2025 lines
55 KiB
C
2025 lines
55 KiB
C
/*
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Jonathan Dummer
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2007-07-26-10.36
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Simple OpenGL Image Library
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Public Domain
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using Sean Barret's stb_image as a base
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Thanks to:
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* Sean Barret - for the awesome stb_image
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* Dan Venkitachalam - for finding some non-compliant DDS files, and patching some explicit casts
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* everybody at gamedev.net
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*/
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#define SOIL_CHECK_FOR_GL_ERRORS 0
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <wingdi.h>
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#include <GL/gl.h>
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#elif defined(__APPLE__) || defined(__APPLE_CC__)
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/* I can't test this Apple stuff! */
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#include <OpenGL/gl.h>
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#include <Carbon/Carbon.h>
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#define APIENTRY
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#else
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#include <GL/gl.h>
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#include <GL/glx.h>
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#endif
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#include "SOIL.h"
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#include "stb_image_aug.h"
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#include "image_helper.h"
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#include "image_DXT.h"
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#include <stdlib.h>
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#include <string.h>
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/* error reporting */
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char *result_string_pointer = "SOIL initialized";
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/* for loading cube maps */
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enum{
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SOIL_CAPABILITY_UNKNOWN = -1,
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SOIL_CAPABILITY_NONE = 0,
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SOIL_CAPABILITY_PRESENT = 1
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};
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static int has_cubemap_capability = SOIL_CAPABILITY_UNKNOWN;
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int query_cubemap_capability( void );
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#define SOIL_TEXTURE_WRAP_R 0x8072
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#define SOIL_CLAMP_TO_EDGE 0x812F
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#define SOIL_NORMAL_MAP 0x8511
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#define SOIL_REFLECTION_MAP 0x8512
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#define SOIL_TEXTURE_CUBE_MAP 0x8513
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#define SOIL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define SOIL_PROXY_TEXTURE_CUBE_MAP 0x851B
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#define SOIL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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/* for non-power-of-two texture */
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static int has_NPOT_capability = SOIL_CAPABILITY_UNKNOWN;
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int query_NPOT_capability( void );
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/* for texture rectangles */
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static int has_tex_rectangle_capability = SOIL_CAPABILITY_UNKNOWN;
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int query_tex_rectangle_capability( void );
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#define SOIL_TEXTURE_RECTANGLE_ARB 0x84F5
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#define SOIL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
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/* for using DXT compression */
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static int has_DXT_capability = SOIL_CAPABILITY_UNKNOWN;
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int query_DXT_capability( void );
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#define SOIL_RGB_S3TC_DXT1 0x83F0
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#define SOIL_RGBA_S3TC_DXT1 0x83F1
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#define SOIL_RGBA_S3TC_DXT3 0x83F2
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#define SOIL_RGBA_S3TC_DXT5 0x83F3
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typedef void (APIENTRY * P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
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P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC soilGlCompressedTexImage2D = NULL;
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unsigned int SOIL_direct_load_DDS(
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const char *filename,
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unsigned int reuse_texture_ID,
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int flags,
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int loading_as_cubemap );
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unsigned int SOIL_direct_load_DDS_from_memory(
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const unsigned char *const buffer,
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int buffer_length,
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unsigned int reuse_texture_ID,
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int flags,
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int loading_as_cubemap );
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/* other functions */
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unsigned int
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SOIL_internal_create_OGL_texture
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(
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const unsigned char *const data,
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int width, int height, int channels,
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unsigned int reuse_texture_ID,
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unsigned int flags,
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unsigned int opengl_texture_type,
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unsigned int opengl_texture_target,
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unsigned int texture_check_size_enum
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);
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/* and the code magic begins here [8^) */
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unsigned int
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SOIL_load_OGL_texture
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(
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const char *filename,
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int force_channels,
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unsigned int reuse_texture_ID,
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unsigned int flags
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)
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{
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/* variables */
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unsigned char* img;
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int width, height, channels;
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unsigned int tex_id;
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/* does the user want direct uploading of the image as a DDS file? */
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if( flags & SOIL_FLAG_DDS_LOAD_DIRECT )
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{
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/* 1st try direct loading of the image as a DDS file
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note: direct uploading will only load what is in the
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DDS file, no MIPmaps will be generated, the image will
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not be flipped, etc. */
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tex_id = SOIL_direct_load_DDS( filename, reuse_texture_ID, flags, 0 );
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if( tex_id )
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{
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/* hey, it worked!! */
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return tex_id;
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}
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}
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/* try to load the image */
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img = SOIL_load_image( filename, &width, &height, &channels, force_channels );
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/* channels holds the original number of channels, which may have been forced */
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if( (force_channels >= 1) && (force_channels <= 4) )
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{
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channels = force_channels;
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}
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if( NULL == img )
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{
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/* image loading failed */
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result_string_pointer = stbi_failure_reason();
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return 0;
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}
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/* OK, make it a texture! */
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tex_id = SOIL_internal_create_OGL_texture(
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img, width, height, channels,
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reuse_texture_ID, flags,
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GL_TEXTURE_2D, GL_TEXTURE_2D,
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GL_MAX_TEXTURE_SIZE );
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/* and nuke the image data */
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SOIL_free_image_data( img );
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/* and return the handle, such as it is */
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return tex_id;
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}
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unsigned int
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SOIL_load_OGL_HDR_texture
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(
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const char *filename,
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int fake_HDR_format,
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int rescale_to_max,
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unsigned int reuse_texture_ID,
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unsigned int flags
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)
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{
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/* variables */
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unsigned char* img;
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int width, height, channels;
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unsigned int tex_id;
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/* no direct uploading of the image as a DDS file */
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/* error check */
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if( (fake_HDR_format != SOIL_HDR_RGBE) &&
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(fake_HDR_format != SOIL_HDR_RGBdivA) &&
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(fake_HDR_format != SOIL_HDR_RGBdivA2) )
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{
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result_string_pointer = "Invalid fake HDR format specified";
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return 0;
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}
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/* try to load the image (only the HDR type) */
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img = stbi_hdr_load_rgbe( filename, &width, &height, &channels, 4 );
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/* channels holds the original number of channels, which may have been forced */
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if( NULL == img )
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{
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/* image loading failed */
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result_string_pointer = stbi_failure_reason();
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return 0;
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}
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/* the load worked, do I need to convert it? */
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if( fake_HDR_format == SOIL_HDR_RGBdivA )
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{
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RGBE_to_RGBdivA( img, width, height, rescale_to_max );
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} else if( fake_HDR_format == SOIL_HDR_RGBdivA2 )
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{
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RGBE_to_RGBdivA2( img, width, height, rescale_to_max );
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}
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/* OK, make it a texture! */
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tex_id = SOIL_internal_create_OGL_texture(
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img, width, height, channels,
