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forked from s425077/PotatoPlan

Added Day-night cycle

This commit is contained in:
BOTLester 2020-05-06 20:50:23 +02:00
commit 8ba385b759
6 changed files with 114 additions and 13 deletions

View File

@ -160,9 +160,9 @@ namespace Game1
spriteBatch.Draw(house, houseUnit.GetRectangle(), Color.White);
spriteBatch.Draw(house, houseUnit.GetRectangle(), Time.GetTimeOfDay());
spriteBatch.Draw(markers, new Rectangle((int)tractorUnit.getPath().getFinalDest().getCords().X * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), (int)tractorUnit.getPath().getFinalDest().getCords().Y * (input.getSpacingTile()) + Convert.ToInt32(input.getTileSize() / 6), Convert.ToInt32(input.getTileSize() / 1.5), Convert.ToInt32(input.getTileSize() / 1.5)), Color.Red); //Draws the current target of the tractor
spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Color.White, tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
spriteBatch.Draw(tractor, new Vector2((int)tractorUnit.getPos().X + input.getTileSize() / 2, (int)tractorUnit.getPos().Y + input.getTileSize() / 2), new Rectangle(0, 0, input.getTileSize(), input.getTileSize()), Time.GetTimeOfDay(), tractorUnit.getRotation(), new Vector2(input.getTileSize() / 2, input.getTileSize() / 2), 1.0f, SpriteEffects.None, 1);
@ -176,8 +176,9 @@ namespace Game1
}
spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
spriteBatch.DrawString(Bold, Time.getDayNight(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Days " + Time.getDays(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Day Progression: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkRed);
spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString() + "%", new Vector2(140, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Tractor Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 62), Color.DarkRed);
@ -194,6 +195,9 @@ namespace Game1
spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 242), Color.DarkBlue);
spriteBatch.DrawString(Bold, "House Position: " + houseUnit.getVector() / input.getSpacingTile(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 262), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Total Weight: ", new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkRed);
spriteBatch.DrawString(Bold, "(" + tractorUnit.getInventory().getWeight() + "/" + tractorUnit.getInventory().getMaxWeight() + ")", new Vector2(800, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 182), Color.DarkBlue);
tractorUnit.drawInventory(input, spriteBatch, Bold, inventory.getPredefinedItems());
InspectTile();
@ -213,7 +217,7 @@ namespace Game1
for (int j = 0; j < input.getSize().Y; j++)
{
Rectangle tilePos = new Rectangle(i * (input.getSpacingTile()), j * (input.getSpacingTile()), input.getTileSize(), input.getTileSize());
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.White);
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Time.GetTimeOfDay());
if (tilePos.Intersects(mousePosition))
{
spriteBatch.Draw(tile[tractorUnit.getFarm().getCrop(i, j).getStatus()], tilePos, Color.FromNonPremultiplied(0, 0, 20, 40));

View File

@ -172,6 +172,44 @@
<Version>4.11.0</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="LightGBM">
<Version>2.3.1</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML">
<Version>1.4.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML.CpuMath">
<Version>1.4.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML.FastTree">
<Version>1.4.0</Version>
</PackageReference>
<PackageReference Include="Microsoft.ML.LightGbm">
<Version>1.4.0</Version>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>12.0.3</Version>
</PackageReference>
<PackageReference Include="System.CodeDom">
<Version>4.7.0</Version>
</PackageReference>
<PackageReference Include="System.Collections.Immutable">
<Version>1.7.0</Version>
</PackageReference>
<PackageReference Include="System.Memory">
<Version>4.5.4</Version>
</PackageReference>
<PackageReference Include="System.Reflection.Emit.Lightweight">
<Version>4.7.0</Version>
</PackageReference>
<PackageReference Include="System.Runtime.CompilerServices.Unsafe">
<Version>4.7.1</Version>
</PackageReference>
<PackageReference Include="System.Threading.Tasks.Dataflow">
<Version>4.11.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@ -10,8 +10,9 @@ class DayNightCycle
private bool Time = true;
private int nightTime = 0;
private int dayTime = 0;
private int lengthOfDay = 6000;
private int lengthOfNight = 6000;
private int lengthOfDay = 20000;
private int lengthOfNight = 20000;
private int Days;
public void updateTime(int Speed)
{
@ -33,6 +34,7 @@ class DayNightCycle
{
Time = true;
nightTime = 0;
Days++;
}
}
}
@ -52,28 +54,70 @@ class DayNightCycle
public Color GetTimeOfDay()
{
int blue;
if (nightTime == 0 || dayTime == 0)
int blue, red, brightness;
if (nightTime == 0 && dayTime == 0)
{
red = 1;
blue = 1;
brightness = 1;
}
else
{
blue = (6000 / nightTime);
if ((float)dayTime / lengthOfDay < 0.5)
{
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)((1.0f - (float)dayTime / lengthOfDay) * 255);
}
else
{
blue = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
if ((float)nightTime / lengthOfNight < 0.5)
{
red = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
else
{
red = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
if (Time)
{
brightness = 255;
}
else
{
if ((float)nightTime / lengthOfNight < 0.5)
{
brightness = (int)((1.0 - (float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
else
{
brightness = (int)(((float)nightTime / lengthOfNight) * 255) + (int)(((float)dayTime / lengthOfDay) * 255);
}
}
}
return Color.FromNonPremultiplied(0, 0, blue, 100);
return Color.FromNonPremultiplied(red, 255, blue, brightness);
}
public int GetTimeOfDayInt()
{
if (Time)
{
return dayTime / 60;
return (int)(100 * ((float)(dayTime + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
}
else
{
return nightTime / 60;
return (int)(100 * ((float)(lengthOfDay + nightTime) / (lengthOfDay + lengthOfNight))) + 1;
}
}
public int getDays()
{
return Days;
}
}

View File

@ -154,4 +154,9 @@ class Tractor
{
smartTractor.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
}
public Inventory getInventory()
{
return smartTractor.getInventory();
}
}

View File

@ -72,4 +72,9 @@ class AI
}
return farm;
}
public Inventory getInventory()
{
return inventory;
}
}

View File

@ -74,4 +74,9 @@ class SmartTractor
farm.updateFarm(Size);
}
}
public Inventory getInventory()
{
return ai.getInventory();
}
}