatch.DrawString(Bold, Math.Round((soilProperties.prevRainfall), 1).ToString() + "mm", new Vector2(370, Size.Y * (tileSize + Spacing) + 302), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Rainfall: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 322), Color.DarkRed);
spriteBatch.DrawString(Bold, Math.Round((soilProperties.Rainfall), 1).ToString() + "mm", new Vector2(370, Size.Y * (tileSize + Spacing) + 322), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Rain mm/s: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 342), Color.DarkRed);
spriteBatch.DrawString(Bold, Math.Round((tempRain * 2), 2).ToString() + "mm", new Vector2(370, Size.Y * (tileSize + Spacing) + 342), Color.DarkBlue);
spriteBatch.End();
}
}

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@ -14,8 +14,12 @@ class Farm
private int Update;
private Astar astar = new Astar();
private PerlinNoise perlin = new PerlinNoise();
private Vector2 RainPosition;
private Vector2 WindSpeed;
private System.Drawing.Color[][] RainfallMap;
private float[][] whiteNoise;
private float[][] perlinNoise;
private int resetBitMap = 0;
//initializes the crops
@ -32,17 +36,7 @@ class Farm
for (int j = 0; j < 99; j++)
{
int x = 0;
/*
int x = r.Next(0, 3);
if (x == 0)
{
x = r.Next(0, 2);
}
if (x == 2)
{
x = r.Next(1, 3);
}
*/
if (perlinNoise[i][j] > 0 && perlinNoise[i][j] < 0.15f)
x = 0;
else if (perlinNoise[i][j] >= 0.15f && perlinNoise[i][j] < 0.8f)
@ -78,9 +72,19 @@ class Farm
}
if (dirtCount != 0)
init(Size, housepos);
RainPosition.X = r.Next(0, 1900);
RainPosition.Y = r.Next(0, 1950);
WindSpeed.X = r.Next(-1, 1);
WindSpeed.Y = r.Next(-1, 1);
RainfallMap = PerlinNoise.LoadImage("C:\\Users\\Joel\\source\\repos\\Oskars Repo\\Game1\\Content\\Rainfall.bmp");
}
public void updateFarm(Vector2 Size)
public Rectangle getRainPosition(int TileSize, int x, int y)
{
return new Rectangle((int)(-TileSize * (RainPosition.X - Math.Truncate(RainPosition.X))) + TileSize * x, (int)(-TileSize * (RainPosition.Y - Math.Truncate(RainPosition.Y))) + TileSize * y, TileSize, TileSize);
}
public void updateFarm(Vector2 Size, int nDay)
{
Update++;
if (Update == 30)
@ -90,13 +94,15 @@ class Farm
for (int j = 0; j < Size.Y; j++)
{
crops[i, j].updateCrop(Size);
crops[i, j].updateCrop(Size, RainfallMap[(int)Math.Round(RainPosition.X) + i][(int)Math.Round(RainPosition.Y) + j].GetBrightness());
}
}
Update = 0;
}
Update = 0;
}
updateRainMapPosition();
}
//Changes the properties of the tile when the tractor reaches this tile.
public void setCropStatus(float xfloat, float yfloat)
@ -129,6 +135,48 @@ class Farm
return crops;
}
private void updateRainMapPosition()
{
float x = WindSpeed.X + (float)r.Next(-5, 5) / 3000;
float y = WindSpeed.Y + (float)r.Next(-5, 5) / 3000;
if (x < 0.02f && x > -0.02f)
{
WindSpeed.X = x;
}
if (y < 0.02f && y > -0.02f)
{
WindSpeed.Y = y;
}
if (WindSpeed.X > 0 && RainPosition.X < 1900)
{
RainPosition.X = RainPosition.X + WindSpeed.X;
}
else if (WindSpeed.X < 0 && RainPosition.X > 1)
{
RainPosition.X = RainPosition.X + WindSpeed.X;
}
if (WindSpeed.Y > 0 && RainPosition.Y < 1900)
{
RainPosition.Y = RainPosition.Y + WindSpeed.Y;
}
else if (WindSpeed.Y < 0 && RainPosition.Y > 1)
{
RainPosition.Y = RainPosition.Y + WindSpeed.Y;
}
resetBitMap++;
if (resetBitMap == 20000)
{
RainPosition.X = r.Next(700, 1300);
RainPosition.Y = r.Next(700, 1300);
resetBitMap = 0;
}
}
public void setNewHousePos(Vector2 pos, bool newState)
{
crops[(int)pos.X, (int)pos.Y].setHousePos(newState);
@ -176,6 +224,19 @@ class Farm
return holderIndex;
}
public Color getRainAmount(int x, int y)
{
if (RainfallMap[x + (int)Math.Round(RainPosition.X)][y + (int)Math.Round(RainPosition.Y)].GetBrightness() < 0.60f)
{
return Color.FromNonPremultiplied(255, 255, 255, 0);
}
else
{
return Color.FromNonPremultiplied(255, 255, 255, (int)(300 * RainfallMap[x + (int)Math.Round(RainPosition.X)][y + (int)Math.Round(RainPosition.Y)].GetBrightness()));
}
}
public float getProductionRate(int x, int y, int Type)
{
return crops[x, y].getProductionRate(PresetCrops.getPresetCropTypes(Type));