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reuse_texture_ID, flags,
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GL_TEXTURE_2D, GL_TEXTURE_2D,
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GL_MAX_TEXTURE_SIZE );
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/* and nuke the image data */
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SOIL_free_image_data( img );
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/* and return the handle, such as it is */
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return tex_id;
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}
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unsigned int
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SOIL_load_OGL_texture_from_memory
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(
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const unsigned char *const buffer,
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int buffer_length,
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int force_channels,
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unsigned int reuse_texture_ID,
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unsigned int flags
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)
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{
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/* variables */
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unsigned char* img;
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int width, height, channels;
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unsigned int tex_id;
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/* does the user want direct uploading of the image as a DDS file? */
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if( flags & SOIL_FLAG_DDS_LOAD_DIRECT )
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{
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/* 1st try direct loading of the image as a DDS file
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note: direct uploading will only load what is in the
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DDS file, no MIPmaps will be generated, the image will
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not be flipped, etc. */
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tex_id = SOIL_direct_load_DDS_from_memory(
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buffer, buffer_length,
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reuse_texture_ID, flags, 0 );
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if( tex_id )
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{
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/* hey, it worked!! */
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return tex_id;
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}
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}
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/* try to load the image */
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img = SOIL_load_image_from_memory(
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buffer, buffer_length,
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&width, &height, &channels,
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force_channels );
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/* channels holds the original number of channels, which may have been forced */
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if( (force_channels >= 1) && (force_channels <= 4) )
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{
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channels = force_channels;
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}
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if( NULL == img )
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{
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/* image loading failed */
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result_string_pointer = stbi_failure_reason();
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return 0;
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}
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/* OK, make it a texture! */
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tex_id = SOIL_internal_create_OGL_texture(
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img, width, height, channels,
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reuse_texture_ID, flags,
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GL_TEXTURE_2D, GL_TEXTURE_2D,
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GL_MAX_TEXTURE_SIZE );
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/* and nuke the image data */
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SOIL_free_image_data( img );
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/* and return the handle, such as it is */
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return tex_id;
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}
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unsigned int
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SOIL_load_OGL_cubemap
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(
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const char *x_pos_file,
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const char *x_neg_file,
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const char *y_pos_file,
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const char *y_neg_file,
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const char *z_pos_file,
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const char *z_neg_file,
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int force_channels,
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unsigned int reuse_texture_ID,
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unsigned int flags
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)
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{
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/* variables */
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unsigned char* img;
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int width, height, channels;
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unsigned int tex_id;
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/* error checking */
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if( (x_pos_file == NULL) ||
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(x_neg_file == NULL) ||
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(y_pos_file == NULL) ||
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(y_neg_file == NULL) ||
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(z_pos_file == NULL) ||
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(z_neg_file == NULL) )
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{
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result_string_pointer = "Invalid cube map files list";
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return 0;
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}
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/* capability checking */
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if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
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{
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result_string_pointer = "No cube map capability present";
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return 0;
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}
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/* 1st face: try to load the image */
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img = SOIL_load_image( x_pos_file, &width, &height, &channels, force_channels );
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/* channels holds the original number of channels, which may have been forced */
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if( (force_channels >= 1) && (force_channels <= 4) )
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{
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channels = force_channels;
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}
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if( NULL == img )
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{
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/* image loading failed */
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result_string_pointer = stbi_failure_reason();
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return 0;
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}
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/* upload the texture, and create a texture ID if necessary */
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tex_id = SOIL_internal_create_OGL_texture(
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img, width, height, channels,
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reuse_texture_ID, flags,
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SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_X,
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SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
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/* and nuke the image data */
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SOIL_free_image_data( img );
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/* continue? */
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if( tex_id != 0 )
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{
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/* 1st face: try to load the image */
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img = SOIL_load_image( x_neg_file, &width, &height, &channels, force_channels );
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/* channels holds the original number of channels, which may have been forced */
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if( (force_channels >= 1) && (force_channels <= 4) )
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{
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channels = force_channels;
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}
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if( NULL == img )
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{
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/* image loading failed */
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result_string_pointer = stbi_failure_reason();
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return 0;
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}
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/* upload the texture, but reuse the assigned texture ID */
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tex_id = SOIL_internal_create_OGL_texture(
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img, width, height, channels,
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tex_id, flags,
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SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
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/* and nuke the image data */
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SOIL_free_image_data( img );
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}
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/* continue? */
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if( tex_id != 0 )
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{
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/* 1st face: try to load the image */
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img = SOIL_load_image( y_pos_file, &width, &height, &channels, force_channels );
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/* channels holds the original number of channels, which may have been forced */
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if( (force_channels >= 1) && (force_channels <= 4) )
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{
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channels = force_channels;
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}
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if( NULL == img )
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{
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/* image loading failed */
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result_string_pointer = stbi_failure_reason();
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return 0;
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}
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/* upload the texture, but reuse the assigned texture ID */
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tex_id = SOIL_internal_create_OGL_texture(
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img, width, height, channels,
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tex_id, flags,
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SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
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/* and nuke the image data */
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SOIL_free_image_data( img );
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}
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/* continue? */
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if( tex_id != 0 )
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{
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/* 1st face: try to load the image */
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img = SOIL_load_image( y_neg_file, &width, &height, &channels, force_channels );
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/* channels holds the original number of channels, which may have been forced */
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if( (force_channels >= 1) && (force_channels <= 4) )
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{
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channels = force_channels;
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}
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if( NULL == img )
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{
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/* image loading failed */
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result_string_pointer = stbi_failure_reason();
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return 0;
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}
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/* upload the texture, but reuse the assigned texture ID */
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tex_id = SOIL_internal_create_OGL_texture(
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img, width, height, channels,
