fraktal/9.2.geometry_shader.frag
2021-02-09 01:20:47 +01:00

13 lines
167 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}