using System;
using Microsoft.Xna.Framework;
using System;

class SmartTractor
{
    private Crops[,] crops;
    private Vector2 housePos;
    private Vector2 tractorPos;
    private Vector2 Size;
    private int tileSize;
    private int Score;
    private int Spacing;
    private Random r = new Random();



    public Vector2 returnChoice()
    {
        return new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y)) * (tileSize + Spacing);
    }














    public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Crops[,] newCropsStatus, Vector2 newSize, int newTileSize, int newSpacing, int newScore)
    {
        crops = newCropsStatus;
        housePos = newHousePos;
        tractorPos = newTractorPos;
        Size = newSize;
        tileSize = newTileSize;
        Spacing = newSpacing;
        Score = newScore;
    }
}