201 lines
5.7 KiB
C++
201 lines
5.7 KiB
C++
#include "../trigonometric.hpp"
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#include "../geometric.hpp"
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#include "../exponential.hpp"
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#include "epsilon.hpp"
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#include <limits>
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(qua<T, Q> const& x)
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{
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return vec<3, T, Q>(pitch(x), yaw(x), roll(x));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T roll(qua<T, Q> const& q)
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{
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return static_cast<T>(atan(static_cast<T>(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T pitch(qua<T, Q> const& q)
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{
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//return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
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T const y = static_cast<T>(2) * (q.y * q.z + q.w * q.x);
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T const x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z;
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if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon<T>()))) //avoid atan2(0,0) - handle singularity - Matiis
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return static_cast<T>(static_cast<T>(2) * atan(q.x, q.w));
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return static_cast<T>(atan(y, x));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER T yaw(qua<T, Q> const& q)
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{
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return asin(clamp(static_cast<T>(-2) * (q.x * q.z - q.w * q.y), static_cast<T>(-1), static_cast<T>(1)));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& q)
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{
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mat<3, 3, T, Q> Result(T(1));
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T qxx(q.x * q.x);
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T qyy(q.y * q.y);
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T qzz(q.z * q.z);
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T qxz(q.x * q.z);
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T qxy(q.x * q.y);
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T qyz(q.y * q.z);
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T qwx(q.w * q.x);
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T qwy(q.w * q.y);
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T qwz(q.w * q.z);
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Result[0][0] = T(1) - T(2) * (qyy + qzz);
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Result[0][1] = T(2) * (qxy + qwz);
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Result[0][2] = T(2) * (qxz - qwy);
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Result[1][0] = T(2) * (qxy - qwz);
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Result[1][1] = T(1) - T(2) * (qxx + qzz);
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Result[1][2] = T(2) * (qyz + qwx);
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Result[2][0] = T(2) * (qxz + qwy);
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Result[2][1] = T(2) * (qyz - qwx);
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Result[2][2] = T(1) - T(2) * (qxx + qyy);
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& q)
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{
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return mat<4, 4, T, Q>(mat3_cast(q));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<3, 3, T, Q> const& m)
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{
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T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
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T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
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T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
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T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
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int biggestIndex = 0;
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T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
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if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
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{
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fourBiggestSquaredMinus1 = fourXSquaredMinus1;
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biggestIndex = 1;
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}
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if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
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{
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fourBiggestSquaredMinus1 = fourYSquaredMinus1;
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biggestIndex = 2;
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}
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if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
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{
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fourBiggestSquaredMinus1 = fourZSquaredMinus1;
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biggestIndex = 3;
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}
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T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast<T>(1)) * static_cast<T>(0.5);
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T mult = static_cast<T>(0.25) / biggestVal;
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switch(biggestIndex)
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{
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case 0:
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return qua<T, Q>(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult);
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case 1:
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return qua<T, Q>((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult);
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case 2:
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return qua<T, Q>((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult);
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case 3:
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return qua<T, Q>((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal);
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default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
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assert(false);
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return qua<T, Q>(1, 0, 0, 0);
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}
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<4, 4, T, Q> const& m4)
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{
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return quat_cast(mat<3, 3, T, Q>(m4));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y)
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{
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vec<4, bool, Q> Result;
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for(length_t i = 0; i < x.length(); ++i)
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Result[i] = x[i] < y[i];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y)
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{
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vec<4, bool, Q> Result;
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for(length_t i = 0; i < x.length(); ++i)
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Result[i] = x[i] <= y[i];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y)
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{
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vec<4, bool, Q> Result;
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for(length_t i = 0; i < x.length(); ++i)
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Result[i] = x[i] > y[i];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y)
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{
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vec<4, bool, Q> Result;
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for(length_t i = 0; i < x.length(); ++i)
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Result[i] = x[i] >= y[i];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
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{
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# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
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return quatLookAtLH(direction, up);
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# else
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return quatLookAtRH(direction, up);
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# endif
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
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{
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mat<3, 3, T, Q> Result;
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Result[2] = -direction;
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Result[0] = normalize(cross(up, Result[2]));
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Result[1] = cross(Result[2], Result[0]);
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return quat_cast(Result);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
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{
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mat<3, 3, T, Q> Result;
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Result[2] = direction;
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Result[0] = normalize(cross(up, Result[2]));
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Result[1] = cross(Result[2], Result[0]);
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return quat_cast(Result);
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}
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}//namespace glm
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#if GLM_CONFIG_SIMD == GLM_ENABLE
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# include "quaternion_simd.inl"
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#endif
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