528 lines
20 KiB
Python
528 lines
20 KiB
Python
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# -*- coding: utf-8 -*-
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import array
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import os
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import tempfile
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import unittest
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import glob
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from pygame.tests.test_utils import example_path, png
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import pygame, pygame.image, pygame.pkgdata
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from pygame.compat import xrange_, ord_, unicode_
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def test_magic(f, magic_hex):
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""" tests a given file to see if the magic hex matches.
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"""
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data = f.read(len(magic_hex))
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if len(data) != len(magic_hex):
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return 0
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for i in range(len(magic_hex)):
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if magic_hex[i] != ord_(data[i]):
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return 0
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return 1
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class ImageModuleTest( unittest.TestCase ):
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def testLoadIcon(self):
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""" see if we can load the pygame icon.
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"""
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f = pygame.pkgdata.getResource("pygame_icon.bmp")
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self.assertEqual(f.mode, "rb")
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surf = pygame.image.load_basic(f)
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self.assertEqual(surf.get_at((0,0)),(5, 4, 5, 255))
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self.assertEqual(surf.get_height(),32)
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self.assertEqual(surf.get_width(),32)
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def testLoadPNG(self):
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""" see if we can load a png with color values in the proper channels.
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"""
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# Create a PNG file with known colors
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reddish_pixel = (210, 0, 0, 255)
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greenish_pixel = (0, 220, 0, 255)
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bluish_pixel = (0, 0, 230, 255)
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greyish_pixel = (110, 120, 130, 140)
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pixel_array = [reddish_pixel + greenish_pixel,
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bluish_pixel + greyish_pixel]
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f_descriptor, f_path = tempfile.mkstemp(suffix='.png')
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with os.fdopen(f_descriptor, 'wb') as f:
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w = png.Writer(2, 2, alpha=True)
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w.write(f, pixel_array)
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# Read the PNG file and verify that pygame interprets it correctly
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surf = pygame.image.load(f_path)
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self.assertEqual(surf.get_at((0, 0)), reddish_pixel)
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self.assertEqual(surf.get_at((1, 0)), greenish_pixel)
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self.assertEqual(surf.get_at((0, 1)), bluish_pixel)
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self.assertEqual(surf.get_at((1, 1)), greyish_pixel)
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# Read the PNG file obj. and verify that pygame interprets it correctly
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with open(f_path, 'rb') as f:
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surf = pygame.image.load(f)
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self.assertEqual(surf.get_at((0, 0)), reddish_pixel)
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self.assertEqual(surf.get_at((1, 0)), greenish_pixel)
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self.assertEqual(surf.get_at((0, 1)), bluish_pixel)
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self.assertEqual(surf.get_at((1, 1)), greyish_pixel)
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os.remove(f_path)
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def testLoadJPG(self):
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""" see if we can load a jpg.
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"""
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f = example_path('data/alien1.jpg') # normalized
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# f = os.path.join("examples", "data", "alien1.jpg")
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surf = pygame.image.load(f)
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with open(f, "rb") as f:
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surf = pygame.image.load(f)
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# with open(os.path.join("examples", "data", "alien1.jpg"), "rb") as f:
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# surf = pygame.image.load(open(os.path.join("examples", "data",
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# "alien1.jpg"), "rb"))
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def testSaveJPG(self):
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""" JPG equivalent to issue #211 - color channel swapping
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Make sure the SDL surface color masks represent the rgb memory format
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required by the JPG library. The masks are machine endian dependent
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"""
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from pygame import Color, Rect
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# The source image is a 2 by 2 square of four colors. Since JPEG is
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# lossy, there can be color bleed. Make each color square 16 by 16,
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# to avoid the significantly color value distorts found at color
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# boundaries due to the compression value set by Pygame.
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square_len = 16
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sz = 2 * square_len, 2 * square_len
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# +---------------------------------+
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# | red | green |
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# |----------------+----------------|
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# | blue | (255, 128, 64) |
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# +---------------------------------+
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#
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# as (rect, color) pairs.
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def as_rect(square_x, square_y):
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return Rect(square_x * square_len, square_y * square_len,
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square_len, square_len)
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squares = [(as_rect(0, 0), Color("red")),
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(as_rect(1, 0), Color("green")),
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(as_rect(0, 1), Color("blue")),
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(as_rect(1, 1), Color(255, 128, 64))]
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# A surface format which is not directly usable with libjpeg.