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tex_id, flags,
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SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
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/* and nuke the image data */
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SOIL_free_image_data( img );
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}
|
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/* continue? */
|
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if( tex_id != 0 )
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{
|
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/* 1st face: try to load the image */
|
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img = SOIL_load_image( z_pos_file, &width, &height, &channels, force_channels );
|
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/* channels holds the original number of channels, which may have been forced */
|
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if( (force_channels >= 1) && (force_channels <= 4) )
|
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{
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channels = force_channels;
|
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}
|
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if( NULL == img )
|
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{
|
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/* image loading failed */
|
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result_string_pointer = stbi_failure_reason();
|
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return 0;
|
|
}
|
|
/* upload the texture, but reuse the assigned texture ID */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
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img, width, height, channels,
|
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tex_id, flags,
|
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SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
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SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
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/* and nuke the image data */
|
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SOIL_free_image_data( img );
|
|
}
|
|
/* continue? */
|
|
if( tex_id != 0 )
|
|
{
|
|
/* 1st face: try to load the image */
|
|
img = SOIL_load_image( z_neg_file, &width, &height, &channels, force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
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channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* upload the texture, but reuse the assigned texture ID */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
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img, width, height, channels,
|
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tex_id, flags,
|
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SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
|
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
|
/* and nuke the image data */
|
|
SOIL_free_image_data( img );
|
|
}
|
|
/* and return the handle, such as it is */
|
|
return tex_id;
|
|
}
|
|
|
|
unsigned int
|
|
SOIL_load_OGL_cubemap_from_memory
|
|
(
|
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const unsigned char *const x_pos_buffer,
|
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int x_pos_buffer_length,
|
|
const unsigned char *const x_neg_buffer,
|
|
int x_neg_buffer_length,
|
|
const unsigned char *const y_pos_buffer,
|
|
int y_pos_buffer_length,
|
|
const unsigned char *const y_neg_buffer,
|
|
int y_neg_buffer_length,
|
|
const unsigned char *const z_pos_buffer,
|
|
int z_pos_buffer_length,
|
|
const unsigned char *const z_neg_buffer,
|
|
int z_neg_buffer_length,
|
|
int force_channels,
|
|
unsigned int reuse_texture_ID,
|
|
unsigned int flags
|
|
)
|
|
{
|
|
/* variables */
|
|
unsigned char* img;
|
|
int width, height, channels;
|
|
unsigned int tex_id;
|
|
/* error checking */
|
|
if( (x_pos_buffer == NULL) ||
|
|
(x_neg_buffer == NULL) ||
|
|
(y_pos_buffer == NULL) ||
|
|
(y_neg_buffer == NULL) ||
|
|
(z_pos_buffer == NULL) ||
|
|
(z_neg_buffer == NULL) )
|
|
{
|
|
result_string_pointer = "Invalid cube map buffers list";
|
|
return 0;
|
|
}
|
|
/* capability checking */
|
|
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
result_string_pointer = "No cube map capability present";
|
|
return 0;
|
|
}
|
|
/* 1st face: try to load the image */
|
|
img = SOIL_load_image_from_memory(
|
|
x_pos_buffer, x_pos_buffer_length,
|
|
&width, &height, &channels, force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
|
channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* upload the texture, and create a texture ID if necessary */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
|
img, width, height, channels,
|
|
reuse_texture_ID, flags,
|
|
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
|
/* and nuke the image data */
|
|
SOIL_free_image_data( img );
|
|
/* continue? */
|
|
if( tex_id != 0 )
|
|
{
|
|
/* 1st face: try to load the image */
|
|
img = SOIL_load_image_from_memory(
|
|
x_neg_buffer, x_neg_buffer_length,
|
|
&width, &height, &channels, force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
|
channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* upload the texture, but reuse the assigned texture ID */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
|
img, width, height, channels,
|
|
tex_id, flags,
|
|
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
|
/* and nuke the image data */
|
|
SOIL_free_image_data( img );
|
|
}
|
|
/* continue? */
|
|
if( tex_id != 0 )
|
|
{
|
|
/* 1st face: try to load the image */
|
|
img = SOIL_load_image_from_memory(
|
|
y_pos_buffer, y_pos_buffer_length,
|
|
&width, &height, &channels, force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
|
channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* upload the texture, but reuse the assigned texture ID */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
|
img, width, height, channels,
|
|
tex_id, flags,
|
|
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
|
/* and nuke the image data */
|
|
SOIL_free_image_data( img );
|
|
}
|
|
/* continue? */
|
|
if( tex_id != 0 )
|
|
{
|
|
/* 1st face: try to load the image */
|
|
img = SOIL_load_image_from_memory(
|
|
y_neg_buffer, y_neg_buffer_length,
|
|
&width, &height, &channels, force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
|
channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* upload the texture, but reuse the assigned texture ID */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
|
img, width, height, channels,
|
|
tex_id, flags,
|
|
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
|
/* and nuke the image data */
|
|
SOIL_free_image_data( img );
|
|
}
|
|
/* continue? */
|
|
if( tex_id != 0 )
|
|
{
|
|
/* 1st face: try to load the image */
|
|
img = SOIL_load_image_from_memory(
|
|
z_pos_buffer, z_pos_buffer_length,
|
|
&width, &height, &channels, force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
|
channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* upload the texture, but reuse the assigned texture ID */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
|
img, width, height, channels,
|
|
tex_id, flags,
|
|
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
|
/* and nuke the image data */
|
|
SOIL_free_image_data( img );
|
|
}
|
|
/* continue? */
|
|
if( tex_id != 0 )
|
|
{
|
|
/* 1st face: try to load the image */
|
|
img = SOIL_load_image_from_memory(
|
|
z_neg_buffer, z_neg_buffer_length,
|
|
&width, &height, &channels, force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
|
channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* upload the texture, but reuse the assigned texture ID */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
|
img, width, height, channels,
|
|
tex_id, flags,
|
|
SOIL_TEXTURE_CUBE_MAP, SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
|
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
|
/* and nuke the image data */
|
|
SOIL_free_image_data( img );
|
|
}
|
|
/* and return the handle, such as it is */
|
|
return tex_id;
|
|
}
|
|
|
|
unsigned int
|
|
SOIL_load_OGL_single_cubemap
|
|
(
|
|
const char *filename,
|
|
const char face_order[6],
|
|
int force_channels,
|
|
unsigned int reuse_texture_ID,
|
|
unsigned int flags
|
|
)
|
|
{
|
|
/* variables */
|
|
unsigned char* img;
|
|
int width, height, channels, i;
|
|
unsigned int tex_id = 0;
|
|
/* error checking */
|
|
if( filename == NULL )
|
|
{
|
|
result_string_pointer = "Invalid single cube map file name";
|
|
return 0;
|
|
}
|
|
/* does the user want direct uploading of the image as a DDS file? */
|
|
if( flags & SOIL_FLAG_DDS_LOAD_DIRECT )
|
|
{
|
|
/* 1st try direct loading of the image as a DDS file
|
|
note: direct uploading will only load what is in the
|
|
DDS file, no MIPmaps will be generated, the image will
|
|
not be flipped, etc. */
|
|
tex_id = SOIL_direct_load_DDS( filename, reuse_texture_ID, flags, 1 );
|
|
if( tex_id )
|
|
{
|
|
/* hey, it worked!! */
|
|
return tex_id;
|
|
}
|
|
}
|
|
/* face order checking */
|
|
for( i = 0; i < 6; ++i )
|
|
{
|
|
if( (face_order[i] != 'N') &&
|
|
(face_order[i] != 'S') &&
|
|
(face_order[i] != 'W') &&
|
|
(face_order[i] != 'E') &&
|
|
(face_order[i] != 'U') &&
|
|
(face_order[i] != 'D') )
|
|
{
|
|
result_string_pointer = "Invalid single cube map face order";
|
|
return 0;
|
|
};
|
|
}
|
|
/* capability checking */
|
|
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
result_string_pointer = "No cube map capability present";
|
|
return 0;
|
|
}
|
|
/* 1st off, try to load the full image */
|
|
img = SOIL_load_image( filename, &width, &height, &channels, force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
|
channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* now, does this image have the right dimensions? */
|
|
if( (width != 6*height) &&
|
|
(6*width != height) )
|
|
{
|
|
SOIL_free_image_data( img );
|
|
result_string_pointer = "Single cubemap image must have a 6:1 ratio";
|
|
return 0;
|
|
}
|
|
/* try the image split and create */
|
|
tex_id = SOIL_create_OGL_single_cubemap(
|
|
img, width, height, channels,
|
|
face_order, reuse_texture_ID, flags
|
|
);
|
|
/* nuke the temporary image data and return the texture handle */
|
|
SOIL_free_image_data( img );
|
|
return tex_id;
|
|
}
|
|
|
|
unsigned int
|
|
SOIL_load_OGL_single_cubemap_from_memory
|
|
(
|
|
const unsigned char *const buffer,
|
|
int buffer_length,
|
|
const char face_order[6],
|
|
int force_channels,
|
|
unsigned int reuse_texture_ID,
|
|
unsigned int flags
|
|
)
|
|
{
|
|
/* variables */
|
|
unsigned char* img;
|
|
int width, height, channels, i;
|
|
unsigned int tex_id = 0;
|
|
/* error checking */
|
|
if( buffer == NULL )
|
|
{
|
|
result_string_pointer = "Invalid single cube map buffer";
|
|
return 0;
|
|
}
|
|
/* does the user want direct uploading of the image as a DDS file? */
|
|
if( flags & SOIL_FLAG_DDS_LOAD_DIRECT )
|
|
{
|
|
/* 1st try direct loading of the image as a DDS file
|
|
note: direct uploading will only load what is in the
|
|
DDS file, no MIPmaps will be generated, the image will
|
|
not be flipped, etc. */
|
|
tex_id = SOIL_direct_load_DDS_from_memory(
|
|
buffer, buffer_length,
|
|
reuse_texture_ID, flags, 1 );
|
|
if( tex_id )
|
|
{
|
|
/* hey, it worked!! */
|
|
return tex_id;
|
|
}
|
|
}
|
|
/* face order checking */
|
|
for( i = 0; i < 6; ++i )
|
|
{
|
|
if( (face_order[i] != 'N') &&
|
|
(face_order[i] != 'S') &&
|
|
(face_order[i] != 'W') &&
|
|
(face_order[i] != 'E') &&
|
|
(face_order[i] != 'U') &&
|
|
(face_order[i] != 'D') )
|
|
{
|
|
result_string_pointer = "Invalid single cube map face order";
|
|
return 0;
|
|
};
|
|
}
|
|
/* capability checking */
|
|
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
result_string_pointer = "No cube map capability present";
|
|
return 0;
|
|
}
|
|
/* 1st off, try to load the full image */
|
|
img = SOIL_load_image_from_memory(
|
|
buffer, buffer_length,
|
|
&width, &height, &channels,
|
|
force_channels );
|
|
/* channels holds the original number of channels, which may have been forced */
|
|
if( (force_channels >= 1) && (force_channels <= 4) )
|
|
{
|
|
channels = force_channels;
|
|
}
|
|
if( NULL == img )
|
|
{
|
|
/* image loading failed */
|
|
result_string_pointer = stbi_failure_reason();
|
|
return 0;
|
|
}
|
|
/* now, does this image have the right dimensions? */
|
|
if( (width != 6*height) &&
|
|
(6*width != height) )
|
|
{
|
|
SOIL_free_image_data( img );
|
|
result_string_pointer = "Single cubemap image must have a 6:1 ratio";
|
|
return 0;
|
|
}
|
|
/* try the image split and create */
|
|
tex_id = SOIL_create_OGL_single_cubemap(
|
|
img, width, height, channels,
|
|
face_order, reuse_texture_ID, flags
|
|
);
|
|
/* nuke the temporary image data and return the texture handle */
|
|
SOIL_free_image_data( img );
|
|
return tex_id;
|
|
}
|
|
|
|
unsigned int
|
|
SOIL_create_OGL_single_cubemap
|
|
(
|
|
const unsigned char *const data,
|
|
int width, int height, int channels,
|
|
const char face_order[6],
|
|
unsigned int reuse_texture_ID,
|
|
unsigned int flags
|
|
)
|
|
{
|
|
/* variables */
|
|
unsigned char* sub_img;
|
|
int dw, dh, sz, i;
|
|
unsigned int tex_id;
|
|
/* error checking */
|
|
if( data == NULL )
|
|
{
|
|
result_string_pointer = "Invalid single cube map image data";
|
|
return 0;
|
|
}
|
|
/* face order checking */
|
|
for( i = 0; i < 6; ++i )
|
|
{
|
|
if( (face_order[i] != 'N') &&
|
|
(face_order[i] != 'S') &&
|
|
(face_order[i] != 'W') &&
|
|
(face_order[i] != 'E') &&
|
|
(face_order[i] != 'U') &&
|
|
(face_order[i] != 'D') )
|
|
{
|
|
result_string_pointer = "Invalid single cube map face order";
|
|
return 0;
|
|
};
|
|
}
|
|
/* capability checking */
|
|
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
result_string_pointer = "No cube map capability present";
|
|
return 0;
|
|
}
|
|
/* now, does this image have the right dimensions? */
|
|
if( (width != 6*height) &&
|
|
(6*width != height) )
|
|
{
|
|
result_string_pointer = "Single cubemap image must have a 6:1 ratio";
|
|
return 0;
|
|
}
|
|
/* which way am I stepping? */
|
|
if( width > height )
|
|
{
|
|
dw = height;
|
|
dh = 0;
|
|
} else
|
|
{
|
|
dw = 0;
|
|
dh = width;
|
|
}
|
|
sz = dw+dh;
|
|
sub_img = (unsigned char *)malloc( sz*sz*channels );
|
|
/* do the splitting and uploading */
|
|
tex_id = reuse_texture_ID;
|
|
for( i = 0; i < 6; ++i )
|
|
{
|
|
int x, y, idx = 0;
|
|
unsigned int cubemap_target = 0;
|
|
/* copy in the sub-image */
|
|
for( y = i*dh; y < i*dh+sz; ++y )
|
|
{
|
|
for( x = i*dw*channels; x < (i*dw+sz)*channels; ++x )
|
|
{
|
|
sub_img[idx++] = data[y*width*channels+x];
|
|
}
|
|
}
|
|
/* what is my texture target?
