gl-rocket/learnopengl/filesystem.h
Artur Tamborski 0189b137f7 i d
2021-01-02 17:01:54 +01:00

53 lines
1.2 KiB
C++

#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#include <string>
#include <cstdlib>
#include "root_directory.h" // This is a configuration file generated by CMake.
class FileSystem
{
private:
typedef std::string (*Builder) (const std::string& path);
public:
static std::string getPath(const std::string& path)
{
static std::string(*pathBuilder)(std::string const &) = getPathBuilder();
return (*pathBuilder)(path);
}
private:
static std::string const & getRoot()
{
static char const * envRoot = getenv("LOGL_ROOT_PATH");
static char const * givenRoot = (envRoot != nullptr ? envRoot : logl_root);
static std::string root = (givenRoot != nullptr ? givenRoot : "");
return root;
}
//static std::string(*foo (std::string const &)) getPathBuilder()
static Builder getPathBuilder()
{
if (getRoot() != "")
return &FileSystem::getPathRelativeRoot;
else
return &FileSystem::getPathRelativeBinary;
}
static std::string getPathRelativeRoot(const std::string& path)
{
return getRoot() + std::string("/") + path;
}
static std::string getPathRelativeBinary(const std::string& path)
{
return "../../../" + path;
}
};
// FILESYSTEM_H
#endif