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surf = pygame.Surface(sz, 0, 32)
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for rect, color in squares:
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surf.fill(color, rect)
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# Assume pygame.image.Load works correctly as it is handled by the
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# third party SDL_image library.
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f_path = tempfile.mktemp(suffix='.jpg')
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pygame.image.save(surf, f_path)
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jpg_surf = pygame.image.load(f_path)
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# Allow for small differences in the restored colors.
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def approx(c):
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mask = 0xFC
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return pygame.Color(c.r & mask, c.g & mask, c.b & mask)
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offset = square_len // 2
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for rect, color in squares:
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posn = rect.move((offset, offset)).topleft
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self.assertEqual(approx(jpg_surf.get_at(posn)), approx(color))
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def testSavePNG32(self):
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""" see if we can save a png with color values in the proper channels.
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"""
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# Create a PNG file with known colors
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reddish_pixel = (215, 0, 0, 255)
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greenish_pixel = (0, 225, 0, 255)
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bluish_pixel = (0, 0, 235, 255)
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greyish_pixel = (115, 125, 135, 145)
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surf = pygame.Surface((1, 4), pygame.SRCALPHA, 32)
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surf.set_at((0, 0), reddish_pixel)
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surf.set_at((0, 1), greenish_pixel)
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surf.set_at((0, 2), bluish_pixel)
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surf.set_at((0, 3), greyish_pixel)
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f_path = tempfile.mktemp(suffix='.png')
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pygame.image.save(surf, f_path)
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try:
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# Read the PNG file and verify that pygame saved it correctly
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reader = png.Reader(filename=f_path)
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width, height, pixels, metadata = reader.asRGBA8()
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# pixels is a generator
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self.assertEqual(tuple(next(pixels)), reddish_pixel)
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self.assertEqual(tuple(next(pixels)), greenish_pixel)
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self.assertEqual(tuple(next(pixels)), bluish_pixel)
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self.assertEqual(tuple(next(pixels)), greyish_pixel)
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finally:
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# Ensures proper clean up.
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if not reader.file.closed:
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reader.file.close()
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del reader
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os.remove(f_path)
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def testSavePNG24(self):
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""" see if we can save a png with color values in the proper channels.
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"""
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# Create a PNG file with known colors
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reddish_pixel = (215, 0, 0)
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greenish_pixel = (0, 225, 0)
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bluish_pixel = (0, 0, 235)
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greyish_pixel = (115, 125, 135)
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surf = pygame.Surface((1, 4), 0, 24)
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surf.set_at((0, 0), reddish_pixel)
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surf.set_at((0, 1), greenish_pixel)
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surf.set_at((0, 2), bluish_pixel)
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surf.set_at((0, 3), greyish_pixel)
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f_path = tempfile.mktemp(suffix='.png')
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pygame.image.save(surf, f_path)
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try:
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# Read the PNG file and verify that pygame saved it correctly
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reader = png.Reader(filename=f_path)
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width, height, pixels, metadata = reader.asRGB8()
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# pixels is a generator
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self.assertEqual(tuple(next(pixels)), reddish_pixel)
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self.assertEqual(tuple(next(pixels)), greenish_pixel)
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self.assertEqual(tuple(next(pixels)), bluish_pixel)
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self.assertEqual(tuple(next(pixels)), greyish_pixel)
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finally:
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# Ensures proper clean up.
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if not reader.file.closed:
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reader.file.close()
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del reader
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os.remove(f_path)
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def test_save(self):
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s = pygame.Surface((10,10))
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s.fill((23,23,23))
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magic_hex = {}
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magic_hex['jpg'] = [0xff, 0xd8, 0xff, 0xe0]
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magic_hex['png'] = [0x89 ,0x50 ,0x4e ,0x47]
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# magic_hex['tga'] = [0x0, 0x0, 0xa]
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magic_hex['bmp'] = [0x42, 0x4d]
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formats = ["jpg", "png", "bmp"]
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# uppercase too... JPG
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formats = formats + [x.upper() for x in formats]
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for fmt in formats:
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try:
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temp_filename = "%s.%s" % ("tmpimg", fmt)
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pygame.image.save(s, temp_filename)
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# Using 'with' ensures the file is closed even if test fails.
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with open(temp_filename, "rb") as handle:
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# Test the magic numbers at the start of the file to ensure
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# they are saved as the correct file type.
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self.assertEqual((1, fmt), (test_magic(handle,
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magic_hex[fmt.lower()]), fmt))
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# load the file to make sure it was saved correctly.
