using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Graphics; class Path { private Nodes[] nodes = new Nodes[512]; private int Count = 0; private int Cost = 0; private int Efficency; public Nodes getNode(int i) { return nodes[i]; } public void setNode(Vector2 newNode) { nodes[Count] = new Nodes(10, newNode); Count++; } public Nodes Reduce() { Count--; Nodes temp = nodes[0]; for (int i = 0; i < Count; i++) { nodes[i] = nodes[i + 1]; } return temp; } public Nodes getFinalDest() { return nodes[Count]; } public int getCount() { return Count; } public Nodes getFirst() { return nodes[0]; } public Nodes getByIndex(int i) { return nodes[i]; } public int getEfficency() { return Efficency; } private void calculateEfficency() { for (int i = 0; i < Count; i++) { Efficency = Efficency + nodes[i].getCost(); } } public int getCost() { return Cost; } public void setCost(Crops Crop) { } }