1
0
forked from s425077/PotatoPlan
JoelForkTest/Game1/Properties/Resources.Designer.cs
2020-05-06 16:27:14 +02:00

85 lines
3.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Game1.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Game1.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Temparature,Humidity ,Moisture,Soil Type,Crop Type,Nitrogen,Potassium,Phosphorous,Fertilizer Name
///26,52,38,Sandy,Maize,37,0,0,Urea
///29,52,45,Loamy,Sugarcane,12,0,36,DAP
///34,65,62,Black,Cotton,7,9,30,14-35-14
///32,62,34,Red,Tobacco,22,0,20,28-28
///28,54,46,Clayey,Paddy,35,0,0,Urea
///26,52,35,Sandy,Barley,12,10,13,17-17-17
///25,50,64,Red,Cotton,9,0,10,20-20
///33,64,50,Loamy,Wheat,41,0,0,Urea
///30,60,42,Sandy,Millets,21,0,18,28-28
///29,58,33,Black,Oil seeds,9,7,30,14-35-14
///27,54,28,Clayey,Pulses,13,0,40,DAP
///31,62, [rest of string was truncated]&quot;;.
/// </summary>
internal static string Fertilizer_Prediction {
get {
return ResourceManager.GetString("Fertilizer_Prediction", resourceCulture);
}
}
}
}