fraktal/6.2.skybox.frag
Artur Tamborski 5c9eb193d2 init
2021-02-07 19:42:11 +01:00

11 lines
151 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube skybox;
void main()
{
FragColor = texture(skybox, TexCoords);
}