forked from s425077/PotatoPlan
Broken A*, but implemented
This commit is contained in:
parent
8bf82380ab
commit
6e4199eb47
@ -103,10 +103,10 @@ namespace Game1
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getTargetPosition().X / input.getSpacingTile() * (input.getTileSize() + input.getSpacing()) + input.getTileSize() / 4, (int)tractorUnit.getTargetPosition().Y / input.getSpacingTile() * (input.getTileSize() + input.getSpacing()) + input.getTileSize() / 4, input.getTileSize()/2, input.getTileSize()/2), Color.Green);
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for (int i = 0; i < tractorUnit.getPath().getCount() + 1; i++)
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{
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPath().getByIndex(i).getVector().X * (input.getSpacingTile()) + input.getTileSize() / 4, (int)tractorUnit.getPath().getByIndex(i).getVector().Y * (input.getSpacingTile()) + input.getTileSize() / 4, input.getTileSize()/2, input.getTileSize()/2), Color.Green);
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPath().getByIndex(i).getCords().X * (input.getSpacingTile()) + input.getTileSize() / 4, (int)tractorUnit.getPath().getByIndex(i).getCords().Y * (input.getSpacingTile()) + input.getTileSize() / 4, input.getTileSize()/2, input.getTileSize()/2), Color.Green);
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}
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPath().getFinalDest().getVector().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getVector().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize()/1.5), Convert.ToInt32(input.getTileSize()/1.5)) , Color.Red); //Draws the current target of the tractor
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize()/1.5), Convert.ToInt32(input.getTileSize()/1.5)) , Color.Red); //Draws the current target of the tractor
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spriteBatch.Draw(tractor, new Rectangle((int)tractorUnit.getPos().X, (int)tractorUnit.getPos().Y, input.getTileSize(), input.getTileSize()), Color.White);
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spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
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spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20) , Color.White); //Draws the speed value
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@ -111,12 +111,12 @@ class Tractor
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}
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TargetPosition = path.Reduce().getVector() * (sizeTile + Spacing);
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TargetPosition = path.Reduce().getCords() * (sizeTile + Spacing);
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updateDirection(Size, newPosition);
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}
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else
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{
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TargetPosition = path.Reduce().getVector() * (sizeTile + Spacing);
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TargetPosition = path.Reduce().getCords() * (sizeTile + Spacing);
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updateDirection(Size, newPosition);
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}
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}
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@ -13,23 +13,97 @@ class Astar
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private Crops[,] crops;
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private Vector2 Size;
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private PriorityQueue allPaths;
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private Vector2 targetPos;
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public void update(Crops[,] newCrops, Vector2 newSize, Vector2 newTractorPos, Vector2 newHousePos)
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public void update(Crops[,] newCrops, Vector2 newSize, Vector2 newTractorPos, Vector2 newHousePos, Vector2 newtargetPos)
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{
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tractorPos = new Vector2((int)newTractorPos.X, (int)newTractorPos.Y);
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housePos = new Vector2((int)newHousePos.X, (int)newHousePos.Y);
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targetPos = newtargetPos;
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crops = newCrops;
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Size = newSize;
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}
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public void findPath()
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{
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int i = 1;
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}
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public Path getOptimalPath()
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public Nodes getOptimalPath()
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{
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return allPaths.Peek();
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}
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}
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private List <Nodes> GetAdjacentNodes(Vector2 currentPos)
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{
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var adjacentNodes = new List<Nodes>()
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{
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new Nodes(new Vector2(currentPos.X, currentPos.Y+1)),
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new Nodes(new Vector2(currentPos.X + 1, currentPos.Y)),
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new Nodes(new Vector2(currentPos.X, currentPos.Y - 1)),
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new Nodes(new Vector2(currentPos.X - 1, currentPos.Y)),
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};
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return adjacentNodes.Where(
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item => crops[(int)item.getCords().X, (int)item.getCords().Y].Status != 0).ToList();
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}
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public int ComputeHScore(Vector2 currentNode, Vector2 endNote)
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{
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return (int)(Math.Abs(endNote.X - currentNode.X) + Math.Abs(endNote.Y - currentNode.Y));
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}
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public Path FindPath()
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{
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Path path = null;
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PriorityQueue openList = new PriorityQueue();
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PriorityQueue closedList = new PriorityQueue();
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Nodes startPos = new Nodes (tractorPos);
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Nodes current = null;
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int g = 0;
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openList.Enqueue(startPos);
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while (openList.Count > 0)
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{
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current = openList.Peek();
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closedList.Enqueue(current);
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openList.Dequeue();
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if (closedList.Peek().getCords() == targetPos)
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break;
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var adjacentNodes = GetAdjacentNodes(current.getCords());
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g++;
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foreach(var adjacentNode in adjacentNodes)
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{
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if (closedList.Exists(adjacentNode.getCords()))
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continue;
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if (!(openList.Exists(adjacentNode.getCords())))
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{
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adjacentNode.setG(g);
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adjacentNode.setH(ComputeHScore(adjacentNode.getCords(), targetPos));
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adjacentNode.calculateF();
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adjacentNode.setParent(current);
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openList.Enqueue(adjacentNode);
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}
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else
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{
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if(g + adjacentNode.getH() < adjacentNode.getF())
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{
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adjacentNode.setG(g);
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adjacentNode.calculateF();
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adjacentNode.setParent(current);
