gl-rocket/glm/gtx/color_encoding.hpp
Artur Tamborski 0189b137f7 i d
2021-01-02 17:01:54 +01:00

51 lines
1.4 KiB
C++

/// @ref gtx_color_encoding
/// @file glm/gtx/color_encoding.hpp
///
/// @see core (dependence)
/// @see gtx_color_encoding (dependence)
///
/// @defgroup gtx_color_encoding GLM_GTX_color_encoding
/// @ingroup gtx
///
/// Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
///
/// @brief Allow to perform bit operations on integer values
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#include "../vec3.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_color_encoding extension included")
#endif
namespace glm
{
/// @addtogroup gtx_color_encoding
/// @{
/// Convert a linear sRGB color to D65 YUV.
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
/// Convert a linear sRGB color to D50 YUV.
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
/// Convert a D65 YUV color to linear sRGB.
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
/// Convert a D65 YUV color to D50 YUV.
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
/// @}
} //namespace glm
#include "color_encoding.inl"