Usuwam pliki windowsowe
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a.out
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Debug/
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.vs/
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<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<ProjectOutputs>
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<ProjectOutput>
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<FullPath>D:\OpenGL\fraktal\fraktal\Debug\opengl_test_35.exe</FullPath>
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</ProjectOutput>
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</ProjectOutputs>
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<ContentFiles />
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<SatelliteDlls />
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<NonRecipeFileRefs />
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</Project>
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glad.c
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opengl_test35.cpp
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D:\OpenGL\fraktal\fraktal\include\learnopengl\shader_m.h(44,40): warning C4101: "e": lokalna zmienna, do której nie istnieje odwołanie
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D:\OpenGL\fraktal\fraktal\opengl_test35.cpp(226,28): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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D:\OpenGL\fraktal\fraktal\opengl_test35.cpp(318,17): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
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D:\OpenGL\fraktal\fraktal\opengl_test35.cpp(319,17): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
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D:\OpenGL\fraktal\fraktal\opengl_test35.cpp(323,19): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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D:\OpenGL\fraktal\fraktal\opengl_test35.cpp(324,19): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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D:\OpenGL\fraktal\fraktal\opengl_test35.cpp(326,13): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
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D:\OpenGL\fraktal\fraktal\opengl_test35.cpp(327,13): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
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D:\OpenGL\fraktal\fraktal\opengl_test35.cpp(336,31): warning C4244: "argument": konwersja z "double" do "float", możliwa utrata danych
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opengl_test_35.vcxproj -> D:\OpenGL\fraktal\fraktal\Debug\opengl_test_35.exe
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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.28.29333:TargetPlatformVersion=10.0.18362.0:VcpkgTriplet=x86-windows:
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Debug|Win32|D:\OpenGL\fraktal\fraktal\|
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D:\OpenGL\fraktal\fraktal\Debug\opengl_test_35.vcxproj.CopyComplete
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D:\OpenGL\fraktal\fraktal\Debug\opengl_test_35.exe
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D:\OpenGL\fraktal\fraktal\Debug\opengl_test_35.pdb
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D:\OpenGL\fraktal\fraktal\Debug\glfw3.dll
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Debug/vc142.idb
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D:\OpenGL\fraktal\fraktal\Debug\glfw3.dll
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