forked from s425077/PotatoPlan
137 lines
4.0 KiB
C#
137 lines
4.0 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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class HandleRotation
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{
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int rotationSpeed = 5, Rotation = 180;
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private float oldSpeed, movementSpeed;
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private Vector2 oldTile, oldPosition, oldMovementSpeed;
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private Vector2 Direction;
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public Vector2 UpdatePosition(int Destination, float tractorSpeed, Vector2 Position, Crops crops, Vector2 oldDeltaPosition, Vector2 Target)
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{
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if (oldSpeed != crops.getSpeedFactor(tractorSpeed))
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{
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Position = new Vector2((int)Math.Round(Position.X), (int)Math.Round(Position.Y));
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}
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if (Destination == 0) // down
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{
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if (Rotation == 0)
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{
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Direction = new Vector2(0, 1) * movementSpeed;
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Position = Position + Direction;
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}
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else
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{
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if (Rotation > 180)
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{
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if (Rotation >= 360)
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{
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Rotation = 0;
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}
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Rotation = Rotation + rotationSpeed;
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}
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else if (Rotation <= 180 && Rotation > 0)
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{
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Rotation = Rotation - rotationSpeed;
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}
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}
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}
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else if (Destination == 1) // up
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{
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if (Rotation == 180)
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{
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Direction = new Vector2(0, -1) * movementSpeed;
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Position = Position + Direction;
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}
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else
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{
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if (Rotation >= 0 && Rotation < 180)
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{
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Rotation = Rotation + rotationSpeed;
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}
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else if (Rotation < 360 && Rotation > 180)
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{
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Rotation = Rotation - rotationSpeed;
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}
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}
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}
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else if (Destination == 2) // right
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{
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if (Rotation == 270)
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{
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Direction = new Vector2(1, 0) * movementSpeed;
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Position = Position + Direction;
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}
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else
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{
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if (Rotation > 90 && Rotation < 270)
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{
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Rotation = Rotation + rotationSpeed;
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}
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else if (Rotation < 90 || Rotation < 360)
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{
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if (Rotation <= 0)
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{
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Rotation = 360;
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}
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Rotation = Rotation - rotationSpeed;
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}
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}
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}
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else if (Destination == 3) // left
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{
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if (Rotation == 90)
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{
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Direction = new Vector2(-1, 0) * movementSpeed;
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Position = Position + Direction;
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}
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else
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{
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if (Rotation < 270 && Rotation > 90)
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{
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Rotation = Rotation - rotationSpeed;
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}
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else if (Rotation >= 0 || Rotation > 270)
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{
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if (Rotation >= 360)
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{
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Rotation = 0;
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}
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Rotation = Rotation + rotationSpeed;
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}
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}
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}
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oldSpeed = crops.getSpeedFactor(tractorSpeed);
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if (oldDeltaPosition.X < 1 && oldDeltaPosition.X > -1 && oldDeltaPosition.Y < 1 && oldDeltaPosition.Y > -1)
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{
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Position = Target;
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}
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oldMovementSpeed = Direction;
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return Position;
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}
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public int getRotation()
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{
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return Rotation;
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}
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public bool checkTile(Vector2 Position, int tileSize, int Spacing, float tractorSpeed, Crops crop)
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{
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Vector2 newTile = new Vector2((float)Math.Round(Position.X / (tileSize + Spacing)), (float)Math.Round(Position.Y / (tileSize + Spacing)));
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if (oldTile != newTile)
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{
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oldTile = newTile;
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movementSpeed = crop.getSpeedFactor(tractorSpeed);
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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