|
|
remember, this coordinate system is
|
|
LHS if viewed from inside the cube! */
|
|
switch( face_order[i] )
|
|
{
|
|
case 'N':
|
|
cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_Z;
|
|
break;
|
|
case 'S':
|
|
cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
|
|
break;
|
|
case 'W':
|
|
cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_X;
|
|
break;
|
|
case 'E':
|
|
cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
break;
|
|
case 'U':
|
|
cubemap_target = SOIL_TEXTURE_CUBE_MAP_POSITIVE_Y;
|
|
break;
|
|
case 'D':
|
|
cubemap_target = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
|
|
break;
|
|
}
|
|
/* upload it as a texture */
|
|
tex_id = SOIL_internal_create_OGL_texture(
|
|
sub_img, sz, sz, channels,
|
|
tex_id, flags,
|
|
SOIL_TEXTURE_CUBE_MAP,
|
|
cubemap_target,
|
|
SOIL_MAX_CUBE_MAP_TEXTURE_SIZE );
|
|
}
|
|
/* and nuke the image and sub-image data */
|
|
SOIL_free_image_data( sub_img );
|
|
/* and return the handle, such as it is */
|
|
return tex_id;
|
|
}
|
|
|
|
unsigned int
|
|
SOIL_create_OGL_texture
|
|
(
|
|
const unsigned char *const data,
|
|
int width, int height, int channels,
|
|
unsigned int reuse_texture_ID,
|
|
unsigned int flags
|
|
)
|
|
{
|
|
/* wrapper function for 2D textures */
|
|
return SOIL_internal_create_OGL_texture(
|
|
data, width, height, channels,
|
|
reuse_texture_ID, flags,
|
|
GL_TEXTURE_2D, GL_TEXTURE_2D,
|
|
GL_MAX_TEXTURE_SIZE );
|
|
}
|
|
|
|
#if SOIL_CHECK_FOR_GL_ERRORS
|
|
void check_for_GL_errors( const char *calling_location )
|
|
{
|
|
/* check for errors */
|
|
GLenum err_code = glGetError();
|
|
while( GL_NO_ERROR != err_code )
|
|
{
|
|
printf( "OpenGL Error @ %s: %i", calling_location, err_code );
|
|
err_code = glGetError();
|
|
}
|
|
}
|
|
#else
|
|
void check_for_GL_errors( const char *calling_location )
|
|
{
|
|
/* no check for errors */
|
|
}
|
|
#endif
|
|
|
|
unsigned int
|
|
SOIL_internal_create_OGL_texture
|
|
(
|
|
const unsigned char *const data,
|
|
int width, int height, int channels,
|
|
unsigned int reuse_texture_ID,
|
|
unsigned int flags,
|
|
unsigned int opengl_texture_type,
|
|
unsigned int opengl_texture_target,
|
|
unsigned int texture_check_size_enum
|
|
)
|
|
{
|
|
/* variables */
|
|
unsigned char* img;
|
|
unsigned int tex_id;
|
|
unsigned int internal_texture_format = 0, original_texture_format = 0;
|
|
int DXT_mode = SOIL_CAPABILITY_UNKNOWN;
|
|
int max_supported_size;
|
|
/* If the user wants to use the texture rectangle I kill a few flags */
|
|
if( flags & SOIL_FLAG_TEXTURE_RECTANGLE )
|
|
{
|
|
/* well, the user asked for it, can we do that? */
|
|
if( query_tex_rectangle_capability() == SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
/* only allow this if the user in _NOT_ trying to do a cubemap! */
|
|
if( opengl_texture_type == GL_TEXTURE_2D )
|
|
{
|
|
/* clean out the flags that cannot be used with texture rectangles */
|
|
flags &= ~(
|
|
SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS |
|
|
SOIL_FLAG_TEXTURE_REPEATS
|
|
);
|
|
/* and change my target */
|
|
opengl_texture_target = SOIL_TEXTURE_RECTANGLE_ARB;
|
|
opengl_texture_type = SOIL_TEXTURE_RECTANGLE_ARB;
|
|
} else
|
|
{
|
|
/* not allowed for any other uses (yes, I'm looking at you, cubemaps!) */
|
|
flags &= ~SOIL_FLAG_TEXTURE_RECTANGLE;
|
|
}
|
|
|
|
} else
|
|
{
|
|
/* can't do it, and that is a breakable offense (uv coords use pixels instead of [0,1]!) */
|
|
result_string_pointer = "Texture Rectangle extension unsupported";
|
|
return 0;
|
|
}
|
|
}
|
|
/* create a copy the image data */
|
|
img = (unsigned char*)malloc( width*height*channels );
|
|
memcpy( img, data, width*height*channels );
|
|
/* does the user want me to invert the image? */
|
|
if( flags & SOIL_FLAG_INVERT_Y )
|
|
{
|
|
int i, j;
|
|
for( j = 0; j*2 < height; ++j )
|
|
{
|
|
int index1 = j * width * channels;
|
|
int index2 = (height - 1 - j) * width * channels;
|
|
for( i = width * channels; i > 0; --i )
|
|
{
|
|
unsigned char temp = img[index1];
|
|
img[index1] = img[index2];
|
|
img[index2] = temp;
|
|
++index1;
|
|
++index2;
|
|
}
|
|
}
|
|
}
|
|
/* does the user want me to scale the colors into the NTSC safe RGB range? */
|
|
if( flags & SOIL_FLAG_NTSC_SAFE_RGB )
|
|
{
|
|
scale_image_RGB_to_NTSC_safe( img, width, height, channels );
|
|
}
|
|
/* does the user want me to convert from straight to pre-multiplied alpha?