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# Note load can load a jpg saved with a .png file name.
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s2 = pygame.image.load(temp_filename)
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#compare contents, might only work reliably for png...
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# but because it's all one color it seems to work with jpg.
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self.assertEqual(s2.get_at((0,0)), s.get_at((0,0)))
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finally:
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#clean up the temp file, comment out to leave tmp file after run.
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os.remove(temp_filename)
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def test_save_colorkey(self):
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""" make sure the color key is not changed when saving.
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"""
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s = pygame.Surface((10,10), pygame.SRCALPHA, 32)
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s.fill((23,23,23))
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s.set_colorkey((0,0,0))
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colorkey1 = s.get_colorkey()
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p1 = s.get_at((0,0))
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temp_filename = "tmpimg.png"
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try:
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pygame.image.save(s, temp_filename)
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s2 = pygame.image.load(temp_filename)
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finally:
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os.remove(temp_filename)
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colorkey2 = s.get_colorkey()
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# check that the pixel and the colorkey is correct.
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self.assertEqual(colorkey1, colorkey2)
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self.assertEqual(p1, s2.get_at((0,0)))
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def test_load_unicode_path(self):
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import shutil
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orig = unicode_(example_path("data/asprite.bmp"))
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temp = os.path.join(unicode_(example_path('data')), u'你好.bmp')
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shutil.copy(orig, temp)
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try:
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im = pygame.image.load(temp)
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finally:
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os.remove(temp)
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def _unicode_save(self, temp_file):
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im = pygame.Surface((10, 10), 0, 32)
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try:
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with open(temp_file, 'w') as f:
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pass
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os.remove(temp_file)
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except IOError:
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raise unittest.SkipTest('the path cannot be opened')
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self.assertFalse(os.path.exists(temp_file))
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try:
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pygame.image.save(im, temp_file)
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self.assertGreater(os.path.getsize(temp_file), 10)
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finally:
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try:
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os.remove(temp_file)
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except EnvironmentError:
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pass
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def test_save_unicode_path(self):
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"""save unicode object with non-ASCII chars"""
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self._unicode_save(u"你好.bmp")
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def assertPremultipliedAreEqual(self, string1, string2, source_string):
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self.assertEqual(len(string1), len(string2))
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block_size = 20
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if string1 != string2:
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for block_start in xrange_(0, len(string1), block_size):
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block_end = min(block_start + block_size, len(string1))
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block1 = string1[block_start:block_end]
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block2 = string2[block_start:block_end]
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if block1 != block2:
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source_block = source_string[block_start:block_end]
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msg = "string difference in %d to %d of %d:\n%s\n%s\nsource:\n%s" % (block_start, block_end, len(string1), block1.encode("hex"), block2.encode("hex"), source_block.encode("hex"))
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self.fail(msg)
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def test_to_string__premultiplied(self):
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""" test to make sure we can export a surface to a premultiplied alpha string
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"""
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def convertRGBAtoPremultiplied(surface_to_modify):
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for x in xrange_(surface_to_modify.get_width()):
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for y in xrange_(surface_to_modify.get_height()):
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color = surface_to_modify.get_at((x, y))
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premult_color = (color[0]*color[3]/255,
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color[1]*color[3]/255,
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color[2]*color[3]/255,
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color[3])
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surface_to_modify.set_at((x, y), premult_color)
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test_surface = pygame.Surface((256, 256), pygame.SRCALPHA, 32)
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for x in xrange_(test_surface.get_width()):
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for y in xrange_(test_surface.get_height()):
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i = x + y*test_surface.get_width()
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test_surface.set_at((x,y), ((i*7) % 256, (i*13) % 256, (i*27) % 256, y))
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premultiplied_copy = test_surface.copy()
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convertRGBAtoPremultiplied(premultiplied_copy)
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self.assertPremultipliedAreEqual(pygame.image.tostring(test_surface, "RGBA_PREMULT"),
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pygame.image.tostring(premultiplied_copy, "RGBA"),
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pygame.image.tostring(test_surface, "RGBA"))
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self.assertPremultipliedAreEqual(pygame.image.tostring(test_surface, "ARGB_PREMULT"),
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pygame.image.tostring(premultiplied_copy, "ARGB"),
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pygame.image.tostring(test_surface, "ARGB"))
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no_alpha_surface = pygame.Surface((256, 256), 0, 24)
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self.assertRaises(ValueError, pygame.image.tostring, no_alpha_surface, "RGBA_PREMULT")
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# Custom assert method to check for identical surfaces.
