gl-rocket/glm/gtx/matrix_decompose.hpp
Artur Tamborski 0189b137f7 i d
2021-01-02 17:01:54 +01:00

47 lines
1.3 KiB
C++

/// @ref gtx_matrix_decompose
/// @file glm/gtx/matrix_decompose.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
/// @ingroup gtx
///
/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
///
/// Decomposes a model matrix to translations, rotation and scale components
#pragma once
// Dependencies
#include "../mat4x4.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../geometric.hpp"
#include "../gtc/quaternion.hpp"
#include "../gtc/matrix_transform.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
#endif
namespace glm
{
/// @addtogroup gtx_matrix_decompose
/// @{
/// Decomposes a model matrix to translations, rotation and scale components
/// @see gtx_matrix_decompose
template<typename T, qualifier Q>
GLM_FUNC_DECL bool decompose(
mat<4, 4, T, Q> const& modelMatrix,
vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
/// @}
}//namespace glm
#include "matrix_decompose.inl"