|
|
(and do we even _have_ alpha?) */
|
|
if( flags & SOIL_FLAG_MULTIPLY_ALPHA )
|
|
{
|
|
int i;
|
|
switch( channels )
|
|
{
|
|
case 2:
|
|
for( i = 0; i < 2*width*height; i += 2 )
|
|
{
|
|
img[i] = (img[i] * img[i+1] + 128) >> 8;
|
|
}
|
|
break;
|
|
case 4:
|
|
for( i = 0; i < 4*width*height; i += 4 )
|
|
{
|
|
img[i+0] = (img[i+0] * img[i+3] + 128) >> 8;
|
|
img[i+1] = (img[i+1] * img[i+3] + 128) >> 8;
|
|
img[i+2] = (img[i+2] * img[i+3] + 128) >> 8;
|
|
}
|
|
break;
|
|
default:
|
|
/* no other number of channels contains alpha data */
|
|
break;
|
|
}
|
|
}
|
|
/* if the user can't support NPOT textures, make sure we force the POT option */
|
|
if( (query_NPOT_capability() == SOIL_CAPABILITY_NONE) &&
|
|
!(flags & SOIL_FLAG_TEXTURE_RECTANGLE) )
|
|
{
|
|
/* add in the POT flag */
|
|
flags |= SOIL_FLAG_POWER_OF_TWO;
|
|
}
|
|
/* how large of a texture can this OpenGL implementation handle? */
|
|
/* texture_check_size_enum will be GL_MAX_TEXTURE_SIZE or SOIL_MAX_CUBE_MAP_TEXTURE_SIZE */
|
|
glGetIntegerv( texture_check_size_enum, &max_supported_size );
|
|
/* do I need to make it a power of 2? */
|
|
if(
|
|
(flags & SOIL_FLAG_POWER_OF_TWO) || /* user asked for it */
|
|
(flags & SOIL_FLAG_MIPMAPS) || /* need it for the MIP-maps */
|
|
(width > max_supported_size) || /* it's too big, (make sure it's */
|
|
(height > max_supported_size) ) /* 2^n for later down-sampling) */
|
|
{
|
|
int new_width = 1;
|
|
int new_height = 1;
|
|
while( new_width < width )
|
|
{
|
|
new_width *= 2;
|
|
}
|
|
while( new_height < height )
|
|
{
|
|
new_height *= 2;
|
|
}
|
|
/* still? */
|
|
if( (new_width != width) || (new_height != height) )
|
|
{
|
|
/* yep, resize */
|
|
unsigned char *resampled = (unsigned char*)malloc( channels*new_width*new_height );
|
|
up_scale_image(
|
|
img, width, height, channels,
|
|
resampled, new_width, new_height );
|
|
/* OJO this is for debug only! */
|
|
/*
|
|
SOIL_save_image( "\\showme.bmp", SOIL_SAVE_TYPE_BMP,
|
|
new_width, new_height, channels,
|
|
resampled );
|
|
*/
|
|
/* nuke the old guy, then point it at the new guy */
|
|
SOIL_free_image_data( img );
|
|
img = resampled;
|
|
width = new_width;
|
|
height = new_height;
|
|
}
|
|
}
|
|
/* now, if it is too large... */
|
|
if( (width > max_supported_size) || (height > max_supported_size) )
|
|
{
|
|
/* I've already made it a power of two, so simply use the MIPmapping
|
|
code to reduce its size to the allowable maximum. */
|
|
unsigned char *resampled;
|
|
int reduce_block_x = 1, reduce_block_y = 1;
|
|
int new_width, new_height;
|
|
if( width > max_supported_size )
|
|
{
|
|
reduce_block_x = width / max_supported_size;
|
|
}
|
|
if( height > max_supported_size )
|
|
{
|
|
reduce_block_y = height / max_supported_size;
|
|
}
|
|
new_width = width / reduce_block_x;
|
|
new_height = height / reduce_block_y;
|
|
resampled = (unsigned char*)malloc( channels*new_width*new_height );
|
|
/* perform the actual reduction */
|
|
mipmap_image( img, width, height, channels,
|
|
resampled, reduce_block_x, reduce_block_y );
|
|
/* nuke the old guy, then point it at the new guy */
|
|
SOIL_free_image_data( img );
|
|
img = resampled;
|
|
width = new_width;
|
|
height = new_height;
|
|
}
|
|
/* does the user want us to use YCoCg color space? */
|
|
if( flags & SOIL_FLAG_CoCg_Y )
|
|
{
|
|
/* this will only work with RGB and RGBA images */
|
|
convert_RGB_to_YCoCg( img, width, height, channels );
|
|
/*
|
|
save_image_as_DDS( "CoCg_Y.dds", width, height, channels, img );
|
|
*/
|
|
}
|
|
/* create the OpenGL texture ID handle
|
|
(note: allowing a forced texture ID lets me reload a texture) */
|
|
tex_id = reuse_texture_ID;
|
|
if( tex_id == 0 )
|
|
{
|
|
glGenTextures( 1, &tex_id );
|
|
}
|
|
check_for_GL_errors( "glGenTextures" );
|
|
/* Note: sometimes glGenTextures fails (usually no OpenGL context) */
|
|
if( tex_id )
|
|
{
|
|
/* and what type am I using as the internal texture format? */
|
|
switch( channels )
|
|
{
|
|
case 1:
|
|
original_texture_format = GL_LUMINANCE;
|
|
break;
|
|
case 2:
|
|
original_texture_format = GL_LUMINANCE_ALPHA;
|
|
break;
|
|
case 3:
|
|
original_texture_format = GL_RGB;
|
|
break;
|
|
case 4:
|
|
original_texture_format = GL_RGBA;
|
|
break;
|
|
}
|
|
internal_texture_format = original_texture_format;
|
|
/* does the user want me to, and can I, save as DXT? */
|
|
if( flags & SOIL_FLAG_COMPRESS_TO_DXT )
|
|
{
|
|
DXT_mode = query_DXT_capability();
|
|
if( DXT_mode == SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
/* I can use DXT, whether I compress it or OpenGL does */
|
|
if( (channels & 1) == 1 )
|
|
{
|
|
/* 1 or 3 channels = DXT1 */
|
|
internal_texture_format = SOIL_RGB_S3TC_DXT1;
|
|
} else
|
|
{
|
|
/* 2 or 4 channels = DXT5 */
|
|
internal_texture_format = SOIL_RGBA_S3TC_DXT5;
|
|
}
|
|
}
|
|
}
|
|
/* bind an OpenGL texture ID */
|
|
glBindTexture( opengl_texture_type, tex_id );
|
|
check_for_GL_errors( "glBindTexture" );
|
|
/* upload the main image */
|
|
if( DXT_mode == SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
/* user wants me to do the DXT conversion! */
|
|
int DDS_size;
|
|
unsigned char *DDS_data = NULL;
|
|
if( (channels & 1) == 1 )
|
|
{
|
|
/* RGB, use DXT1 */
|
|
DDS_data = convert_image_to_DXT1( img, width, height, channels, &DDS_size );
|
|
} else
|
|
{
|
|
/* RGBA, use DXT5 */
|
|
DDS_data = convert_image_to_DXT5( img, width, height, channels, &DDS_size );
|
|
}
|
|
if( DDS_data )
|
|
{
|
|
soilGlCompressedTexImage2D(
|
|
opengl_texture_target, 0,
|
|
internal_texture_format, width, height, 0,
|
|
DDS_size, DDS_data );
|
|
check_for_GL_errors( "glCompressedTexImage2D" );
|
|
SOIL_free_image_data( DDS_data );
|
|
/* printf( "Internal DXT compressor\n" ); */
|
|
} else
|
|
{
|
|
/* my compression failed, try the OpenGL driver's version */
|
|
glTexImage2D(
|
|
opengl_texture_target, 0,
|
|
internal_texture_format, width, height, 0,
|
|
original_texture_format, GL_UNSIGNED_BYTE, img );
|
|
check_for_GL_errors( "glTexImage2D" );
|
|
/* printf( "OpenGL DXT compressor\n" ); */
|
|
}
|
|
} else
|
|
{
|
|
/* user want OpenGL to do all the work! */
|
|
glTexImage2D(
|
|
opengl_texture_target, 0,
|
|
internal_texture_format, width, height, 0,
|
|
original_texture_format, GL_UNSIGNED_BYTE, img );
|
|
check_for_GL_errors( "glTexImage2D" );
|
|
/*printf( "OpenGL DXT compressor\n" ); */
|
|
}
|
|
/* are any MIPmaps desired? */
|
|
if( flags & SOIL_FLAG_MIPMAPS )
|
|
{
|
|
int MIPlevel = 1;
|
|
int MIPwidth = (width+1) / 2;
|
|
int MIPheight = (height+1) / 2;
|
|
unsigned char *resampled = (unsigned char*)malloc( channels*MIPwidth*MIPheight );
|
|
while( ((1<<MIPlevel) <= width) || ((1<<MIPlevel) <= height) )
|
|
{
|
|
/* do this MIPmap level */
|
|
mipmap_image(
|
|
img, width, height, channels,
|
|
resampled,
|
|
(1 << MIPlevel), (1 << MIPlevel) );
|
|
/* upload the MIPmaps */
|
|
if( DXT_mode == SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
/* user wants me to do the DXT conversion! */
|
|
int DDS_size;
|
|
unsigned char *DDS_data = NULL;
|
|