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def _assertSurfaceEqual(self, surf_a, surf_b, msg=None):
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a_width, a_height = surf_a.get_width(), surf_a.get_height()
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# Check a few things to see if the surfaces are equal.
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self.assertEqual(a_width, surf_b.get_width(), msg)
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self.assertEqual(a_height, surf_b.get_height(), msg)
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self.assertEqual(surf_a.get_size(), surf_b.get_size(), msg)
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self.assertEqual(surf_a.get_rect(), surf_b.get_rect(), msg)
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self.assertEqual(surf_a.get_colorkey(), surf_b.get_colorkey(), msg)
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self.assertEqual(surf_a.get_alpha(), surf_b.get_alpha(), msg)
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self.assertEqual(surf_a.get_flags(), surf_b.get_flags(), msg)
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self.assertEqual(surf_a.get_bitsize(), surf_b.get_bitsize(), msg)
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self.assertEqual(surf_a.get_bytesize(), surf_b.get_bytesize(), msg)
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# Anything else?
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# Making the method lookups local for a possible speed up.
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surf_a_get_at = surf_a.get_at
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surf_b_get_at = surf_b.get_at
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for y in xrange_(a_height):
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for x in xrange_(a_width):
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self.assertEqual(surf_a_get_at((x, y)), surf_b_get_at((x, y)),
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msg)
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def test_fromstring__and_tostring(self):
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"""Ensure methods tostring() and fromstring() are symmetric."""
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####################################################################
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def RotateRGBAtoARGB(str_buf):
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byte_buf = array.array("B", str_buf)
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num_quads = len(byte_buf)//4
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for i in xrange_(num_quads):
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alpha = byte_buf[i*4 + 3]
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byte_buf[i*4 + 3] = byte_buf[i*4 + 2]
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byte_buf[i*4 + 2] = byte_buf[i*4 + 1]
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byte_buf[i*4 + 1] = byte_buf[i*4 + 0]
|
||
|
byte_buf[i*4 + 0] = alpha
|
||
|
return byte_buf.tostring()
|
||
|
|
||
|
####################################################################
|
||
|
def RotateARGBtoRGBA(str_buf):
|
||
|
byte_buf = array.array("B", str_buf)
|
||
|
num_quads = len(byte_buf)//4
|
||
|
for i in xrange_(num_quads):
|
||
|
alpha = byte_buf[i*4 + 0]
|
||
|
byte_buf[i*4 + 0] = byte_buf[i*4 + 1]
|
||
|
byte_buf[i*4 + 1] = byte_buf[i*4 + 2]
|
||
|
byte_buf[i*4 + 2] = byte_buf[i*4 + 3]
|
||
|
byte_buf[i*4 + 3] = alpha
|
||
|
return byte_buf.tostring()
|
||
|
|
||
|
####################################################################
|
||
|
test_surface = pygame.Surface((64, 256), flags=pygame.SRCALPHA,
|
||
|
depth=32)
|
||
|
for i in xrange_(256):
|
||
|
for j in xrange_(16):
|
||
|
intensity = j*16 + 15
|
||
|
test_surface.set_at((j + 0, i), (intensity, i, i, i))
|
||
|
test_surface.set_at((j + 16, i), (i, intensity, i, i))
|
||
|
test_surface.set_at((j + 32, i), (i, i, intensity, i))
|
||
|
test_surface.set_at((j + 32, i), (i, i, i, intensity))
|
||
|
