using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CustomEditor(typeof(LeafGrow))] public class LeafGrowEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); LeafGrow myScript = (LeafGrow)target; if(GUILayout.Button("Grow Leaf")) { myScript.DrawLeaf(); } } }