PracowniaProg/venv/Lib/site-packages/pygame/examples/prevent_display_stretching.py

90 lines
2.7 KiB
Python
Raw Normal View History

2019-11-23 08:59:27 +01:00
# coding: ascii
"""Prevent display stretching
On some computers, the display environment can be configured to stretch
all windows so that they will not appear too small on the screen for
the user. This configuration is especially common on high-DPI displays.
pygame graphics appear distorted when automatically stretched by the
display environment. This script demonstrates a technique for preventing
this stretching and distortion.
Limitations:
This script makes an API call that is only available on Windows (versions
Vista and newer). ctypes must be installed.
"""
# Ensure that the computer is running Windows Vista or newer
import os, sys
if os.name != "nt" or sys.getwindowsversion()[0] < 6:
raise NotImplementedError('this script requires Windows Vista or newer')
# Ensure that ctypes is installed. It is included with Python 2.5 and newer,
# but Python 2.4 users must install ctypes manually.
try:
import ctypes
except ImportError:
print('install ctypes from http://sourceforge.net/projects/ctypes/files/ctypes')
raise
import pygame
# Determine whether or not the user would like to prevent stretching
if os.path.basename(sys.executable) == 'pythonw.exe':
selection = 'y'
else:
from pygame.compat import raw_input_
selection = None
while selection not in ('y', 'n'):
selection = raw_input_('Prevent stretching? (y/n): ').strip().lower()
if selection == 'y':
msg = 'Stretching is prevented.'
else:
msg = 'Stretching is not prevented.'
# Prevent stretching
if selection == 'y':
user32 = ctypes.windll.user32
user32.SetProcessDPIAware()
# Show screen
pygame.display.init()
RESOLUTION = (350, 350)
screen = pygame.display.set_mode(RESOLUTION)
# Render message onto a surface
pygame.font.init()
font = pygame.font.Font(None, 36)
msg_surf = font.render(msg, 1, pygame.Color('green'))
res_surf = font.render('Intended resolution: %ix%i' % RESOLUTION, 1, pygame.Color('green'))
# Control loop
running = True
clock = pygame.time.Clock()
counter = 0
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(pygame.Color('black'))
# Draw lines which will be blurry if the window is stretched
# or clear if the window is not stretched.
pygame.draw.line(screen, pygame.Color('white'), (0, counter), (RESOLUTION[0] - 1, counter))
pygame.draw.line(screen, pygame.Color('white'), (counter, 0), (counter, RESOLUTION[1] - 1))
# Blit message onto screen surface
msg_blit_rect = screen.blit(msg_surf, (0, 0))
screen.blit(res_surf, (0, msg_blit_rect.bottom))
clock.tick(10)
pygame.display.flip()
counter += 1
if counter == RESOLUTION[0]:
counter = 0