if( (channels & 1) == 1 )
|
|
{
|
|
/* RGB, use DXT1 */
|
|
DDS_data = convert_image_to_DXT1(
|
|
resampled, MIPwidth, MIPheight, channels, &DDS_size );
|
|
} else
|
|
{
|
|
/* RGBA, use DXT5 */
|
|
DDS_data = convert_image_to_DXT5(
|
|
resampled, MIPwidth, MIPheight, channels, &DDS_size );
|
|
}
|
|
if( DDS_data )
|
|
{
|
|
soilGlCompressedTexImage2D(
|
|
opengl_texture_target, MIPlevel,
|
|
internal_texture_format, MIPwidth, MIPheight, 0,
|
|
DDS_size, DDS_data );
|
|
check_for_GL_errors( "glCompressedTexImage2D" );
|
|
SOIL_free_image_data( DDS_data );
|
|
} else
|
|
{
|
|
/* my compression failed, try the OpenGL driver's version */
|
|
glTexImage2D(
|
|
opengl_texture_target, MIPlevel,
|
|
internal_texture_format, MIPwidth, MIPheight, 0,
|
|
original_texture_format, GL_UNSIGNED_BYTE, resampled );
|
|
check_for_GL_errors( "glTexImage2D" );
|
|
}
|
|
} else
|
|
{
|
|
/* user want OpenGL to do all the work! */
|
|
glTexImage2D(
|
|
opengl_texture_target, MIPlevel,
|
|
internal_texture_format, MIPwidth, MIPheight, 0,
|
|
original_texture_format, GL_UNSIGNED_BYTE, resampled );
|
|
check_for_GL_errors( "glTexImage2D" );
|
|
}
|
|
/* prep for the next level */
|
|
++MIPlevel;
|
|
MIPwidth = (MIPwidth + 1) / 2;
|
|
MIPheight = (MIPheight + 1) / 2;
|
|
}
|
|
SOIL_free_image_data( resampled );
|
|
/* instruct OpenGL to use the MIPmaps */
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
|
check_for_GL_errors( "GL_TEXTURE_MIN/MAG_FILTER" );
|
|
} else
|
|
{
|
|
/* instruct OpenGL _NOT_ to use the MIPmaps */
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
check_for_GL_errors( "GL_TEXTURE_MIN/MAG_FILTER" );
|
|
}
|
|
/* does the user want clamping, or wrapping? */
|
|
if( flags & SOIL_FLAG_TEXTURE_REPEATS )
|
|
{
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
|
if( opengl_texture_type == SOIL_TEXTURE_CUBE_MAP )
|
|
{
|
|
/* SOIL_TEXTURE_WRAP_R is invalid if cubemaps aren't supported */
|
|
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, GL_REPEAT );
|
|
}
|
|
check_for_GL_errors( "GL_TEXTURE_WRAP_*" );
|
|
} else
|
|
{
|
|
/* unsigned int clamp_mode = SOIL_CLAMP_TO_EDGE; */
|
|
unsigned int clamp_mode = GL_CLAMP;
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode );
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode );
|
|
if( opengl_texture_type == SOIL_TEXTURE_CUBE_MAP )
|
|
{
|
|
/* SOIL_TEXTURE_WRAP_R is invalid if cubemaps aren't supported */
|
|
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, clamp_mode );
|
|
}
|
|
check_for_GL_errors( "GL_TEXTURE_WRAP_*" );
|
|
}
|
|
/* done */
|
|
result_string_pointer = "Image loaded as an OpenGL texture";
|
|
} else
|
|
{
|
|
/* failed */
|
|
result_string_pointer = "Failed to generate an OpenGL texture name; missing OpenGL context?";
|
|
}
|
|
SOIL_free_image_data( img );
|
|
return tex_id;
|
|
}
|
|
|
|
int
|
|
SOIL_save_screenshot
|
|
(
|
|
const char *filename,
|
|
int image_type,
|
|
int x, int y,
|
|
int width, int height
|
|
)
|
|
{
|
|
unsigned char *pixel_data;
|
|
int i, j;
|
|
int save_result;
|
|
|
|
/* error checks */
|
|
if( (width < 1) || (height < 1) )
|
|
{
|
|
result_string_pointer = "Invalid screenshot dimensions";
|
|
return 0;
|
|
}
|
|
if( (x < 0) || (y < 0) )
|
|
{
|
|
result_string_pointer = "Invalid screenshot location";
|
|
return 0;
|
|
}
|
|
if( filename == NULL )
|
|
{
|
|
result_string_pointer = "Invalid screenshot filename";
|
|
return 0;
|
|
}
|
|
|
|
/* Get the data from OpenGL */
|
|
pixel_data = (unsigned char*)malloc( 3*width*height );
|
|
glReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixel_data);
|
|
|
|
/* invert the image */
|
|
for( j = 0; j*2 < height; ++j )
|
|
{
|
|
int index1 = j * width * 3;
|
|
int index2 = (height - 1 - j) * width * 3;
|
|
for( i = width * 3; i > 0; --i )
|
|
{
|
|
unsigned char temp = pixel_data[index1];
|
|
pixel_data[index1] = pixel_data[index2];
|
|
pixel_data[index2] = temp;
|
|
++index1;
|
|
++index2;
|
|
}
|
|
}
|
|
|
|
/* save the image */
|
|
save_result = SOIL_save_image( filename, image_type, width, height, 3, pixel_data);
|
|
|
|
/* And free the memory */
|
|
SOIL_free_image_data( pixel_data );
|
|
return save_result;
|
|
}
|
|
|
|
unsigned char*
|
|
SOIL_load_image
|
|
(
|
|
const char *filename,
|
|
int *width, int *height, int *channels,
|
|
int force_channels
|
|
)
|
|
{
|
|
unsigned char *result = stbi_load( filename,
|
|
width, height, channels, force_channels );
|
|
if( result == NULL )
|
|
{
|
|
result_string_pointer = stbi_failure_reason();
|
|
} else
|
|
{
|
|
result_string_pointer = "Image loaded";
|
|
}
|
|
return result;
|
|
}
|
|
|
|
unsigned char*
|
|
SOIL_load_image_from_memory
|
|
(
|
|
const unsigned char *const buffer,
|
|
int buffer_length,
|
|
int *width, int *height, int *channels,
|
|
int force_channels
|
|
)
|
|
{
|
|
unsigned char *result = stbi_load_from_memory(
|
|
buffer, buffer_length,
|
|
width, height, channels,
|
|
force_channels );
|
|
if( result == NULL )
|
|
{
|
|
result_string_pointer = stbi_failure_reason();
|
|
} else
|
|
{
|
|
result_string_pointer = "Image loaded from memory";
|
|
}
|
|
return result;
|
|
}
|
|
|
|
int
|
|
SOIL_save_image
|
|
(
|
|
const char *filename,
|
|
int image_type,
|
|
int width, int height, int channels,
|
|
const unsigned char *const data
|
|
)
|
|
{
|
|
int save_result;
|
|
|
|
/* error check */
|
|
if( (width < 1) || (height < 1) ||
|
|
(channels < 1) || (channels > 4) ||
|
|
(data == NULL) ||
|
|
(filename == NULL) )
|
|
{
|
|
return 0;
|
|
}
|
|
if( image_type == SOIL_SAVE_TYPE_BMP )
|
|
{
|
|
save_result = stbi_write_bmp( filename,
|
|
width, height, channels, (void*)data );
|
|
} else
|
|
if( image_type == SOIL_SAVE_TYPE_TGA )
|
|
{
|
|
save_result = stbi_write_tga( filename,
|
|
width, height, channels, (void*)data );
|
|
} else
|
|
if( image_type == SOIL_SAVE_TYPE_DDS )
|
|
{
|
|
save_result = save_image_as_DDS( filename,
|
|
width, height, channels, (const unsigned char *const)data );
|
|
} else
|
|
{
|
|
save_result = 0;
|
|
}
|
|
if( save_result == 0 )
|
|
{
|
|
result_string_pointer = "Saving the image failed";
|
|
} else
|
|
{
|
|
result_string_pointer = "Image saved";
|
|
}
|
|
return save_result;
|
|
}
|
|
|
|
void
|
|
SOIL_free_image_data
|
|
(
|
|
unsigned char *img_data
|
|
)
|
|
{
|
|
free( (void*)img_data );
|
|
}
|
|
|
|
const char*
|
|
SOIL_last_result
|
|
(
|
|
void
|
|
)
|
|
{
|
|
return result_string_pointer;
|
|
}
|
|
|
|
unsigned int SOIL_direct_load_DDS_from_memory(
|
|
const unsigned char *const buffer,
|
|
int buffer_length,
|
|
unsigned int reuse_texture_ID,
|
|
int flags,
|
|
int loading_as_cubemap )
|
|
{
|
|
/* variables */
|
|
DDS_header header;
|
|
unsigned int buffer_index = 0;
|
|
unsigned int tex_ID = 0;
|
|
/* file reading variables */
|
|
unsigned int S3TC_type = 0;
|
|
unsigned char *DDS_data;
|
|
unsigned int DDS_main_size;
|
|
unsigned int DDS_full_size;
|
|
unsigned int width, height;
|
|
int mipmaps, cubemap, uncompressed, block_size = 16;
|
|
unsigned int flag;
|
|
unsigned int cf_target, ogl_target_start, ogl_target_end;
|
|