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}
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}
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}
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}
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while (current.getParent() != null)
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{
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path.AddNode(current);
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current = current.getParent();
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}
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return path;
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}
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}
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@ -9,22 +9,77 @@ using Microsoft.Xna.Framework.Graphics;
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class Nodes
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{
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private int Cost;
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private Vector2 Node;
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private int F = 0;
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private int G = 0;
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private int H = 0;
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private Vector2 Coordinates;
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private Nodes Parent = null;
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public Nodes(int cost, Vector2 node)
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public Nodes(Vector2 coordinates)
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{
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Cost = cost;
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Node = node;
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Coordinates = coordinates;
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}
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public Vector2 getVector()
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public Nodes (Nodes node)
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{
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return Node;
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F = node.F;
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G = node.G;
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H = node.H;
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Coordinates = node.Coordinates;
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Parent = node.Parent;
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}
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public int getCost()
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public Nodes(int f, int g, int h, Vector2 coordinates, Nodes parent)
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{
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return Cost;
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F = f;
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G = g;
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H = h;
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Coordinates = coordinates;
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Parent = parent;
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}
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public Vector2 getCords()
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{
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return Coordinates;
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}
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public int getF()
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{
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return F;
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}
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public int getG()
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{
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return G;
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}
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public int getH()
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{
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return H;
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}
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public void calculateF()
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{
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F = G + H;
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}
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public void setG(int g)
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{
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G = g;
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}
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public void setH(int h)
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{
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H = h;
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}
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public Nodes getParent()
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{
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return Parent;
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}
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public void setParent(Nodes parent)
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{
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Parent = parent;
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}
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}
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@ -11,6 +11,55 @@ class Path
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{
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private Nodes[] nodes = new Nodes[512];
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private int Count = 0;
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public void AddNode(Nodes node)
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{
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nodes[Count] = new Nodes(node);
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Count++;
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}
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public Nodes Reduce()
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{
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Count--;
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Nodes temp = nodes[0];
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for (int i = 0; i < Count; i++)
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{
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nodes[i] = nodes[i + 1];
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}
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return temp;
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}
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public void FlipArray()
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{
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int j = Count;
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Nodes[] temp = nodes;
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for (int i = 0; i < Count; i++)
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{
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nodes[i] = temp[j];
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j--;
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}
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}
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public Nodes getFinalDest()
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{
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return nodes[Count];
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}
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public int getCount()
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{
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return Count;
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}
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public Nodes getByIndex(int i)
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{
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return nodes[i];
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}
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/*
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private int Count = 0;
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private int Cost = 0;
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private int Efficency;
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@ -83,4 +132,5 @@ class Path
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}
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*/
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}
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@ -6,21 +6,21 @@ using Microsoft.Xna.Framework.Graphics;
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class PriorityQueue
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{
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public List<Path> list;
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public List<Nodes> list;
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public int Count { get { return list.Count; } }
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public PriorityQueue()
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{
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list = new List<Path>();
