gl-rocket/glm/gtx/closest_point.inl
Artur Tamborski 0189b137f7 i d
2021-01-02 17:01:54 +01:00

46 lines
1.1 KiB
C++

/// @ref gtx_closest_point
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine
(
vec<3, T, Q> const& point,
vec<3, T, Q> const& a,
vec<3, T, Q> const& b
)
{
T LineLength = distance(a, b);
vec<3, T, Q> Vector = point - a;
vec<3, T, Q> LineDirection = (b - a) / LineLength;
// Project Vector to LineDirection to get the distance of point from a
T Distance = dot(Vector, LineDirection);
if(Distance <= T(0)) return a;
if(Distance >= LineLength) return b;
return a + LineDirection * Distance;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine
(
vec<2, T, Q> const& point,
vec<2, T, Q> const& a,
vec<2, T, Q> const& b
)
{
T LineLength = distance(a, b);
vec<2, T, Q> Vector = point - a;
vec<2, T, Q> LineDirection = (b - a) / LineLength;
// Project Vector to LineDirection to get the distance of point from a
T Distance = dot(Vector, LineDirection);
if(Distance <= T(0)) return a;
if(Distance >= LineLength) return b;
return a + LineDirection * Distance;
}
}//namespace glm