|
||
|
self._assertSurfaceEqual(test_surface, test_surface,
|
||
|
'failing with identical surfaces')
|
||
|
|
||
|
rgba_buf = pygame.image.tostring(test_surface, "RGBA")
|
||
|
rgba_buf = RotateARGBtoRGBA(RotateRGBAtoARGB(rgba_buf))
|
||
|
test_rotate_functions = pygame.image.fromstring(
|
||
|
rgba_buf, test_surface.get_size(), "RGBA")
|
||
|
|
||
|
self._assertSurfaceEqual(test_surface, test_rotate_functions,
|
||
|
'rotate functions are not symmetric')
|
||
|
|
||
|
rgba_buf = pygame.image.tostring(test_surface, "RGBA")
|
||
|
argb_buf = RotateRGBAtoARGB(rgba_buf)
|
||
|
test_from_argb_string = pygame.image.fromstring(
|
||
|
argb_buf, test_surface.get_size(), "ARGB")
|
||
|
|
||
|
self._assertSurfaceEqual(test_surface, test_from_argb_string,
|
||
|
'"RGBA" rotated to "ARGB" failed')
|
||
|
|
||
|
argb_buf = pygame.image.tostring(test_surface, "ARGB")
|
||
|
rgba_buf = RotateARGBtoRGBA(argb_buf)
|
||
|
test_to_argb_string = pygame.image.fromstring(
|
||
|
rgba_buf, test_surface.get_size(), "RGBA")
|
||
|
|
||
|
self._assertSurfaceEqual(test_surface, test_to_argb_string,
|
||
|
'"ARGB" rotated to "RGBA" failed')
|
||
|
|
||
|
for fmt in ('ARGB', 'RGBA'):
|
||
|
fmt_buf = pygame.image.tostring(test_surface, fmt)
|
||
|
test_to_from_fmt_string = pygame.image.fromstring(
|
||
|
fmt_buf, test_surface.get_size(), fmt)
|
||
|
|
||
|
self._assertSurfaceEqual(test_surface, test_to_from_fmt_string,
|
||
|
'tostring/fromstring functions are not '
|
||
|
'symmetric with "{}" format'.format(fmt))
|
||
|
|
||
|
def todo_test_frombuffer(self):
|
||
|
|
||
|
# __doc__ (as of 2008-08-02) for pygame.image.frombuffer:
|
||
|
|
||
|
# pygame.image.frombuffer(string, size, format): return Surface
|
||
|
# create a new Surface that shares data inside a string buffer
|
||
|
#
|
||
|
# Create a new Surface that shares pixel data directly from the string
|
||
|
# buffer. This method takes the same arguments as
|
||
|
# pygame.image.fromstring(), but is unable to vertically flip the
|
||
|
# source data.
|
||
|
#
|
||
|
# This will run much faster than pygame.image.fromstring, since no
|
||
|
# pixel data must be allocated and copied.
|
||
|
|
||
|
self.fail()
|
||
|
|
||
|
def todo_test_get_extended(self):
|
||
|
|
||
|
# __doc__ (as of 2008-08-02) for pygame.image.get_extended:
|
||
|
|
||
|
# pygame.image.get_extended(): return bool
|
||
|
# test if extended image formats can be loaded
|
||
|
#
|
||
|
# If pygame is built with extended image formats this function will
|
||
|
# return True. It is still not possible to determine which formats
|
||
|
# will be available, but generally you will be able to load them all.
|
||
|
|
||
|
self.fail()
|
||
|
|
||
|
def todo_test_load_basic(self):
|
||
|
|
||
|
# __doc__ (as of 2008-08-02) for pygame.image.load_basic:
|
||
|
|
||
|
# pygame.image.load(filename): return Surface
|
||
|
# pygame.image.load(fileobj, namehint=): return Surface
|
||
|
# load new image from a file
|
||
|
|
||
|
self.fail()
|
||
|
|
||
|
def todo_test_load_extended(self):
|
||
|
|
||
|
# __doc__ (as of 2008-08-02) for pygame.image.load_extended:
|
||
|
|
||
|
# pygame module for image transfer
|
||
|
|
||
|
self.fail()
|
||
|
|
||
|
def todo_test_save_extended(self):
|
||
|
|
||
|
# __doc__ (as of 2008-08-02) for pygame.image.save_extended:
|
||
|
|
||
|
# pygame module for image transfer
|
||
|
|
||
|
self.fail()
|
||
|
|
||
|
def threads_load(self, images):
|
||
|
import pygame.threads
|
||
|
for i in range(10):
|
||
|
surfs = pygame.threads.tmap(pygame.image.load, images)
|
||
|
for s in surfs:
|
||
|
self.assertIsInstance(s, pygame.Surface)
|
||
|
|
||
|
def test_load_png_threads(self):
|
||
|
self.threads_load(glob.glob(example_path("data/*.png")))
|
||
|
|
||
|
def test_load_jpg_threads(self):
|
||
|
self.threads_load(glob.glob(example_path("data/*.jpg")))
|
||
|
|
||
|
def test_load_bmp_threads(self):
|
||
|
self.threads_load(glob.glob(example_path("data/*.bmp")))
|
||
|
|
||
|
def test_load_gif_threads(self):
|
||
|
self.threads_load(glob.glob(example_path("data/*.gif")))
|
||
|
|
||
|
if __name__ == '__main__':
|
||
|
unittest.main()
|