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@ -17,6 +17,8 @@ class SoilProperties
public float Nitrogen;
public float Potassium;
public float Phosphorous;
public float Rainfall;
public float prevRainfall;
public float NitrogenDegradeRate = 1.0f - (1.0f/55 * 40);
public float PotassiumDegradeRate = 1.0f - (1.0f/28 * 23);
public float PhosphorousDegradeRate = 1.0f - (1.0f/60 * 37);
@ -51,6 +53,7 @@ class SoilProperties
Nitrogen = GetRandomNumber(4 , 42); //was 4, 60
Potassium = GetRandomNumber(0.01f, 19); // was 0, 28
Phosphorous = GetRandomNumber(0.01f, 42); // was 0, 60
prevRainfall = r.Next(247, 3617);
}
public float GetRandomNumber(double minimum, double maximum)

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@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class ImageData
{
public ImageData(string imagePath, string label)
{
ImagePath = imagePath;
Label = label;
}
public readonly string ImagePath;
public readonly string Label;
}

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@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class InMemoryImageData
{
public InMemoryImageData(byte[] image, string label, string imageFileName)
{
Image = image;
Label = label;
ImageFileName = imageFileName;
}
public readonly byte[] Image;
public readonly string Label;
public readonly string ImageFileName;
}

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@ -54,11 +54,12 @@ class DayNightCycle
public Color GetTimeOfDay()
{
int blue, red, brightness;
int blue, red, brightness, green, potatorate = 255;
if (nightTime == 0 && dayTime == 0)
{
red = 1;
blue = 1;
green = 1;
brightness = 1;
}
@ -66,20 +67,29 @@ class DayNightCycle
{
if ((float)dayTime / lengthOfDay < 0.5)
{
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)((1.0f - (float)dayTime / lengthOfDay) * 255);
blue = (int)(((float)nightTime / lengthOfNight) * potatorate) + (int)((1.0f - (float)dayTime / lengthOfDay) * potatorate);
}
else
{
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
blue = (int)(((float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
}
if ((float)nightTime / lengthOfNight < 0.5)
{
red = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
red = (int)((1.0 - (float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
}
else
{
red = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
red = (int)(((float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
}
if ((float)nightTime / lengthOfNight < 0.5)
{
green = (int)((1.0 - (float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
}
else
{
green = (int)(((float)nightTime / lengthOfNight) * potatorate) + (int)(((float)dayTime / lengthOfDay) * potatorate);
}
if (Time)
@ -98,8 +108,12 @@ class DayNightCycle
}
}
}
return Color.FromNonPremultiplied(red, 255, blue, brightness);
/*
red = (int)(red / 1.2f);
blue = (int)(blue / 1.2f);
green = (int)(green / 1.2f);
*/
return Color.FromNonPremultiplied(red, green, blue, 255);
}
public int GetTimeOfDayInt()

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@ -22,7 +22,7 @@ class Tractor
Size = input.getSize();
updatePosition(input.getSize(), Status);
housePos = newHousePos;
smartTractor.UpdateCrops(Speed);
smartTractor.UpdateCrops(Speed, Time.getDays());
}

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@ -73,11 +73,11 @@ class SmartTractor
farm.setNewHousePos(pos, newState);
}
public void UpdateCrops(int Speed)
public void UpdateCrops(int Speed, int nDay)
{
for (int i = 0; i < Speed; i++)
{
farm.updateFarm(Size);
farm.updateFarm(Size, nDay);
}
}