gl-rocket/default.frag
Artur Tamborski 0189b137f7 i d
2021-01-02 17:01:54 +01:00

11 lines
169 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}