gl-rocket/glm/gtx/orthonormalize.hpp
Artur Tamborski 0189b137f7 i d
2021-01-02 17:01:54 +01:00

50 lines
1.3 KiB
C++

/// @ref gtx_orthonormalize
/// @file glm/gtx/orthonormalize.hpp
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
/// @ingroup gtx
///
/// Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.
///
/// Orthonormalize matrices.
#pragma once
// Dependency:
#include "../vec3.hpp"
#include "../mat3x3.hpp"
#include "../geometric.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_orthonormalize extension included")
#endif
namespace glm
{
/// @addtogroup gtx_orthonormalize
/// @{
/// Returns the orthonormalized matrix of m.
///
/// @see gtx_orthonormalize
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m);
/// Orthonormalizes x according y.
///
/// @see gtx_orthonormalize
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
/// @}
}//namespace glm
#include "orthonormalize.inl"