104 lines
3.0 KiB
C#
104 lines
3.0 KiB
C#
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#if UNITY_2020_2_OR_NEWER
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[assembly: UnityEditor.Localization]
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#else
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using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.Timeline
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{
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// dummy functions
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internal static class L10n
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{
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public static string Tr(string str)
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{
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return str;
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}
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public static string[] Tr(string[] str_list)
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{
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return str_list;
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}
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public static string Tr(string str, string groupName)
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{
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return str;
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}
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public static string TrPath(string path)
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{
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return path;
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}
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public static GUIContent TextContent(string text, string tooltip = null, Texture icon = null)
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{
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return EditorGUIUtility.TrTextContent(text, tooltip, icon);
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}
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public static GUIContent TextContent(string text, string tooltip, string iconName)
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{
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return EditorGUIUtility.TrTextContent(text, tooltip, iconName);
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}
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public static GUIContent TextContent(string text, Texture icon)
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{
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return EditorGUIUtility.TrTextContent(text, icon);
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}
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public static GUIContent TextContentWithIcon(string text, Texture icon)
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{
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return EditorGUIUtility.TrTextContentWithIcon(text, icon);
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}
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public static GUIContent TextContentWithIcon(string text, string iconName)
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{
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return EditorGUIUtility.TrTextContentWithIcon(text, iconName);
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}
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public static GUIContent TextContentWithIcon(string text, string tooltip, string iconName)
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{
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return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, iconName);
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}
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public static GUIContent TextContentWithIcon(string text, string tooltip, Texture icon)
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{
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return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, icon);
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}
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public static GUIContent TextContentWithIcon(string text, string tooltip, MessageType messageType)
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{
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return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, messageType);
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}
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public static GUIContent TextContentWithIcon(string text, MessageType messageType)
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{
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return EditorGUIUtility.TrTextContentWithIcon(text, messageType);
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}
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public static GUIContent IconContent(string iconName, string tooltip = null)
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{
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return EditorGUIUtility.TrIconContent(iconName, tooltip);
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}
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public static GUIContent IconContent(Texture icon, string tooltip = null)
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{
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return EditorGUIUtility.TrIconContent(icon, tooltip);
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}
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public static GUIContent TempContent(string t)
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{
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return EditorGUIUtility.TrTempContent(t);
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}
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public static GUIContent[] TempContent(string[] texts)
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{
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return EditorGUIUtility.TrTempContent(texts);
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}
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public static GUIContent[] TempContent(string[] texts, string[] tooltips)
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{
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return EditorGUIUtility.TrTempContent(texts, tooltips);
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}
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}
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}
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#endif
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