fraktal/6.2.cubemaps.frag
Artur Tamborski 5c9eb193d2 init
2021-02-07 19:42:11 +01:00

15 lines
287 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 Normal;
in vec3 Position;
uniform vec3 cameraPos;
uniform samplerCube skybox;
void main()
{
vec3 I = normalize(Position - cameraPos);
vec3 R = reflect(I, normalize(Normal));
FragColor = vec4(texture(skybox, R).rgb, 1.0);
}