forked from s425077/PotatoPlan
165 lines
3.2 KiB
C#
165 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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class Crops
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{
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private int Status;
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private int originalStatus;
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private int cropType = 0;
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private int Timer = 1;
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private int fullTimer;
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private bool housePos = false;
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public void updateCrop()
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{
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Timer--;
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}
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public int getCropTimer()
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{
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return Timer;
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}
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public int getCropTimerBar(int tileSize)
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{
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int x = (int)(( 1 - ((float)Timer / fullTimer)) * (tileSize - tileSize / 3));
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return x;
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}
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// Changes the time required for the crops to be harvestable
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public void setCropTimer()
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{
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if (cropType == 0) // Carrots
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{
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Timer = 300;
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fullTimer = Timer;
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}
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else if (cropType == 1) // Wheat
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{
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Timer = 600;
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fullTimer = Timer;
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}
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else if (cropType == 2) // Berries
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{
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Timer = 1200;
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fullTimer = Timer;
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}
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else // Fruit Trees
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{
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Timer = 2400;
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fullTimer = Timer;
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}
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}
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public int getCostOnMovement()
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{
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if (Status == 1) //grass
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{
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return 1;
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}
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else if (Status == 2) //dirt
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{
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return 8;
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}
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else if (Status == 3) //crops
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{
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if (cropType == 0)
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{
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return 15; //Carrots
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}
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else if (cropType == 1)
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{
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return 30; //Wheat
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}
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else if (cropType == 2)
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{
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return 40; //Berries
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}
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else
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{
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return 50; //Fruit Trees
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}
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}
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else //Harvestable Crops
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{
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if (cropType == 0)
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{
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return 30; //Carrots
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}
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else if (cropType == 1)
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{
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return 40; //Wheat
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}
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else if (cropType == 2)
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{
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return 50; //Berries
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}
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else
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{
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return 100; //Fruit Trees
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}
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}
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}
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public void setCropType(int Type)
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{
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cropType = Type;
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}
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public int getStatus()
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{
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if (Status != 4)
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{
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return Status;
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}
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else
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{
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return Status; // + cropType; When unique crop textures have been added
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}
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}
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public int getCropType()
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{
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return cropType;
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}
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public void setStatus(int newStatus)
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{
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Status = newStatus;
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}
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public void setOriginalStatus()
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{
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originalStatus = Status;
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}
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public void setHousePos(bool state)
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{
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housePos = state;
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if (state)
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{
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Status = 1;
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}
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else
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{
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Status = originalStatus;
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}
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}
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public bool getHousePos()
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{
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return housePos;
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}
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}
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