unsigned int opengl_texture_type;
|
|
int i;
|
|
/* 1st off, does the filename even exist? */
|
|
if( NULL == buffer )
|
|
{
|
|
/* we can't do it! */
|
|
result_string_pointer = "NULL buffer";
|
|
return 0;
|
|
}
|
|
if( buffer_length < sizeof( DDS_header ) )
|
|
{
|
|
/* we can't do it! */
|
|
result_string_pointer = "DDS file was too small to contain the DDS header";
|
|
return 0;
|
|
}
|
|
/* try reading in the header */
|
|
memcpy ( (void*)(&header), (const void *)buffer, sizeof( DDS_header ) );
|
|
buffer_index = sizeof( DDS_header );
|
|
/* guilty until proven innocent */
|
|
result_string_pointer = "Failed to read a known DDS header";
|
|
/* validate the header (warning, "goto"'s ahead, shield your eyes!!) */
|
|
flag = ('D'<<0)|('D'<<8)|('S'<<16)|(' '<<24);
|
|
if( header.dwMagic != flag ) {goto quick_exit;}
|
|
if( header.dwSize != 124 ) {goto quick_exit;}
|
|
/* I need all of these */
|
|
flag = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
|
if( (header.dwFlags & flag) != flag ) {goto quick_exit;}
|
|
/* According to the MSDN spec, the dwFlags should contain
|
|
DDSD_LINEARSIZE if it's compressed, or DDSD_PITCH if
|
|
uncompressed. Some DDS writers do not conform to the
|
|
spec, so I need to make my reader more tolerant */
|
|
/* I need one of these */
|
|
flag = DDPF_FOURCC | DDPF_RGB;
|
|
if( (header.sPixelFormat.dwFlags & flag) == 0 ) {goto quick_exit;}
|
|
if( header.sPixelFormat.dwSize != 32 ) {goto quick_exit;}
|
|
if( (header.sCaps.dwCaps1 & DDSCAPS_TEXTURE) == 0 ) {goto quick_exit;}
|
|
/* make sure it is a type we can upload */
|
|
if( (header.sPixelFormat.dwFlags & DDPF_FOURCC) &&
|
|
!(
|
|
(header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('1'<<24))) ||
|
|
(header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('3'<<24))) ||
|
|
(header.sPixelFormat.dwFourCC == (('D'<<0)|('X'<<8)|('T'<<16)|('5'<<24)))
|
|
) )
|
|
{
|
|
goto quick_exit;
|
|
}
|
|
/* OK, validated the header, let's load the image data */
|
|
result_string_pointer = "DDS header loaded and validated";
|
|
width = header.dwWidth;
|
|
height = header.dwHeight;
|
|
uncompressed = 1 - (header.sPixelFormat.dwFlags & DDPF_FOURCC) / DDPF_FOURCC;
|
|
cubemap = (header.sCaps.dwCaps2 & DDSCAPS2_CUBEMAP) / DDSCAPS2_CUBEMAP;
|
|
if( uncompressed )
|
|
{
|
|
S3TC_type = GL_RGB;
|
|
block_size = 3;
|
|
if( header.sPixelFormat.dwFlags & DDPF_ALPHAPIXELS )
|
|
{
|
|
S3TC_type = GL_RGBA;
|
|
block_size = 4;
|
|
}
|
|
DDS_main_size = width * height * block_size;
|
|
} else
|
|
{
|
|
/* can we even handle direct uploading to OpenGL DXT compressed images? */
|
|
if( query_DXT_capability() != SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
/* we can't do it! */
|
|
result_string_pointer = "Direct upload of S3TC images not supported by the OpenGL driver";
|
|
return 0;
|
|
}
|
|
/* well, we know it is DXT1/3/5, because we checked above */
|
|
switch( (header.sPixelFormat.dwFourCC >> 24) - '0' )
|
|
{
|
|
case 1:
|
|
S3TC_type = SOIL_RGBA_S3TC_DXT1;
|
|
block_size = 8;
|
|
break;
|
|
case 3:
|
|
S3TC_type = SOIL_RGBA_S3TC_DXT3;
|
|
block_size = 16;
|
|
break;
|
|
case 5:
|
|
S3TC_type = SOIL_RGBA_S3TC_DXT5;
|
|
block_size = 16;
|
|
break;
|
|
}
|
|
DDS_main_size = ((width+3)>>2)*((height+3)>>2)*block_size;
|
|
}
|
|
if( cubemap )
|
|
{
|
|
/* does the user want a cubemap? */
|
|
if( !loading_as_cubemap )
|
|
{
|
|
/* we can't do it! */
|
|
result_string_pointer = "DDS image was a cubemap";
|
|
return 0;
|
|
}
|
|
/* can we even handle cubemaps with the OpenGL driver? */
|
|
if( query_cubemap_capability() != SOIL_CAPABILITY_PRESENT )
|
|
{
|
|
/* we can't do it! */
|
|
result_string_pointer = "Direct upload of cubemap images not supported by the OpenGL driver";
|
|
return 0;
|
|
}
|
|
ogl_target_start = SOIL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
ogl_target_end = SOIL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
|
|
opengl_texture_type = SOIL_TEXTURE_CUBE_MAP;
|
|
} else
|
|
{
|
|
/* does the user want a non-cubemap? */
|
|
if( loading_as_cubemap )
|
|
{
|
|
/* we can't do it! */
|
|
result_string_pointer = "DDS image was not a cubemap";
|
|
return 0;
|
|
}
|
|
ogl_target_start = GL_TEXTURE_2D;
|
|
ogl_target_end = GL_TEXTURE_2D;
|
|
opengl_texture_type = GL_TEXTURE_2D;
|
|
}
|
|
if( (header.sCaps.dwCaps1 & DDSCAPS_MIPMAP) && (header.dwMipMapCount > 1) )
|
|
{
|
|
int shift_offset;
|
|
mipmaps = header.dwMipMapCount - 1;
|
|
DDS_full_size = DDS_main_size;
|
|
if( uncompressed )
|
|
{
|
|
/* uncompressed DDS, simple MIPmap size calculation */
|
|
shift_offset = 0;
|
|
} else
|
|
{
|
|
/* compressed DDS, MIPmap size calculation is block based */
|
|
shift_offset = 2;
|
|
}
|
|
for( i = 1; i <= mipmaps; ++ i )
|
|
{
|
|
int w, h;
|
|
w = width >> (shift_offset + i);
|
|
h = height >> (shift_offset + i);
|
|
if( w < 1 )
|
|
{
|
|
w = 1;
|
|
}
|
|
if( h < 1 )
|
|
{
|
|
h = 1;
|
|
}
|
|
DDS_full_size += w*h*block_size;
|
|
}
|
|
} else
|
|
{
|
|
mipmaps = 0;
|
|
DDS_full_size = DDS_main_size;
|
|
}
|
|
DDS_data = (unsigned char*)malloc( DDS_full_size );
|
|
/* got the image data RAM, create or use an existing OpenGL texture handle */
|
|
tex_ID = reuse_texture_ID;
|
|
if( tex_ID == 0 )
|
|
{
|
|
glGenTextures( 1, &tex_ID );
|
|
}
|
|
/* bind an OpenGL texture ID */
|
|
glBindTexture( opengl_texture_type, tex_ID );
|
|
/* do this for each face of the cubemap! */
|
|
for( cf_target = ogl_target_start; cf_target <= ogl_target_end; ++cf_target )
|
|
{
|
|
if( buffer_index + DDS_full_size <= buffer_length )
|
|
{
|
|
unsigned int byte_offset = DDS_main_size;
|
|
memcpy( (void*)DDS_data, (const void*)(&buffer[buffer_index]), DDS_full_size );
|
|
buffer_index += DDS_full_size;
|
|
/* upload the main chunk */
|
|
if( uncompressed )
|
|
{
|
|
/* and remember, DXT uncompressed uses BGR(A),
|
|
so swap to RGB(A) for ALL MIPmap levels */
|
|
for( i = 0; i < DDS_full_size; i += block_size )
|
|
{
|
|
unsigned char temp = DDS_data[i];
|
|
DDS_data[i] = DDS_data[i+2];
|
|
DDS_data[i+2] = temp;
|
|
}
|
|
glTexImage2D(
|
|
cf_target, 0,
|
|
S3TC_type, width, height, 0,
|
|
S3TC_type, GL_UNSIGNED_BYTE, DDS_data );
|
|
} else
|
|
{
|
|
soilGlCompressedTexImage2D(
|
|
cf_target, 0,
|
|
S3TC_type, width, height, 0,
|
|
DDS_main_size, DDS_data );
|
|
}
|
|
/* upload the mipmaps, if we have them */
|
|
for( i = 1; i <= mipmaps; ++i )
|
|
{
|
|
int w, h, mip_size;
|
|
w = width >> i;
|
|
h = height >> i;
|
|
if( w < 1 )
|
|
{
|
|
w = 1;
|
|
}
|
|
if( h < 1 )
|
|
{
|
|
h = 1;
|
|
}
|
|
/* upload this mipmap */
|
|
if( uncompressed )
|
|
{
|
|
mip_size = w*h*block_size;
|
|
glTexImage2D(
|
|
cf_target, i,
|
|
S3TC_type, w, h, 0,
|
|
S3TC_type, GL_UNSIGNED_BYTE, &DDS_data[byte_offset] );
|
|
} else
|
|
{
|
|
mip_size = ((w+3)/4)*((h+3)/4)*block_size;
|
|
soilGlCompressedTexImage2D(
|
|
cf_target, i,
|
|
S3TC_type, w, h, 0,
|
|
mip_size, &DDS_data[byte_offset] );
|
|
}
|
|
/* and move to the next mipmap */
|
|
byte_offset += mip_size;
|
|
}
|
|
/* it worked! */
|
|
result_string_pointer = "DDS file loaded";
|
|
} else
|
|
{
|
|
