using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Graphics; class Input { private KeyboardState state = Keyboard.GetState(); private GraphicsDeviceManager graphics; private Vector2 Size; private int tileSize; private int Spacing; private Controller controller = new Controller(); public void init(GraphicsDeviceManager Graphics, Vector2 size, int TileSize, int SPacing) { graphics = Graphics; tileSize = TileSize; Spacing = SPacing; Size = size; controller.init(Graphics); } public int changeSpeed(int Speed) { return controller.controllSpeed(Speed); } public tractorPositionCorrector changeTractorSpeed(float tractorSpeed, Vector2 Position) { return controller.controllTractorSpeed(tractorSpeed, Position); } private void changeSize() { Size = controller.updateWindow(tileSize, Spacing, Size); } public void controlWindowSize() { tileSize = controller.controllTileSize(Size, tileSize); changeSize(); graphics.ApplyChanges(); } public int getTileSize() { return tileSize; } public int getSpacing() { return Spacing; } public Vector2 getSize() { return Size; } public int getSpacingTile() { return Spacing + tileSize; } public void setTileSize(int newTileSize) { tileSize = newTileSize; } }