components/Line: refactor out abs X / Y

This commit is contained in:
Artur Tamborski 2020-11-29 00:05:51 +01:00
parent f3498331ad
commit 0b65918240

View File

@ -35,6 +35,9 @@ export default function Line(props: ILineProps): JSX.Element {
const oy = dir(props.startPos.y - props.endPos.y); const oy = dir(props.startPos.y - props.endPos.y);
const d = Number(`${ox}${oy}`) as Direction; const d = Number(`${ox}${oy}`) as Direction;
const absX = Math.abs(props.startPos.x - props.endPos.x);
const absY = Math.abs(props.startPos.y - props.endPos.y);
switch (d) { switch (d) {
case Direction.None: case Direction.None:
break; break;
@ -42,59 +45,55 @@ export default function Line(props: ILineProps): JSX.Element {
x = pos(props.endPos.x) - margin + offset; x = pos(props.endPos.x) - margin + offset;
y = pos(props.endPos.y) - margin + offset; y = pos(props.endPos.y) - margin + offset;
w = 55; w = 55;
h = pos(props.startPos.y - props.endPos.y +1) - margin - offset * 2; h = pos(absY + 1) - margin - offset * 2;
t = ''; t = '';
break; break;
case Direction.Down: case Direction.Down:
x = pos(props.startPos.x) - margin + offset; x = pos(props.startPos.x) - margin + offset;
y = pos(props.startPos.y) - margin + offset; y = pos(props.startPos.y) - margin + offset;
w = 55; w = 55;
h = pos(props.endPos.y - props.startPos.y +1) - margin - offset * 2; h = pos(absY + 1) - margin - offset * 2;
t = ''; t = '';
break; break;
case Direction.Left: case Direction.Left:
x = pos(props.endPos.x) - margin + offset; x = pos(props.endPos.x) - margin + offset;
y = pos(props.endPos.y) - margin + offset; y = pos(props.endPos.y) - margin + offset;
w = pos(props.startPos.x - props.endPos.x +1) - margin - offset * 2; w = pos(absX + 1) - margin - offset * 2;
h = 55; h = 55;
t = ''; t = '';
break; break;
case Direction.LeftUp: case Direction.LeftUp:
x = pos(props.endPos.x-1) + margin; x = pos(props.endPos.x-1) + margin;
y = pos(props.endPos.y) - margin + offset; y = pos(props.endPos.y) - margin + offset;
w = props.startPos.x - props.endPos.x; w = pos(absX) + (margin - offset * 2) + absX * (margin - offset * 2);
w = pos(w) + (margin - offset * 2) + w * (margin - offset * 2);
h = 55; h = 55;
t = `translate(29,-14),rotate(45, ${x-offset}, ${y+offset})` t = `translate(29,-14),rotate(45, ${x-offset}, ${y+offset})`
break; break;
case Direction.LeftDown: case Direction.LeftDown:
x = pos(props.endPos.x-1) + margin; x = pos(props.endPos.x-1) + margin;
y = pos(props.endPos.y) - margin + offset; y = pos(props.endPos.y) - margin + offset;
w = props.startPos.x - props.endPos.x; w = pos(absX) + (margin - offset * 2) + absX * (margin - offset * 2);
w = pos(w) + (margin - offset * 2) + w * (margin - offset * 2);
h = 55; h = 55;
t = `translate(-12,27),rotate(-45, ${x+offset}, ${y-offset})` t = `translate(-12,27),rotate(-45, ${x+offset}, ${y-offset})`
break; break;
case Direction.Right: case Direction.Right:
x = pos(props.startPos.x) - margin + offset; x = pos(props.startPos.x) - margin + offset;
y = pos(props.startPos.y) - margin + offset; y = pos(props.startPos.y) - margin + offset;
w = pos(props.endPos.x - props.startPos.x +1) - margin - offset * 2; w = pos(absX + 1) - margin - offset * 2;
h = 55; h = 55;
t = ''; t = '';
break; break;
case Direction.RightUp: case Direction.RightUp:
x = pos(props.startPos.x) - margin + offset; x = pos(props.startPos.x) - margin + offset;
y = pos(props.startPos.y) - margin + offset; y = pos(props.startPos.y) - margin + offset;
w = props.endPos.x - props.startPos.x; w = pos(absX) + (margin - offset * 2) + absX * (margin - offset * 2);
w = pos(w) + (margin - offset * 2) + w * (margin - offset * 2);
h = 55; h = 55;
t = `translate(-9, 29),rotate(-45, ${x-offset}, ${y+offset})` t = `translate(-9, 29),rotate(-45, ${x-offset}, ${y+offset})`
break; break;
case Direction.RightDown: case Direction.RightDown:
x = pos(props.startPos.x) - margin + offset; x = pos(props.startPos.x) - margin + offset;
y = pos(props.startPos.y) - margin + offset; y = pos(props.startPos.y) - margin + offset;
w = props.endPos.x - props.startPos.x; w = pos(absX) + (margin - offset * 2) + absX * (margin - offset * 2);
w = pos(w) + (margin - offset * 2) + w * (margin - offset * 2);
h = 55; h = 55;
t = `translate(27, -14),rotate(45, ${x-offset}, ${y+offset})` t = `translate(27, -14),rotate(45, ${x-offset}, ${y+offset})`
break; break;