100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/// @ref core
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/// @file glm/detail/func_geometric_simd.inl
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#include "../simd/geometric.h"
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#if GLM_ARCH & GLM_ARCH_SSE2_BIT
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namespace glm{
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namespace detail
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{
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template<qualifier Q>
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struct compute_length<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
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{
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return _mm_cvtss_f32(glm_vec4_length(v.data));
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}
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};
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template<qualifier Q>
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struct compute_distance<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
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{
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return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
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}
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};
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template<qualifier Q>
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struct compute_dot<vec<4, float, Q>, float, true>
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{
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GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
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{
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return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
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}
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};
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template<qualifier Q>
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struct compute_cross<float, Q, true>
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{
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GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b)
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{
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__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
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__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
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__m128 const xpd0 = glm_vec4_cross(set0, set1);
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vec<4, float, Q> Result;
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Result.data = xpd0;
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return vec<3, float, Q>(Result);
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}
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};
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template<qualifier Q>
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struct compute_normalize<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
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{
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vec<4, float, Q> Result;
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Result.data = glm_vec4_normalize(v.data);
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return Result;
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}
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};
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template<qualifier Q>
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struct compute_faceforward<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref)
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{
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vec<4, float, Q> Result;
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Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
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return Result;
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}
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};
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template<qualifier Q>
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struct compute_reflect<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N)
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{
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vec<4, float, Q> Result;
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Result.data = glm_vec4_reflect(I.data, N.data);
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return Result;
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}
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};
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template<qualifier Q>
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struct compute_refract<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta)
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{
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vec<4, float, Q> Result;
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Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
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return Result;
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}
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};
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}//namespace detail
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}//namespace glm
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#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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