glDeleteTextures( 1, & tex_ID );
|
|
tex_ID = 0;
|
|
cf_target = ogl_target_end + 1;
|
|
result_string_pointer = "DDS file was too small for expected image data";
|
|
}
|
|
}/* end reading each face */
|
|
SOIL_free_image_data( DDS_data );
|
|
if( tex_ID )
|
|
{
|
|
/* did I have MIPmaps? */
|
|
if( mipmaps > 0 )
|
|
{
|
|
/* instruct OpenGL to use the MIPmaps */
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
|
} else
|
|
{
|
|
/* instruct OpenGL _NOT_ to use the MIPmaps */
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|
}
|
|
/* does the user want clamping, or wrapping? */
|
|
if( flags & SOIL_FLAG_TEXTURE_REPEATS )
|
|
{
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
|
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, GL_REPEAT );
|
|
} else
|
|
{
|
|
/* unsigned int clamp_mode = SOIL_CLAMP_TO_EDGE; */
|
|
unsigned int clamp_mode = GL_CLAMP;
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode );
|
|
glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode );
|
|
glTexParameteri( opengl_texture_type, SOIL_TEXTURE_WRAP_R, clamp_mode );
|
|
}
|
|
}
|
|
|
|
quick_exit:
|
|
/* report success or failure */
|
|
return tex_ID;
|
|
}
|
|
|
|
unsigned int SOIL_direct_load_DDS(
|
|
const char *filename,
|
|
unsigned int reuse_texture_ID,
|
|
int flags,
|
|
int loading_as_cubemap )
|
|
{
|
|
FILE *f;
|
|
unsigned char *buffer;
|
|
size_t buffer_length, bytes_read;
|
|
unsigned int tex_ID = 0;
|
|
/* error checks */
|
|
if( NULL == filename )
|
|
{
|
|
result_string_pointer = "NULL filename";
|
|
return 0;
|
|
}
|
|
f = fopen( filename, "rb" );
|
|
if( NULL == f )
|
|
{
|
|
/* the file doesn't seem to exist (or be open-able) */
|
|
result_string_pointer = "Can not find DDS file";
|
|
return 0;
|
|
}
|
|
fseek( f, 0, SEEK_END );
|
|
buffer_length = ftell( f );
|
|
fseek( f, 0, SEEK_SET );
|
|
buffer = (unsigned char *) malloc( buffer_length );
|
|
if( NULL == buffer )
|
|
{
|
|
result_string_pointer = "malloc failed";
|
|
fclose( f );
|
|
return 0;
|
|
}
|
|
bytes_read = fread( (void*)buffer, 1, buffer_length, f );
|
|
fclose( f );
|
|
if( bytes_read < buffer_length )
|
|
{
|
|
/* huh? */
|
|
buffer_length = bytes_read;
|
|
}
|
|
/* now try to do the loading */
|
|
tex_ID = SOIL_direct_load_DDS_from_memory(
|
|
(const unsigned char *const)buffer, buffer_length,
|
|
reuse_texture_ID, flags, loading_as_cubemap );
|
|
SOIL_free_image_data( buffer );
|
|
return tex_ID;
|
|
}
|
|
|
|
int query_NPOT_capability( void )
|
|
{
|
|
/* check for the capability */
|
|
if( has_NPOT_capability == SOIL_CAPABILITY_UNKNOWN )
|
|
{
|
|
/* we haven't yet checked for the capability, do so */
|
|
if(
|
|
(NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ),
|
|
"GL_ARB_texture_non_power_of_two" ) )
|
|
)
|
|
{
|
|
/* not there, flag the failure */
|
|
has_NPOT_capability = SOIL_CAPABILITY_NONE;
|
|
} else
|
|
{
|
|
/* it's there! */
|
|
has_NPOT_capability = SOIL_CAPABILITY_PRESENT;
|
|
}
|
|
}
|
|
/* let the user know if we can do non-power-of-two textures or not */
|
|
return has_NPOT_capability;
|
|
}
|
|
|
|
int query_tex_rectangle_capability( void )
|
|
{
|
|
/* check for the capability */
|
|
if( has_tex_rectangle_capability == SOIL_CAPABILITY_UNKNOWN )
|
|
{
|
|
/* we haven't yet checked for the capability, do so */
|
|
if(
|
|
(NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ),
|
|
"GL_ARB_texture_rectangle" ) )
|
|
&&
|
|
(NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ),
|
|
"GL_EXT_texture_rectangle" ) )
|
|
&&
|
|
(NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ),
|
|
"GL_NV_texture_rectangle" ) )
|
|
)
|
|
{
|
|
/* not there, flag the failure */
|
|
has_tex_rectangle_capability = SOIL_CAPABILITY_NONE;
|
|
} else
|
|
{
|
|
/* it's there! */
|
|
has_tex_rectangle_capability = SOIL_CAPABILITY_PRESENT;
|
|
}
|
|
}
|
|
/* let the user know if we can do texture rectangles or not */
|
|
return has_tex_rectangle_capability;
|
|
}
|
|
|
|
int query_cubemap_capability( void )
|
|
{
|
|
/* check for the capability */
|
|
if( has_cubemap_capability == SOIL_CAPABILITY_UNKNOWN )
|
|
{
|
|
/* we haven't yet checked for the capability, do so */
|
|
if(
|
|
(NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ),
|
|
"GL_ARB_texture_cube_map" ) )
|
|
&&
|
|
(NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ),
|
|
"GL_EXT_texture_cube_map" ) )
|
|
)
|
|
{
|
|
/* not there, flag the failure */
|
|
has_cubemap_capability = SOIL_CAPABILITY_NONE;
|
|
} else
|
|
{
|
|
/* it's there! */
|
|
has_cubemap_capability = SOIL_CAPABILITY_PRESENT;
|
|
}
|
|
}
|
|
/* let the user know if we can do cubemaps or not */
|
|
return has_cubemap_capability;
|
|
}
|
|
|
|
int query_DXT_capability( void )
|
|
{
|
|
/* check for the capability */
|
|
if( has_DXT_capability == SOIL_CAPABILITY_UNKNOWN )
|
|
{
|
|
/* we haven't yet checked for the capability, do so */
|
|
if( NULL == strstr(
|
|
(char const*)glGetString( GL_EXTENSIONS ),
|
|
"GL_EXT_texture_compression_s3tc" ) )
|
|
{
|
|
/* not there, flag the failure */
|
|
has_DXT_capability = SOIL_CAPABILITY_NONE;
|
|
} else
|
|
{
|
|
/* and find the address of the extension function */
|
|
P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC ext_addr = NULL;
|
|
#ifdef WIN32
|
|
ext_addr = (P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC)
|
|
wglGetProcAddress
|
|
(
|
|
"glCompressedTexImage2DARB"
|
|
);
|
|
#elif defined(__APPLE__) || defined(__APPLE_CC__)
|
|
/* I can't test this Apple stuff! */
|
|
CFBundleRef bundle;
|
|
CFURLRef bundleURL =
|
|
CFURLCreateWithFileSystemPath(
|
|
kCFAllocatorDefault,
|
|
CFSTR("/System/Library/Frameworks/OpenGL.framework"),
|
|
kCFURLPOSIXPathStyle,
|
|
true );
|
|
CFStringRef extensionName =
|
|
CFStringCreateWithCString(
|
|
kCFAllocatorDefault,
|
|
"glCompressedTexImage2DARB",
|
|
kCFStringEncodingASCII );
|
|
bundle = CFBundleCreate( kCFAllocatorDefault, bundleURL );
|
|
assert( bundle != NULL );
|
|
ext_addr = (P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC)
|
|
CFBundleGetFunctionPointerForName
|
|
(
|
|
bundle, extensionName
|
|
);
|
|
CFRelease( bundleURL );
|
|
CFRelease( extensionName );
|
|
CFRelease( bundle );
|
|
#else
|
|
ext_addr = (P_SOIL_GLCOMPRESSEDTEXIMAGE2DPROC)
|
|
glXGetProcAddressARB
|
|
(
|
|
(const GLubyte *)"glCompressedTexImage2DARB"
|
|
);
|
|
#endif
|
|
/* Flag it so no checks needed later */
|
|
if( NULL == ext_addr )
|
|
{
|
|
/* hmm, not good!! This should not happen, but does on my
|
|
laptop's VIA chipset. The GL_EXT_texture_compression_s3tc
|
|
spec requires that ARB_texture_compression be present too.
|
|
this means I can upload and have the OpenGL drive do the
|
|
conversion, but I can't use my own routines or load DDS files
|
|
from disk and upload them directly [8^( */
|
|
has_DXT_capability = SOIL_CAPABILITY_NONE;
|
|
} else
|
|
{
|
|
/* all's well! */
|
|
soilGlCompressedTexImage2D = ext_addr;
|
|
has_DXT_capability = SOIL_CAPABILITY_PRESENT;
|
|
}
|
|
}
|
|
}
|
|
/* let the user know if we can do DXT or not */
|
|
return has_DXT_capability;
|
|
}
|