144 lines
4.5 KiB
C
144 lines
4.5 KiB
C
![]() |
/*
|
||
|
pygame - Python Game Library
|
||
|
Copyright (C) 2006, 2007 Rene Dudfield, Marcus von Appen
|
||
|
|
||
|
Originally put in the public domain by Sam Lantinga.
|
||
|
|
||
|
This library is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU Library General Public
|
||
|
License as published by the Free Software Foundation; either
|
||
|
version 2 of the License, or (at your option) any later version.
|
||
|
|
||
|
This library is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
Library General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Library General Public
|
||
|
License along with this library; if not, write to the Free
|
||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
|
*/
|
||
|
|
||
|
/* This is unconditionally defined in Python.h */
|
||
|
#if defined(_POSIX_C_SOURCE)
|
||
|
#undef _POSIX_C_SOURCE
|
||
|
#endif
|
||
|
|
||
|
#include <Python.h>
|
||
|
|
||
|
/* Handle clipboard text and data in arbitrary formats */
|
||
|
|
||
|
/**
|
||
|
* Predefined supported pygame scrap types.
|
||
|
*/
|
||
|
#define PYGAME_SCRAP_TEXT "text/plain"
|
||
|
#define PYGAME_SCRAP_BMP "image/bmp"
|
||
|
#define PYGAME_SCRAP_PPM "image/ppm"
|
||
|
#define PYGAME_SCRAP_PBM "image/pbm"
|
||
|
|
||
|
/**
|
||
|
* The supported scrap clipboard types.
|
||
|
*
|
||
|
* This is only relevant in a X11 environment, which supports mouse
|
||
|
* selections as well. For Win32 and MacOS environments the default
|
||
|
* clipboard is used, no matter what value is passed.
|
||
|
*/
|
||
|
typedef enum
|
||
|
{
|
||
|
SCRAP_CLIPBOARD,
|
||
|
SCRAP_SELECTION /* only supported in X11 environments. */
|
||
|
} ScrapClipType;
|
||
|
|
||
|
/**
|
||
|
* Macro for initialization checks.
|
||
|
*/
|
||
|
#define PYGAME_SCRAP_INIT_CHECK() \
|
||
|
if(!pygame_scrap_initialized()) \
|
||
|
return (PyErr_SetString (pgExc_SDLError, \
|
||
|
"scrap system not initialized."), NULL)
|
||
|
|
||
|
/**
|
||
|
* \brief Checks, whether the pygame scrap module was initialized.
|
||
|
*
|
||
|
* \return 1 if the modules was initialized, 0 otherwise.
|
||
|
*/
|
||
|
extern int
|
||
|
pygame_scrap_initialized (void);
|
||
|
|
||
|
/**
|
||
|
* \brief Initializes the pygame scrap module internals. Call this before any
|
||
|
* other method.
|
||
|
*
|
||
|
* \return 1 on successful initialization, 0 otherwise.
|
||
|
*/
|
||
|
extern int
|
||
|
pygame_scrap_init (void);
|
||
|
|
||
|
/**
|
||
|
* \brief Checks, whether the pygame window lost the clipboard focus or not.
|
||
|
*
|
||
|
* \return 1 if the window lost the focus, 0 otherwise.
|
||
|
*/
|
||
|
extern int
|
||
|
pygame_scrap_lost (void);
|
||
|
|
||
|
/**
|
||
|
* \brief Places content of a specific type into the clipboard.
|
||
|
*
|
||
|
* \note For X11 the following notes are important: The following types
|
||
|
* are reserved for internal usage and thus will throw an error on
|
||
|
* setting them: "TIMESTAMP", "TARGETS", "SDL_SELECTION".
|
||
|
* Setting PYGAME_SCRAP_TEXT ("text/plain") will also automatically
|
||
|
* set the X11 types "STRING" (XA_STRING), "TEXT" and "UTF8_STRING".
|
||
|
*
|
||
|
* For Win32 the following notes are important: Setting
|
||
|
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
|
||
|
* the Win32 type "TEXT" (CF_TEXT).
|
||
|
*
|
||
|
* For QNX the following notes are important: Setting
|
||
|
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
|
||
|
* the QNX type "TEXT" (Ph_CL_TEXT).
|
||
|
*
|
||
|
* \param type The type of the content.
|
||
|
* \param srclen The length of the content.
|
||
|
* \param src The NULL terminated content.
|
||
|
* \return 1, if the content could be successfully pasted into the clipboard,
|
||
|
* 0 otherwise.
|
||
|
*/
|
||
|
extern int
|
||
|
pygame_scrap_put (char *type, int srclen, char *src);
|
||
|
|
||
|
/**
|
||
|
* \brief Gets the current content from the clipboard.
|
||
|
*
|
||
|
* \note The received content does not need to be the content previously
|
||
|
* placed in the clipboard using pygame_put_scrap(). See the
|
||
|
* pygame_put_scrap() notes for more details.
|
||
|
*
|
||
|
* \param type The type of the content to receive.
|
||
|
* \param count The size of the returned content.
|
||
|
* \return The content or NULL in case of an error or if no content of the
|
||
|
* specified type was available.
|
||
|
*/
|
||
|
extern char*
|
||
|
pygame_scrap_get (char *type, unsigned long *count);
|
||
|
|
||
|
/**
|
||
|
* \brief Gets the currently available content types from the clipboard.
|
||
|
*
|
||
|
* \return The different available content types or NULL in case of an
|
||
|
* error or if no content type is available.
|
||
|
*/
|
||
|
extern char**
|
||
|
pygame_scrap_get_types (void);
|
||
|
|
||
|
/**
|
||
|
* \brief Checks whether content for the specified scrap type is currently
|
||
|
* available in the clipboard.
|
||
|
*
|
||
|
* \param type The type to check for.
|
||
|
* \return 1, if there is content and 0 otherwise.
|
||
|
*/
|
||
|
extern int
|
||
|
pygame_scrap_contains (char *type);
|