124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
/// @ref gtx_rotate_vector
|
|
/// @file glm/gtx/rotate_vector.hpp
|
|
///
|
|
/// @see core (dependence)
|
|
/// @see gtx_transform (dependence)
|
|
///
|
|
/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
|
|
/// @ingroup gtx
|
|
///
|
|
/// Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
|
|
///
|
|
/// Function to directly rotate a vector
|
|
|
|
#pragma once
|
|
|
|
// Dependency:
|
|
#include "../gtx/transform.hpp"
|
|
#include "../gtc/epsilon.hpp"
|
|
#include "../ext/vector_relational.hpp"
|
|
#include "../glm.hpp"
|
|
|
|
#ifndef GLM_ENABLE_EXPERIMENTAL
|
|
# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
|
|
#endif
|
|
|
|
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
|
# pragma message("GLM: GLM_GTX_rotate_vector extension included")
|
|
#endif
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup gtx_rotate_vector
|
|
/// @{
|
|
|
|
/// Returns Spherical interpolation between two vectors
|
|
///
|
|
/// @param x A first vector
|
|
/// @param y A second vector
|
|
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
|
|
///
|
|
/// @see gtx_rotate_vector
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<3, T, Q> slerp(
|
|
vec<3, T, Q> const& x,
|
|
vec<3, T, Q> const& y,
|
|
T const& a);
|
|
|
|
//! Rotate a two dimensional vector.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<2, T, Q> rotate(
|
|
vec<2, T, Q> const& v,
|
|
T const& angle);
|
|
|
|
//! Rotate a three dimensional vector around an axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<3, T, Q> rotate(
|
|
vec<3, T, Q> const& v,
|
|
T const& angle,
|
|
vec<3, T, Q> const& normal);
|
|
|
|
//! Rotate a four dimensional vector around an axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<4, T, Q> rotate(
|
|
vec<4, T, Q> const& v,
|
|
T const& angle,
|
|
vec<3, T, Q> const& normal);
|
|
|
|
//! Rotate a three dimensional vector around the X axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<3, T, Q> rotateX(
|
|
vec<3, T, Q> const& v,
|
|
T const& angle);
|
|
|
|
//! Rotate a three dimensional vector around the Y axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<3, T, Q> rotateY(
|
|
vec<3, T, Q> const& v,
|
|
T const& angle);
|
|
|
|
//! Rotate a three dimensional vector around the Z axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<3, T, Q> rotateZ(
|
|
vec<3, T, Q> const& v,
|
|
T const& angle);
|
|
|
|
//! Rotate a four dimensional vector around the X axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<4, T, Q> rotateX(
|
|
vec<4, T, Q> const& v,
|
|
T const& angle);
|
|
|
|
//! Rotate a four dimensional vector around the Y axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<4, T, Q> rotateY(
|
|
vec<4, T, Q> const& v,
|
|
T const& angle);
|
|
|
|
//! Rotate a four dimensional vector around the Z axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL vec<4, T, Q> rotateZ(
|
|
vec<4, T, Q> const& v,
|
|
T const& angle);
|
|
|
|
//! Build a rotation matrix from a normal and a up vector.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
|
|
vec<3, T, Q> const& Normal,
|
|
vec<3, T, Q> const& Up);
|
|
|
|
/// @}
|
|
}//namespace glm
|
|
|
|
#include "rotate_vector.inl"
|