fraktal/6.2.cubemaps.vert
Artur Tamborski 5c9eb193d2 init
2021-02-07 19:42:11 +01:00

17 lines
376 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
out vec3 Normal;
out vec3 Position;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
Normal = mat3(transpose(inverse(model))) * aNormal;
Position = vec3(model * vec4(aPos, 1.0));
gl_Position = projection * view * model * vec4(aPos, 1.0);
}