fraktal/include/glm/ext/vector_int4_precision.hpp

32 lines
1.3 KiB
C++
Raw Normal View History

2021-02-08 22:56:15 +01:00
/// @ref core
/// @file glm/ext/vector_int4_precision.hpp
#pragma once
#include "../detail/type_vec4.hpp"
namespace glm
{
/// @addtogroup core_vector_precision
/// @{
/// 4 components vector of high qualifier signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<4, int, highp> highp_ivec4;
/// 4 components vector of medium qualifier signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<4, int, mediump> mediump_ivec4;
/// 4 components vector of low qualifier signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef vec<4, int, lowp> lowp_ivec4;
/// @}
}//namespace glm