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list = new List<Nodes>();
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}
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public PriorityQueue(int count)
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{
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list = new List<Path>(count);
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list = new List<Nodes>(count);
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}
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public void Enqueue(Path x)
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public void Enqueue(Nodes x)
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{
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list.Add(x);
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int i = Count - 1;
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@ -28,7 +28,7 @@ class PriorityQueue
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while (i > 0)
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{
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int p = (i - 1) / 2;
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if (list[p].getEfficency() <= x.getEfficency()) break;
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if (list[p].getF() <= x.getF()) break;
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list[i] = list[p];
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i = p;
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@ -39,8 +39,8 @@ class PriorityQueue
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public void Dequeue()
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{
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Path min = Peek();
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Path root = list[Count - 1];
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Nodes min = Peek();
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Nodes root = list[Count - 1];
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list.RemoveAt(Count - 1);
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int i = 0;
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@ -48,9 +48,9 @@ class PriorityQueue
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{
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int a = i * 2 + 1;
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int b = i * 2 + 2;
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int c = b < Count && list[b].getEfficency() < list[a].getEfficency() ? b : a;
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int c = b < Count && list[b].getF() < list[a].getF() ? b : a;
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if (list[c].getEfficency() >= root.getEfficency()) break;
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if (list[c].getF() >= root.getF()) break;
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list[i] = list[c];
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i = c;
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}
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@ -58,12 +58,25 @@ class PriorityQueue
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if (Count > 0) list[i] = root;
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}
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public Path Peek()
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public Nodes Peek()
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{
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if (Count == 0) throw new InvalidOperationException("Queue is empty.");
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return list[0];
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}
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public Boolean Exists(Vector2 coordinates)
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{
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if (Count == 0)
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return false;
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foreach(Nodes node in list)
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{
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if (node.getCords() == coordinates)
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return true;
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}
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return false;
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}
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public void Clear()
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{
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list.Clear();
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@ -20,7 +20,7 @@ class SmartTractor
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//What to do next
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public Path returnChoice(int task)
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{
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astar.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing));
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astar.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target);
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if (task == 0)
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{
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//To the house
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@ -31,8 +31,7 @@ class SmartTractor
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//To the fields
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getTargetPosition(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y));
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}
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astar.findPath();
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createPath();
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astar.FindPath();
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return path;
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}
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@ -41,13 +40,6 @@ class SmartTractor
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//Updates the variables every frame
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public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Crops[,] newCropsStatus, Vector2 newSize, int newTileSize, int newSpacing, int newScore)
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{
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@ -72,7 +64,7 @@ class SmartTractor
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/*
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//Only for testing without obstacles
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private void createPath()
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{
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@ -93,26 +85,35 @@ class SmartTractor
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else if (currentPath.Y < targetPos.Y)
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{
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currentPath = new Vector2(currentPath.X, currentPath.Y + 1);
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path.setNode(currentPath);
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path.setNode(currentPath, crops);
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}
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else if (currentPath.Y > targetPos.Y)
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{
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currentPath = new Vector2(currentPath.X, currentPath.Y - 1);
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path.setNode(currentPath);
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path.setNode(currentPath, crops);
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}
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}
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else if (currentPath.X < targetPos.X)
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{
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currentPath = new Vector2(currentPath.X + 1, currentPath.Y);
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path.setNode(currentPath);
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path.setNode(currentPath, crops);
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}
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else if (currentPath.X > targetPos.X)
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{
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currentPath = new Vector2(currentPath.X - 1, currentPath.Y);
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path.setNode(currentPath);
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path.setNode(currentPath, crops);
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}
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} while (currentPath != targetPos);
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}
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public void setNode(Vector2 newNode, Crops[,] Crop)
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{
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nodes[Count] = new Nodes(Crop[(int)newNode.X, (int)newNode.Y].getCostOnMovement(), newNode);
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Count++;
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}
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*/
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}
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Reference in New Issue
Block a user