using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CustomEditor(typeof(LeafGrowScript))] public class LeafGrowScriptEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); LeafGrowScript myScript = (LeafGrowScript)target; if(GUILayout.Button("Grow Flower")) { myScript.DrawLeaf(); } } }